Agent Sherine Dev Reflects on Launch Week, Previews Oil Baron Quality Push
A one-week post-launch letter addresses AI criticism, defends the game's length, and signals a more careful approach to animation in the next project.
One week after its Steam release, the developer behind Agent Sherine: Dancing Fox has published a candid community letter covering player feedback, the game's reception, and what comes next in the form of a follow-up project called Oil Baron.
The tone is measured rather than defensive. On the recurring "AI slop" criticism, the author declines to engage at length, noting only that AI was never hidden and that it functions as a tool requiring substantial human involvement. On length, the developer pushes back: the game was designed as a cinematic visual novel running roughly six to ten hours, not a sprawling text-heavy experience.
What changed — and what's coming
- Animation quality criticism acknowledged. The developer agrees that quality is uneven, attributing the weaker animations to early models used in late 2024 that were never fully replaced.
- Oil Baron will prioritize animation. The letter states the next project will take "a much more careful approach to animation quality," and that Steam success has provided budget to invest in that.
- Movie Mode is under reconsideration. The developer expresses reluctance to retain a non-Movie Mode option going forward, though the source text cuts off before a firm conclusion is stated.
- The launch is described as going "really well" — no specific figures are given.
For players interested in Oil Baron, the throughline is clear: the developer has heard the quality concerns and frames the Steam release as the financial foundation for addressing them.
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