War Selection Overhauled: Water Maps, Ship Repair, and Matchmaking Changes
War Selection's latest update, authored by Wouw and published 14 August 2026, arrives under the banner of returning water maps — but the changes run considerably deeper than the title suggests.
What changed
Maps & Matchmaking
- A new map generator for team matches introduces five layout types: U-shaped, O-shaped, H-shaped, two continents, and a shared continent.
- The matchmaking algorithm for team matches has been improved.
- Minimum matchmaking team size has been raised to 4v4.
Naval Balance — Ship Repair
- Ship hulls can now be repaired by Workers, Engineers, and Trawlers. Eligible vessels include combat ships, Trawlers, transport ships, aircraft carriers, and surfaced submarines.
- Repair costs materials and metal equal to roughly 40% of construction cost, consumed gradually. Wooden ships, previously free to repair, now follow the same rule.
- Fishing boats and the Amphibious tank remain non-repairable.
Unit & Tech Changes
- Stone Age Worker can no longer damage Town Halls.
- Bronze Age Sickle moved from the Farm to the Smithy.
- Medieval Europe Grenadier grenade damage against ships increased from 20 to 60.
- New Steel Scythe upgrade raises Worker wheat-gathering rates in Western and Eastern Europe.
- Longbow spread reduced from 90 to 80; Heavy Knight health increased from 200 to 210.
- Health bar sizes adjusted across all units.
Bug Fixes
- Several AMD graphics card issues resolved.
- Fixes for occasional online match freezes, desynchronization disconnects, movement-speed terrain-sticking, incorrect team size creation, and a replay fog-of-war display failure.
Taken together, the update meaningfully expands naval strategy while tightening the competitive team experience that surrounds it.
