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EverRail 0.2.9 Adds Difficulty Sliders, Auto Feeder, and Glider Fixes

A focused mid-development patch expands player control over challenge and survival automation while smoothing out one of the game's more unusual traversal systems.

Distilled Sep 2, 2026·1 min read·source confidence91%
EverRail

Patch 0.2.9 for EverRail, posted by developer g.crawford on 1 September 2026, arrives as a compact but purposeful update touching difficulty customisation, quality-of-life crafting, and glider behaviour.

What changed

Custom Difficulty Sliders

  • New damage multiplier slider for robot enemies
  • New sliders for enemy health and enemy magazine size
  • New ISO yield per wisp slider

Auto Feeder

  • A new Auto Feeder I item, craftable in the Lab
  • Automatically reduces hunger when it drops to 75, consuming one durability per feeding, provided the item is in an active toolbelt slot
  • Food items now carry Auto-Feed traits, broadening which rations the system can consume

Glider improvements

  • Tunnel detection on launch is more reliable, including tunnels close ahead and tunnels above the catcher and launcher wagons
  • Better performance during flight
  • The glider is now hidden on the loadout station while the player is airborne

Other notes

  • New games now start with a minimum of four wagons, correcting an issue where the glider catcher could be absent from the train
  • The patch also includes unspecified bug fixes and balance changes
  • Mouse control and invertible glider controls are noted as planned for a future patch

For players who found EverRail's survival loop either too punishing or too forgiving, the new sliders offer a meaningful degree of tuning — while the Auto Feeder quietly removes one of the more repetitive friction points in longer sessions.

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