Invasion Protocol Leaves Early Access With Expanded Campaign and Full Class Roster
GGG's top-down co-op shooter graduates to 1.0 with new maps, enemy types, and fully realized soldier abilities.
Early Access is over for Invasion Protocol. Published on July 28, 2026, developer GGG announced the full 1.0 release of its top-down, bug-hunting co-op shooter — a game in which players take the role of the invading force rather than the defenders.
What changed
The 1.0 release adds and refines across nearly every layer of the game:
- Expanded campaign with new maps, sectors, and terrain variations tied to difficulty settings and unlocks
- More enemy types, mutations, random events, and larger boss encounters
- Unique soldier abilities fully implemented across all six classes: Soldier, Officer, War Engineer, Infiltrator, Explosives Expert, and Zoner
- Additional locations and dynamic objectives
- Major quality-of-life improvements throughout
- All previous Early Access content — including radio calls, Bell Displacement teleport, War Mech, Rocket Strikes, and Strafe Fighter runs — polished and rebalanced
Core systems remain intact: procedurally linked levels, escalating swarms, per-run gear unlocks, weapon and ability swapping on the fly, and solo or up to four-player shared/split-screen co-op.
The price holds at its Early Access level, with a moderate launch discount applied at release.
For players who held off during Early Access, the 1.0 build represents a substantially broader game than what launched in early form — with the campaign and class design now described as complete.
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