Check-In Chaos Patch Fixes Duplicate Drinks, Geometry Traps, and Launch Failures
A community-report-driven update addresses several bugs that disrupted runs, with a co-op layer change that requires all players to update simultaneously.
Developer furkan.yilmaz has pushed an update to Check-In Chaos (AppID 4912570) that works through every submission made via the in-game report button — a relatively rare instance of patch notes that credit player reports as the direct source of fixes.
What changed
- Duplicate drinks on serve: The bar was placing a second glass on the counter each time a drink was served. Now only one item appears.
- Geometry traps in outdoor areas: Players wedging into trees or cliffs are now repositioned to the last solid ground they occupied after a few seconds, removing the need to restart a run.
- Startup failures on integrated and low-VRAM graphics: The game now auto-selects safe graphics settings on first launch for affected hardware.
- Startup crash on Apple Silicon (M1/M2) Macs: Addressed in this update.
- Co-op sync and save/load fixes: Described as improvements "across the board."
Co-op compatibility notice: This update changes the online co-op layer. Players on different versions cannot join the same lobby, so everyone in a group must update before playing together.
For players who have been losing progress to geometry or sitting through broken load screens, the practical effect is straightforward: the game is more likely to start, more likely to keep running, and less likely to hand you an extra glass you didn't order.
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