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Pizza House Simulator Patch V1.007 Tackles Performance, Balance, and Multiplayer Parity

A broad update addresses staff pathfinding, stuttering, economic rebalancing, and several multiplayer inconsistencies that have troubled co-op sessions.

Distilled Oct 2, 2026·1 min read·source confidence94%
Pizza House Simulator🍕

Developer Nerlon has shipped Patch V1.007 for Pizza House Simulator, targeting a wide range of issues spanning performance, game balance, bug fixes, and multiplayer reliability.

What changed

Performance & Staff

  • Staff can now communicate why they are stuck or unable to complete a task.
  • Busser and Waiter pathing has been improved.
  • Stuttering reduced across several triggers: staff spawning, crate placement, first-time Pizza Chef and Fry Cook actions, and pizza toppings.
  • Staff beyond 30 meters now use reduced animation and shadow updates to ease system load.
  • The Tasks, Upgrades, Calendar, Leaderboard, and Dark Web screens have been optimized.
  • Trash bins and the order tablet now correctly save their positions and states.

Balance

  • Singleplayer money progression and customer growth have been rebalanced.
  • Kitchen Desk Counter prices adjusted; table customization prices reduced.
  • Prestige gains for correct deliveries now match between Singleplayer and Multiplayer.
  • Customers leaving the cashier queue no longer subtract Prestige.

Bug Fixes

  • Resolved issues with the fryer basket becoming stuck in the player's hands and refrigerators appearing unusually small.
  • Fixed Waiters repeatedly picking up and dropping undeliverable trays, and staff occasionally freezing permanently.
  • Duplicate appliances appearing in older saves and clothing clipping on some characters have been corrected.

Multiplayer

  • Simultaneous machine repairs now count correctly for both players.
  • Fake, non-interactable fryer baskets no longer appear for guest players.
  • Trays marked for delivery are now visible to all players, not just the host.

Taken together, the patch narrows several gaps between solo and co-op play while making the restaurant floor run more smoothly for everyone.

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