Dungeon Settlers v0.4.12 Patches Animations, Tooltips, and Difficulty Balance
A focused maintenance update corrects several UI and animation bugs while quietly tightening Devastation difficulty's opening resources.
Blacktea's v0.4.12 update for Dungeon Settlers is a broad housekeeping patch, touching animations, localisation, tooltips, UI behaviour, and a handful of balance adjustments.
What changed
- Animation fix: When a unit carried both the Near Death and Severely Exhausted statuses simultaneously, the animations conflicted. Near Death now takes priority; the sleep animation resumes correctly after recovery.
- Localisation: Chinese and Japanese unit names were not displaying correctly in the Expedition Team creation screen — now resolved.
- UI lockdown: The Create Campaign window can no longer be dismissed by pressing Esc or clicking outside it.
- Tooltip corrections: The Recreation construction category was showing the Defense tooltip; the data-collection consent toggle at startup also carried an incorrect tooltip. Both are fixed.
- Difficulty rebalance: Devastation difficulty now starts players with 1 Cog Wheel instead of 2 — a modest but deliberate tightening of early resources.
- Abyss Chest rewards: Reward quantities have been increased across the board.
- Lycan portraits: Newly recruited Lycans will appear without facial decals, aligning their in-game appearance with their portraits. Previously recruited Lycans are unaffected.
- Miscellaneous: The recruitment refresh confirmation pop-up no longer stays open when the Confirm Notice key is used; TEST key bindings no longer appear in Key Settings; the Wishlist button has been removed from the Title menu; several text errors have been corrected.
For players pushing into Devastation mode, the reduced Cog Wheel start is the change most likely to reshape early decision-making.
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