Incrempire 1.0.1 Rebalances Late-Game Runes and Adds Thunder Ball Skill
The patch addresses a core design tension between active and idle play while overhauling the rune economy across the board.
Incrempire's first post-launch patch arrives with a new skill, a sweep of balance changes, and a batch of bug fixes — including one that, quietly, made the final boss entirely harmless.
What changed
New content
- Thunder Ball has been added to the Skill Tree. Per the developer's note, both Force Ball and Thunder Strike lose relevance in the late game; Thunder Ball bridges them by causing Force Ball's active ability to summon lightning strikes on enemy collision.
Quality of life
- Runes can now be upgraded by pressing the V key.
Balance
- Difficulty reduced on the final levels (22–25)
- Enemy rune drop chance slightly increased
- Base stats of all runes increased
- Maximum rune tier that can spawn has been raised
- The Protection Money and Nova Damage rune attributes have been removed
- First-time completion rewards reduced for early levels
- Building unlock and upgrade costs slightly increased
Fixes
- Final boss now correctly deals damage
- Snowball no longer instantly kills targets before Nova triggers
- Rune level display corrected for values with three or more digits
- Crash after reaching Level 300 resolved
- Achievement triggers and UI popups no longer fire incorrectly when replaying earlier levels
- Rune break values corrected
Known issue: Tutorial videos do not appear on Linux.
The developer also notes that a roadmap of upcoming features and changes will be shared soon — for now, the patch's rune economy reshaping and late-game difficulty reduction give players a materially different experience heading into the endgame.
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