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Bard's Fault v1.1 Patches Invisible Enemies, FPS Drops, and Achievement Exploits

A wide-ranging fixes update addresses critical rendering failures, multiplayer inconsistencies, and a trap that was quietly destroying frame rates.

Distilled Sep 22, 2026·1 min read·source confidence93%
BARD'S FAULT

The first substantial patch for Bard's Fault (v1.1) lands with corrections across nearly every system in the game — from enemy rendering to boss visual effects to a multiplayer achievement shortcut that let players claim kills they never earned.

What Changed

Critical Fixes

  • A boss tentacle attack now displays its ground warning correctly, giving players a fair window to dodge.
  • Some enemies were not rendering at all; that critical visibility bug has been resolved.
  • Players joining multiplayer at Phases 4, 5, or 6 without having completed prior maps can no longer unlock the sub-boss kill achievement simply by entering the arena and dying.

Gameplay and Balance

  • The lobby no longer allows multiple players to select the same character.
  • The Pirate Facet (Anchor) is disabled against Bosses — the patch notes acknowledge it was "way too strong" — and the Anchor now clears from the scene properly after use.
  • The Bard Facet now deals damage as intended, and its collision box is hidden in-game.
  • Laser Eye applies damage correctly even when the player is standing still.
  • The Dash effect now replicates properly for clients across all maps in multiplayer.

Optimization

  • Pirate's Trap received general optimization to resolve severe FPS drops the developer describes as "the infamous PC destroyer."

Visuals and UI

  • Several boss VFX were visually blown out; they have been adjusted.
  • Damage VFX near bosses now renders in the final build.
  • Decal reception is fixed on the Mimic and Slime; chain assets had missing materials, now resolved.
  • Manual aim mode no longer shows the crosshair during full-auto, and dead characters will no longer spin to follow the mouse cursor.
  • The Mage's Frozen Ground no longer bleeds outside map boundaries on the Ship phase minimap.
  • The Shop's Combo visual resets correctly during the shop phase.

For players who hit framerate walls or encountered enemies that simply weren't there, this patch directly addresses both.

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