War Selection
In the codexIndieMassively MultiplayerStrategy

War Selection

War Selection is a compelling RTS game featuring base building, resource extraction and warfare. Evolve from a stone age tribe to a distinct industrial nation with unique game mechanics and battle for supremacy with dozens of players on a unique procedurally generated map.

DEV: Glyph WorldsPUB: Glyph WorldsAppID 1022450
UPDATE PULSEevery ~127d·last 297d ago·3 recent on record

Is War Selection still being updated? — the short answer, with the evidence.

87.3
Strong

Elixir Rating

85.1% of 23,603 Steam reviews are positive, which after adjusting for sample size gives a reception score of 84.6. Nothing we would call a substantial update has landed in six months, but the developers were last heard 38 days ago — adding 2.7.

reception 84.6·support +2.7·Strong

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Development

Actively supported

Last heard from developers

38 days ago

Usual rhythm

every ~32 days

Substantial updates (6 mo)

0

Current silence

within normal range

The developers post roughly every 32 days and were last heard 38 days ago — within their normal range. Nothing we would call a substantial update has landed in six months, though the developers have posted 2 times.

Distilled by the oracle

Our coverage

2 dispatches written from this game’s announcements

patchAug 14, 2026

War Selection Overhauled: Water Maps, Ship Repair, and Matchmaking Changes

War Selection's latest update, authored by Wouw and published 14 August 2026, arrives under the banner of returning water maps — but the changes run considerably deeper than the title suggests.

What changed

Maps & Matchmaking

  • A new map generator for team matches introduces five layout types: U-shaped, O-shaped, H-shaped, two continents, and a shared continent.
  • The matchmaking algorithm for team matches has been improved.
  • Minimum matchmaking team size has been raised to 4v4.

Naval Balance — Ship Repair

  • Ship hulls can now be repaired by Workers, Engineers, and Trawlers. Eligible vessels include combat ships, Trawlers, transport ships, aircraft carriers, and surfaced submarines.
  • Repair costs materials and metal equal to roughly 40% of construction cost, consumed gradually. Wooden ships, previously free to repair, now follow the same rule.
  • Fishing boats and the Amphibious tank remain non-repairable.

Unit & Tech Changes

  • Stone Age Worker can no longer damage Town Halls.
  • Bronze Age Sickle moved from the Farm to the Smithy.
  • Medieval Europe Grenadier grenade damage against ships increased from 20 to 60.
  • New Steel Scythe upgrade raises Worker wheat-gathering rates in Western and Eastern Europe.
  • Longbow spread reduced from 90 to 80; Heavy Knight health increased from 200 to 210.
  • Health bar sizes adjusted across all units.

Bug Fixes

  • Several AMD graphics card issues resolved.
  • Fixes for occasional online match freezes, desynchronization disconnects, movement-speed terrain-sticking, incorrect team size creation, and a replay fog-of-war display failure.

Taken together, the update meaningfully expands naval strategy while tightening the competitive team experience that surrounds it.

patchAug 7, 2026

War Selection Overhauls Movement, Ship Hitboxes, and Slow Mechanics

War Selection's latest update touches nearly every layer of the game, from rendering to unit tags, but the mechanical core of the patch is movement and collision fidelity.

What changed

Graphics & presentation

  • Scene graphics have been improved broadly
  • Experimental rendering styles have been added alongside a brightness setting
  • Background asset loading is improved — objects appear in their simplified state less often
  • General optimisation pass included

Unit shapes & collisions

  • Many water units now use an elliptical hitbox rather than a circular bounding shape; collisions and hit detection are now calculated against the actual hull

Movement

  • Horsemen, fast wheeled vehicles, and many ships now accelerate, brake, and turn along an arc rather than stopping to rotate in place
  • Units push each other more cleanly in crowds
  • A unit chasing a fleeing target now moves to intercept along the target's course instead of trailing it
  • A pursuing shooter backs off precisely far enough to turn and fire

Balance

  • The slow-on-hit mechanic has been split into two tiers: explosions slow, so artillery halts an advance rather than oncoming tanks doing so
  • Spear units receive a damage bonus against cavalry

Fixes

  • Units unloading from a transport or building no longer spawn stacked on one another
  • Spectating from all players' perspectives no longer strips the animal faction's fog of war

Modding

  • Damage properties now support tag-based target exclusions for buffs and debuffs
  • Heavy vehicles now carry a distinct "Heavy vehicle" tag, separating tanks from armoured cars

Taken together, the movement rework and elliptical ship hulls should make naval engagements and cavalry chases feel considerably more grounded, while the artillery-centric slow rework meaningfully shifts the balance of large engagements.

Two years of development

substantial routine

Oct2025AprJulOct2026AprJul

17 announcements · 5 substantial · 13 months with nothing

Recent Transmissions

17 entries in codex

Community AnnouncementsAug 14, 2026
Water Maps Return

GeneralIntroduced a new map generator for team matches. Five map types will now appear regularly: U-shaped, O-shaped, H-shaped, two continents, and a shared continentImproved the matchmaking algorithm for team matchesIncreased the minimum m

Read our dispatch on this
Community AnnouncementsAug 7, 2026
Graphics and styles, elliptical ship shapes, movement, balance

In this update the scene graphics have been improved, and experimental rendering styles and a brightness setting have been added. Many water units now have an elliptical shape instead of a circular one — collisions and hits are counted agai

Read our dispatch on this
Community AnnouncementsMar 24, 2026
Fog of war improvements. Tank crush expansion. Bug fixes

In this update the fog of war now fully hides all changes in unexplored areas. The tank crushing mechanic has been expanded to all heavy tanks. We've fixed a number of bugs, including collision issues with the Ram and internal engine errors

Read this patch for

Community AnnouncementsNov 28, 2025
Tank Crush Mechanics, Wonder Time Change & Balance Update

In this update we’re rolling out a major rework of late–game ground warfare and Wonder victories. Super-heavy tanks now truly feel terrifying on the battlefield, gaining the ability to crush enemy infantry, while many armored vehicles and a

Read this patch for

Community AnnouncementsOct 24, 2025
The Damned is now available!

When the damned armies fell, silence did not follow. From beneath their bodies poured a thick, putrid green fog, and the earth beneath them hissed as if awakening in pain. The dead grass blackened, curled, and from the cracks crawled roots

Read this patch for

Community AnnouncementsSep 25, 2025
Improving and restoring the functionality of modded community maps

Hi friends! We’ve released a small but important update to community maps with mods.We went through community maps and updated their connected mods to the latest builds. This reduces the number of crashes and, in some cases, even restores f

Community AnnouncementsSep 12, 2025
Game core optimization and island map generation changes

Hi friends! We’ve released a small but important update. We’ve significantly optimized the game’s core gameplay systems. Additionally, island maps will now appear less frequently in team matches. On island maps, it’s now guaranteed that at

Community AnnouncementsJul 24, 2025
Damage on minimap, spectators, announcer, new healthbar, updated ships, QoL etc

Hello everyone! We have updated the appearance of most ship, boats and some buildings. General Your units that take damage now flash on the minimap Pathfinding calculation has been significantly accelerated, reducing CPU load and improving

Community AnnouncementsApr 9, 2025
New sounds. Update of the Map Editor and modding. New geese. QoL

General: Improved sound engine and reworked most audio effects Many special effects have been redesigned Unit properties interface improved: similar weapons are grouped, special damage is displayed less redundantly Wheat and rice can now gr

Read this patch for

Community AnnouncementsFeb 20, 2025
New country - Italy. Balance. QoL

General: A new country added - Italy Japan received a new unit - Motorcycle SB-7 Kai Tokkan with mortar unit Improved appearance of some units and buildings (and yes... we've redesigned the siege technique again) All mechanical units now ha

Community AnnouncementsFeb 15, 2025
Public testing of Italy for everyone

We are conducting open testing of Italy. The new country is available in single-sandbox mode for everyone during the beta testing period. Please note that to join, you need to go to the game settings in Steam and select "test-update - Testi

Community AnnouncementsFeb 11, 2025
Early access to Italy and public testing

You already know that a new country—Italy—will soon be arriving in our game. Already this week, open public testing will begin, and you will have the opportunity to gain early access in our game store to purchase this wonderful country and

Community AnnouncementsJan 29, 2025
The new Sylvan Serpent statue is now available

Old folks say that in times long forgotten, there lived a wise Sylvan Serpent, the guardian of woods and keeper of hidden paths. Its breath was a fragrant breeze that brought life, and its voice—a melody enchanting all living things. Yet on

Community AnnouncementsJan 27, 2025
Custom map reliability. Balance changes. Bug fixes. QoL

GENERAL Planes circle around their destination point, attacking all enemies, and do not return until they run out of fuel or ammunition. In map developer mode, you can call up the data access console with the F8 key. Cows (and other neutral

Read this patch for

Community AnnouncementsDec 20, 2024
Italy is preparing for release. A brief overview of the units.

The new nation, Italy, is in the final stages of production. We will introduce you to the units that will soon be at your disposal. Let’s start with the forces of the First Industrial Revolution. Among the light troops, the assault group st

Community AnnouncementsOct 27, 2024
Technical Maintenance on the game server. Troubleshooting is in progress

Dear players! We want to inform you that our game server is temporarily unavailable due to technical reasons. Our team is already actively working to resolve the issues and doing everything possible to restore access to the game as quickly

Community AnnouncementsOct 23, 2024
Don’t Look Up! The Pumpkinfall

From the clouds, with a thunderous roar and a howling wind, an enormous bright-orange pumpkin plummeted and crashed near the headman's house. The earth trembled beneath its weight. It was so gigantic that it could have fed the entire villag