Once Human 3.0.5 Fixes Shop Freeze and Monthly Challenge Progress Bug
A pair of targeted fixes accompany a frank developer explanation of an unannounced combat system change that quietly closed a high-damage dungeon skip exploit.
Once Human's September 8 patch addresses two discrete issues, while a developer notice sheds light on a controversial earlier change that had gone unannounced.
What changed
- Monthly challenge progress fix: An issue in the permanent server's monthly challenge where some task progress could not be incremented has been resolved (the fix was applied September 6).
- Shop freeze fix: A bug causing the game to freeze when purchasing through the shop preview interface has been corrected.
The dungeon mechanic controversy
The September 3 update quietly patched several vulnerabilities in the combat system for performance and security reasons. The developers did not announce these changes in advance, expecting them to be imperceptible. One of those fixes had an unintended side effect: it also closed a bug that allowed abnormally high player damage to skip certain dungeon mechanics — something that had provided a meaningful advantage to high-stat players.
The developers acknowledge the original plan was to address this later in the year, after dungeon challenge modes had been expanded. However, because the underlying vulnerability was tied to broader combat system security and performance, they will not roll back the fix. Promised next steps include Dev Blogs covering combat and stat system optimization, with a stated focus on improving the fundamentals of combat and collection and evolution gameplay.
A second notice addresses reports that some players could not claim Legendary Mod Crates after the Gravity Integrator game mode — though the source text ends before the full explanation is given.
For players, the clearest immediate impact is a more stable shop experience and restored monthly challenge tracking, alongside a permanent tightening of dungeon mechanics.
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