← The Chronicle

Rubinite Patch [0045e17] Targets Memory Leaks and Adds Graphic Quality Setting

A focused update addresses persistent memory problems and introduces a new render resolution trade-off for players seeking better performance.

Distilled Sep 12, 2026·1 min read·source confidence89%
Rubinite

Developer cupdoggames has shipped patch 0045e17 for Rubinite, a build that addresses several under-the-hood problems while adding one new option to the settings menu.

What changed

  • New "Graphic Quality" setting under Settings → Graphics, allowing players to trade fullscreen effect render resolution for performance gains
  • Performance and memory optimizations described as most noticeable in The Plaguebearer's level
  • Audio pass covering Roy's Dagger dart shots, the Witch's opening name sequence, the Witch's execution, the Nun's Room memory (Act 1), and various cutscene and UI sounds
  • Fixed post-processing effects breaking during certain cutscenes
  • Fixed navigation order of the new Graphic Quality option in the settings menu
  • Fixed enemy objects failing to release from memory after leaving a level
  • Fixed every level's object pool remaining in memory from boot
  • Fixed two save-related code issues on PC

The memory fixes are likely the most consequential changes here — objects persisting across levels and a full level pool sitting in RAM from boot are the kind of quiet issues that compound over a long session, and their resolution should make extended playthroughs meaningfully more stable.

Distilled from 1 source

Ask the oracle to go deeper on Rubinite.

Consult the Oracle

Get this coverage inside Steam itself

Follow The Arcane Oracle and our verdicts on Rubinite and games like it surface on the store pages you already browse.

Follow our Steam Curator →