Mahou Arms 1.0 Launch: Six Known Bugs, Workarounds, and a Fix Timeline
Dischan Media has catalogued the roughest edges from Mahou Arms' 1.0 release and set a one-week target to resolve them.
The 1.0 launch of Mahou Arms arrived with a handful of bugs significant enough that developer Dischan Media published a dedicated post acknowledging them and offering interim workarounds while fixes are prepared. The studio's stated target is resolution within a week.
What's broken
- Choice UI disappears with uncapped FPS — difficulty selectors and certain menu items (including the Exodus entrance) may not render. Capping the framerate to 60 is the current workaround.
- Early Access saves can block Chapter 7 — saves from before 1.0, particularly those that completed Chapter 6, may prevent progression. Starting a new game is recommended; the studio notes old saves will also lack proper leveling and skill points introduced in 1.0.
- Chapter 1 boss can still attack during her defeat cutscene — the only mitigation is entering that moment with high health.
- Amelia's finisher deals no damage outside Magical Girl Mode — gunslinger-mode finishers are non-functional for damage; avoiding them is the workaround.
- Chests in Chapter 1 don't reset on death — dying before completing the chapter locks those chests permanently on respawn, causing item loss. No solid mitigation exists yet.
- Game not working on some Linux installs — no further detail or workaround was provided in the post.
For players starting fresh on a supported system, none of these issues should be game-stopping — but Early Access veterans carrying old saves face the most disruptive situation, with a new-game restart as the only reliable path forward.
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