War Selection is a compelling RTS game featuring base building, resource extraction and warfare. Evolve from a stone age tribe to a distinct industrial nation with unique game mechanics and battle for supremacy with dozens of players on a unique procedurally generated map.
3recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
Newest in this record ·
Smoother Online Play and Asset Editor
From the recorded announcement
GeneralAdded network stutter smoothing: brief connection delays have less impact on the smoothness of play. The setting can be changed in the menu and during a matchAdded a “CPU cannot keep up with the match” warning when processing falls significantly behind in an online matchReduced game stutters while models and…
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GeneralAdded network stutter smoothing: brief connection delays have less impact on the smoothness of play. The setting can be changed in the menu and during a matchAdded a “CPU cannot keep up with the match” warning when processing falls significantly behind in an online matchReduced game stutters while models and other resources load in the backgroundVehicles and buildings now have more varied appearances: tools, spare wheels and other external details can appear in different combinationsModdingAdded Asset Editor to the Steam package, with model, material, animation and effect editing and resource previewsBug FixesRejoining a match could cause desynchronization because territory visibility was restored incorrectlyThe game could close with an error while finding paths for unitsTown hall and Wonder icons appeared in the wrong positions on the minimapDouble-pressing a control group number could fail to move the camera to its unitsMouse clicks and keys needed for shortcuts could be lost while typingThe complaint form could prevent entering a description, leaving submission unavailable. The description field now also supports multiple linesGround overlays for rocks, other environment objects and buildings disappeared in the fog of warBefore a match started, fog of war could completely cover the visible area and minimapExplosion flashes could remain visible longer than intendedSmoke from the Longboat and Machine-gun longboat could become opaque black depending on the backgroundChanging the language without restarting could make unit and environment object names disappearIn the…
GeneralImproved game and interface performance, including matches with large numbers of units and effectsAdded settings for the amount of animation particles and the visibility of decorations and additional model elementsReworked and improved the appearance of grassWhen placing a wall, the number of sections and total…
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GeneralImproved game and interface performance, including matches with large numbers of units and effectsAdded settings for the amount of animation particles and the visibility of decorations and additional model elementsReworked and improved the appearance of grassWhen placing a wall, the number of sections and total construction cost are shown next to the pointerSelected buildings under construction now show the time remaining based on the current construction speedArena mode: if neither side loses any combat units for four minutes, the player with the most remaining troops wins. Equal numbers result in a drawThe map editor now lets you expand or crop the map independently on each of its four sidesBug FixesAfter a private match, further menu actions could become blocked, including switching to the old menuFixed switching between the old and new menus and joining friendsDuring matchmaking, squad members could see a different mode from the one selected by their leaderTransports could get stuck near the shore while trying to unload passengersIf the match file server was unavailable, the game displayed a misleading message about a corrupted installation. Connection errors are now explained separately
GeneralRedesigned the main menu with separate single-player and multiplayer sections, a new look for windows and smooth transitionsAdded Arena mode to matchmaking and private games: battles with identical, randomly composed armies of land units, with no building or development. The last player standing winsAdded…
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GeneralRedesigned the main menu with separate single-player and multiplayer sections, a new look for windows and smooth transitionsAdded Arena mode to matchmaking and private games: battles with identical, randomly composed armies of land units, with no building or development. The last player standing winsAdded participant chat to private match roomsAlt + left-click on one of your units on the map or its icon in the interface selects all your units of that type across the map. Shift + Alt + left-click adds them to the current selectionAdded Steam invitations for friends to join a squad or private matchAdded automatic restrictions on access to team matches for frequently leaving games in ways that harm allies. A warning appears before searching for a team match if another such departure could lead to a restrictionImproved interface rendering performanceBug FixesThe minimap could briefly appear without fog of war when joining a matchMatch history could stop loading after the game had been running for a long time or after the system clock changedAfter the game had been running for a long time, chat could fail to reconnect after a connection loss until the client was restartedBuilding, cosmetic and age advancement panels could overlap the F1 statisticsThe game could crash when units transformedThe game could crash while finding paths for unitsVisual effects appearing outside the map boundaries could cause a crashOn Windows, the game could hang on exit or keep running after it was closedBalanceEastern AsiaSpringald: damage taken from bullets and arrows reduced from 100% to…
85% of 23,740 Steam reviews are positive, which after adjusting for sample size gives a reception score of 84.6. Nothing we would call a substantial update has landed in six months, but the developers were last heard 9 days ago — adding 2.7.
reception 84.6·support +2.7·Strong
Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated
Should you look into this?
From Steam's own record
Development
Actively supported
Last heard from developers
9 days ago
Historical posting rhythm
every ~11 days
Substantial updates (6 mo)
0
Current silence
within normal range
The developers post roughly every 11 days and were last heard 9 days ago — within their normal range. We have not recorded a substantial update in six months; our record contains 16 developer posts.
Last successful news check: Nov 3, 2026, 2:01 PM UTC. This is when we checked Steam, separate from when the developer last posted.
Before buying, confirm the edition, Steam activation and availability in your region. Search results may include DLC or other editions.
Distilled by the oracle
Our coverage
2 dispatches written from this game’s announcements
patchAug 14, 2026
War Selection Overhauled: Water Maps, Ship Repair, and Matchmaking Changes
War Selection's latest update, authored by Wouw and published 14 August 2026, arrives under the banner of returning water maps — but the changes run considerably deeper than the title suggests.
What changed
Maps & Matchmaking
A new map generator for team matches introduces five layout types: U-shaped, O-shaped, H-shaped, two continents, and a shared continent.
The matchmaking algorithm for team matches has been improved.
Minimum matchmaking team size has been raised to 4v4.
Naval Balance — Ship Repair
Ship hulls can now be repaired by Workers, Engineers, and Trawlers. Eligible vessels include combat ships, Trawlers, transport ships, aircraft carriers, and surfaced submarines.
Repair costs materials and metal equal to roughly 40% of construction cost, consumed gradually. Wooden ships, previously free to repair, now follow the same rule.
Fishing boats and the Amphibious tank remain non-repairable.
Unit & Tech Changes
Stone Age Worker can no longer damage Town Halls.
Bronze Age Sickle moved from the Farm to the Smithy.
Medieval Europe Grenadier grenade damage against ships increased from 20 to 60.
New Steel Scythe upgrade raises Worker wheat-gathering rates in Western and Eastern Europe.
Longbow spread reduced from 90 to 80; Heavy Knight health increased from 200 to 210.
Health bar sizes adjusted across all units.
Bug Fixes
Several AMD graphics card issues resolved.
Fixes for occasional online match freezes, desynchronization disconnects, movement-speed terrain-sticking, incorrect team size creation, and a replay fog-of-war display failure.
Taken together, the update meaningfully expands naval strategy while tightening the competitive team experience that surrounds it.
patchAug 7, 2026
War Selection Overhauls Movement, Ship Hitboxes, and Slow Mechanics
War Selection's latest update touches nearly every layer of the game, from rendering to unit tags, but the mechanical core of the patch is movement and collision fidelity.
What changed
Graphics & presentation
Scene graphics have been improved broadly
Experimental rendering styles have been added alongside a brightness setting
Background asset loading is improved — objects appear in their simplified state less often
General optimisation pass included
Unit shapes & collisions
Many water units now use an elliptical hitbox rather than a circular bounding shape; collisions and hit detection are now calculated against the actual hull
Movement
Horsemen, fast wheeled vehicles, and many ships now accelerate, brake, and turn along an arc rather than stopping to rotate in place
Units push each other more cleanly in crowds
A unit chasing a fleeing target now moves to intercept along the target's course instead of trailing it
A pursuing shooter backs off precisely far enough to turn and fire
Balance
The slow-on-hit mechanic has been split into two tiers: explosions slow, so artillery halts an advance rather than oncoming tanks doing so
Spear units receive a damage bonus against cavalry
Fixes
Units unloading from a transport or building no longer spawn stacked on one another
Spectating from all players' perspectives no longer strips the animal faction's fog of war
Modding
Damage properties now support tag-based target exclusions for buffs and debuffs
Heavy vehicles now carry a distinct "Heavy vehicle" tag, separating tanks from armoured cars
Taken together, the movement rework and elliptical ship hulls should make naval engagements and cavalry chases feel considerably more grounded, while the artillery-centric slow rework meaningfully shifts the balance of large engagements.
Two years of development
■ substantial ■ routine
29 announcements · 5 substantial · 12 months with nothing
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GeneralAdded network stutter smoothing: brief connection delays have less impact on the smoothness of play. The setting can be changed in the menu and during a matchAdded a “CPU cannot keep up with the match” warning when processing falls s…
GeneralImproved game and interface performance, including matches with large numbers of units and effectsAdded settings for the amount of animation particles and the visibility of decorations and additional model elementsReworked and improv…
GeneralRedesigned the main menu with separate single-player and multiplayer sections, a new look for windows and smooth transitionsAdded Arena mode to matchmaking and private games: battles with identical, randomly composed armies of land u…
GeneralOptimized performance in large battles with many units, effects and pieces of debris. Models and textures needed immediately now take priority when loadingGates can now be switched to automatic mode: they open when your units or alli…
GeneralMap terrain is smoother: slopes and hills no longer look angularHigher FPS: the scripts that run the interface and gameplay now execute fasterBug FixesIf a match's mod or map was unavailable on the server, the client closed with a me…
GeneralOptimized rendering of explosions, other visual effects and marks on the groundReduced overlapping identical sounds when many units fire or perform the same action at onceAdded turning inertia to ships, elephants, artillery and vehic…
GeneralVehicles, siege weapons and some ships can now move in reverse, automatically choosing the quickest route while accounting for turnsOptimized pathfinding and target selection, the game’s most demanding algorithmsSolo players can now …
GeneralNetwork match response is now 2 ms fasterMelee units that slow cavalry now distribute their attacks more effectively among targets that have not yet been slowedArmageddon mode has been completely removed from the gameBug FixesIf the …
GeneralSaboteur bomb planting reworked: mark a spot and the Saboteur walks over and plants the bomb right there instead of under itself, then pulls back to a safe distance unless you give it another order. With several Saboteurs selected, t…
GeneralThe effect radius of an aura is now displayed for the selected unitSelected aircraft icons now show their state: servicing, ready for takeoff, carrying out a mission, or returning to the airfieldImproved wheeled vehicle animations: w…
GeneralAutomated moderation has been added to in-game chats: for now, hostile communication only results in warnings, with no penaltiesIn Tug of War, forests around troop spawn points and starting houses are clearedThe Stop command now brin…
Bug FixesFixed over a thousand translation issues across 24 languages, including incorrect terms and numbers, missing text, encoding errors, and duplicate names for different units; the Persian translation was extensively revisedTyping in c…
GeneralMouse selection has been reworked: clicks now account for both the object's ground footprint and the bounding shape of its model. For elongated objects, both areas rotate with the bodyBug FixesIn fullscreen, the camera would not pan …
GeneralBug reports can now be sent directly from the game. A screenshot, logs and match data are attached automaticallyCanyons, ravines, cliffs and plateaus have returned to the map generatorBug FixesAfter switching to another window, the g…
GeneralIntroduced a new map generator for team matches. Five map types will now appear regularly: U-shaped, O-shaped, H-shaped, two continents, and a shared continentImproved the matchmaking algorithm for team matchesIncreased the minimum m…
In this update the scene graphics have been improved, and experimental rendering styles and a brightness setting have been added. Many water units now have an elliptical shape instead of a circular one — collisions and hits are counted agai…
In this update the fog of war now fully hides all changes in unexplored areas. The tank crushing mechanic has been expanded to all heavy tanks. We've fixed a number of bugs, including collision issues with the Ram and internal engine errors…
In this update we’re rolling out a major rework of late–game ground warfare and Wonder victories. Super-heavy tanks now truly feel terrifying on the battlefield, gaining the ability to crush enemy infantry, while many armored vehicles and a…
When the damned armies fell, silence did not follow. From beneath their bodies poured a thick, putrid green fog, and the earth beneath them hissed as if awakening in pain. The dead grass blackened, curled, and from the cracks crawled roots …
Hi friends! We’ve released a small but important update to community maps with mods.We went through community maps and updated their connected mods to the latest builds. This reduces the number of crashes and, in some cases, even restores f…
Hi friends! We’ve released a small but important update. We’ve significantly optimized the game’s core gameplay systems. Additionally, island maps will now appear less frequently in team matches. On island maps, it’s now guaranteed that at …
Hello everyone! We have updated the appearance of most ship, boats and some buildings. General Your units that take damage now flash on the minimap Pathfinding calculation has been significantly accelerated, reducing CPU load and improving …
General: Improved sound engine and reworked most audio effects Many special effects have been redesigned Unit properties interface improved: similar weapons are grouped, special damage is displayed less redundantly Wheat and rice can now gr…
General: A new country added - Italy Japan received a new unit - Motorcycle SB-7 Kai Tokkan with mortar unit Improved appearance of some units and buildings (and yes... we've redesigned the siege technique again) All mechanical units now ha…
We are conducting open testing of Italy. The new country is available in single-sandbox mode for everyone during the beta testing period. Please note that to join, you need to go to the game settings in Steam and select "test-update - Testi…
You already know that a new country—Italy—will soon be arriving in our game. Already this week, open public testing will begin, and you will have the opportunity to gain early access in our game store to purchase this wonderful country and …
Old folks say that in times long forgotten, there lived a wise Sylvan Serpent, the guardian of woods and keeper of hidden paths. Its breath was a fragrant breeze that brought life, and its voice—a melody enchanting all living things. Yet on…
GENERAL Planes circle around their destination point, attacking all enemies, and do not return until they run out of fuel or ammunition. In map developer mode, you can call up the data access console with the F8 key. Cows (and other neutral…
The new nation, Italy, is in the final stages of production. We will introduce you to the units that will soon be at your disposal. Let’s start with the forces of the First Industrial Revolution. Among the light troops, the assault group st…
Dear players! We want to inform you that our game server is temporarily unavailable due to technical reasons. Our team is already actively working to resolve the issues and doing everything possible to restore access to the game as quickly …