War Selection
In the codexIndieMassively MultiplayerStrategy

War Selection

War Selection is a compelling RTS game featuring base building, resource extraction and warfare. Evolve from a stone age tribe to a distinct industrial nation with unique game mechanics and battle for supremacy with dozens of players on a unique procedurally generated map.

DEV: Glyph WorldsPUB: Glyph WorldsAppID 1022450
DEVELOPER POSTSevery ~11d·last 9d ago·16 recorded in 6 months

Is War Selection still being updated? — the short answer, with the evidence.

Catch up before you play

Developer activity at a glance

Catch up on War Selection with the developer’s own announcements. Start with the newest recorded post, then explore the details before you return.

Newest identified developer post

Smoother Online Play and Asset Editor

· Published by the developer

3recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
  1. Newest in this record ·

    Smoother Online Play and Asset Editor

    From the recorded announcement

    GeneralAdded network stutter smoothing: brief connection delays have less impact on the smoothness of play. The setting can be changed in the menu and during a matchAdded a “CPU cannot keep up with the match” warning when processing falls significantly behind in an online matchReduced game stutters while models and…

    Read more of this announcement

    GeneralAdded network stutter smoothing: brief connection delays have less impact on the smoothness of play. The setting can be changed in the menu and during a matchAdded a “CPU cannot keep up with the match” warning when processing falls significantly behind in an online matchReduced game stutters while models and other resources load in the backgroundVehicles and buildings now have more varied appearances: tools, spare wheels and other external details can appear in different combinationsModdingAdded Asset Editor to the Steam package, with model, material, animation and effect editing and resource previewsBug FixesRejoining a match could cause desynchronization because territory visibility was restored incorrectlyThe game could close with an error while finding paths for unitsTown hall and Wonder icons appeared in the wrong positions on the minimapDouble-pressing a control group number could fail to move the camera to its unitsMouse clicks and keys needed for shortcuts could be lost while typingThe complaint form could prevent entering a description, leaving submission unavailable. The description field now also supports multiple linesGround overlays for rocks, other environment objects and buildings disappeared in the fog of warBefore a match started, fog of war could completely cover the visible area and minimapExplosion flashes could remain visible longer than intendedSmoke from the Longboat and Machine-gun longboat could become opaque black depending on the backgroundChanging the language without restarting could make unit and environment object names disappearIn the…

    Read original announcement ↗
  2. Earlier announcement ·

    Performance Improvements and Reworked Grass

    From the recorded announcement

    GeneralImproved game and interface performance, including matches with large numbers of units and effectsAdded settings for the amount of animation particles and the visibility of decorations and additional model elementsReworked and improved the appearance of grassWhen placing a wall, the number of sections and total…

    Read more of this announcement

    GeneralImproved game and interface performance, including matches with large numbers of units and effectsAdded settings for the amount of animation particles and the visibility of decorations and additional model elementsReworked and improved the appearance of grassWhen placing a wall, the number of sections and total construction cost are shown next to the pointerSelected buildings under construction now show the time remaining based on the current construction speedArena mode: if neither side loses any combat units for four minutes, the player with the most remaining troops wins. Equal numbers result in a drawThe map editor now lets you expand or crop the map independently on each of its four sidesBug FixesAfter a private match, further menu actions could become blocked, including switching to the old menuFixed switching between the old and new menus and joining friendsDuring matchmaking, squad members could see a different mode from the one selected by their leaderTransports could get stuck near the shore while trying to unload passengersIf the match file server was unavailable, the game displayed a misleading message about a corrupted installation. Connection errors are now explained separately

    Read original announcement ↗
  3. Earlier announcement ·

    Arena and a New Main Menu

    From the recorded announcement

    GeneralRedesigned the main menu with separate single-player and multiplayer sections, a new look for windows and smooth transitionsAdded Arena mode to matchmaking and private games: battles with identical, randomly composed armies of land units, with no building or development. The last player standing winsAdded…

    Read more of this announcement

    GeneralRedesigned the main menu with separate single-player and multiplayer sections, a new look for windows and smooth transitionsAdded Arena mode to matchmaking and private games: battles with identical, randomly composed armies of land units, with no building or development. The last player standing winsAdded participant chat to private match roomsAlt + left-click on one of your units on the map or its icon in the interface selects all your units of that type across the map. Shift + Alt + left-click adds them to the current selectionAdded Steam invitations for friends to join a squad or private matchAdded automatic restrictions on access to team matches for frequently leaving games in ways that harm allies. A warning appears before searching for a team match if another such departure could lead to a restrictionImproved interface rendering performanceBug FixesThe minimap could briefly appear without fog of war when joining a matchMatch history could stop loading after the game had been running for a long time or after the system clock changedAfter the game had been running for a long time, chat could fail to reconnect after a connection loss until the client was restartedBuilding, cosmetic and age advancement panels could overlap the F1 statisticsThe game could crash when units transformedThe game could crash while finding paths for unitsVisual effects appearing outside the map boundaries could cause a crashOn Windows, the game could hang on exit or keep running after it was closedBalanceEastern AsiaSpringald: damage taken from bullets and arrows reduced from 100% to…

    Read original announcement ↗
Explore news & source history ↓
87.3
Strong

Elixir Rating

85% of 23,740 Steam reviews are positive, which after adjusting for sample size gives a reception score of 84.6. Nothing we would call a substantial update has landed in six months, but the developers were last heard 9 days ago — adding 2.7.

reception 84.6·support +2.7·Strong

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Development

Actively supported

Last heard from developers

9 days ago

Historical posting rhythm

every ~11 days

Substantial updates (6 mo)

0

Current silence

within normal range

The developers post roughly every 11 days and were last heard 9 days ago — within their normal range. We have not recorded a substantial update in six months; our record contains 16 developer posts.

Last successful news check: Nov 3, 2026, 2:01 PM UTC. This is when we checked Steam, separate from when the developer last posted.

Distilled by the oracle

Our coverage

2 dispatches written from this game’s announcements

patchAug 14, 2026

War Selection Overhauled: Water Maps, Ship Repair, and Matchmaking Changes

War Selection's latest update, authored by Wouw and published 14 August 2026, arrives under the banner of returning water maps — but the changes run considerably deeper than the title suggests.

What changed

Maps & Matchmaking

  • A new map generator for team matches introduces five layout types: U-shaped, O-shaped, H-shaped, two continents, and a shared continent.
  • The matchmaking algorithm for team matches has been improved.
  • Minimum matchmaking team size has been raised to 4v4.

Naval Balance — Ship Repair

  • Ship hulls can now be repaired by Workers, Engineers, and Trawlers. Eligible vessels include combat ships, Trawlers, transport ships, aircraft carriers, and surfaced submarines.
  • Repair costs materials and metal equal to roughly 40% of construction cost, consumed gradually. Wooden ships, previously free to repair, now follow the same rule.
  • Fishing boats and the Amphibious tank remain non-repairable.

Unit & Tech Changes

  • Stone Age Worker can no longer damage Town Halls.
  • Bronze Age Sickle moved from the Farm to the Smithy.
  • Medieval Europe Grenadier grenade damage against ships increased from 20 to 60.
  • New Steel Scythe upgrade raises Worker wheat-gathering rates in Western and Eastern Europe.
  • Longbow spread reduced from 90 to 80; Heavy Knight health increased from 200 to 210.
  • Health bar sizes adjusted across all units.

Bug Fixes

  • Several AMD graphics card issues resolved.
  • Fixes for occasional online match freezes, desynchronization disconnects, movement-speed terrain-sticking, incorrect team size creation, and a replay fog-of-war display failure.

Taken together, the update meaningfully expands naval strategy while tightening the competitive team experience that surrounds it.

patchAug 7, 2026

War Selection Overhauls Movement, Ship Hitboxes, and Slow Mechanics

War Selection's latest update touches nearly every layer of the game, from rendering to unit tags, but the mechanical core of the patch is movement and collision fidelity.

What changed

Graphics & presentation

  • Scene graphics have been improved broadly
  • Experimental rendering styles have been added alongside a brightness setting
  • Background asset loading is improved — objects appear in their simplified state less often
  • General optimisation pass included

Unit shapes & collisions

  • Many water units now use an elliptical hitbox rather than a circular bounding shape; collisions and hit detection are now calculated against the actual hull

Movement

  • Horsemen, fast wheeled vehicles, and many ships now accelerate, brake, and turn along an arc rather than stopping to rotate in place
  • Units push each other more cleanly in crowds
  • A unit chasing a fleeing target now moves to intercept along the target's course instead of trailing it
  • A pursuing shooter backs off precisely far enough to turn and fire

Balance

  • The slow-on-hit mechanic has been split into two tiers: explosions slow, so artillery halts an advance rather than oncoming tanks doing so
  • Spear units receive a damage bonus against cavalry

Fixes

  • Units unloading from a transport or building no longer spawn stacked on one another
  • Spectating from all players' perspectives no longer strips the animal faction's fog of war

Modding

  • Damage properties now support tag-based target exclusions for buffs and debuffs
  • Heavy vehicles now carry a distinct "Heavy vehicle" tag, separating tanks from armoured cars

Taken together, the movement rework and elliptical ship hulls should make naval engagements and cavalry chases feel considerably more grounded, while the artillery-centric slow rework meaningfully shifts the balance of large engagements.

Two years of development

■ substantial ■ routine

Dec2025MarJunSepDec2026MarJunSep

29 announcements · 5 substantial · 12 months with nothing

News & source history

30 recorded posts · includes developer announcements and press coverage

Community AnnouncementsOct 28, 2026
Smoother Online Play and Asset Editor

GeneralAdded network stutter smoothing: brief connection delays have less impact on the smoothness of play. The setting can be changed in the menu and during a matchAdded a “CPU cannot keep up with the match” warning when processing falls s…

Community AnnouncementsOct 23, 2026
Performance Improvements and Reworked Grass

GeneralImproved game and interface performance, including matches with large numbers of units and effectsAdded settings for the amount of animation particles and the visibility of decorations and additional model elementsReworked and improv…

Community AnnouncementsOct 17, 2026
Arena and a New Main Menu

GeneralRedesigned the main menu with separate single-player and multiplayer sections, a new look for windows and smooth transitionsAdded Arena mode to matchmaking and private games: battles with identical, randomly composed armies of land u…

Community AnnouncementsOct 10, 2026
Automatic Gates, Interface Improvements and New Vehicle Destruction Effects

GeneralOptimized performance in large battles with many units, effects and pieces of debris. Models and textures needed immediately now take priority when loadingGates can now be switched to automatic mode: they open when your units or alli…

Community AnnouncementsSep 29, 2026
Smoother Terrain, Higher FPS and Bug Fixes

GeneralMap terrain is smoother: slopes and hills no longer look angularHigher FPS: the scripts that run the interface and gameplay now execute fasterBug FixesIf a match's mod or map was unavailable on the server, the client closed with a me…

Community AnnouncementsSep 19, 2026
Turning Inertia, Elephants and Bug Fixes

GeneralOptimized rendering of explosions, other visual effects and marks on the groundReduced overlapping identical sounds when many units fire or perform the same action at onceAdded turning inertia to ships, elephants, artillery and vehic…

Community AnnouncementsSep 10, 2026
Graphics, Movement and Performance

GeneralVehicles, siege weapons and some ships can now move in reverse, automatically choosing the quickest route while accounting for turnsOptimized pathfinding and target selection, the game’s most demanding algorithmsSolo players can now …

Community AnnouncementsAug 31, 2026
Network Matches and Bug Fixes

GeneralNetwork match response is now 2 ms fasterMelee units that slow cavalry now distribute their attacks more effectively among targets that have not yet been slowedArmageddon mode has been completely removed from the gameBug FixesIf the …

Community AnnouncementsAug 29, 2026
Special Attacks Reworked

GeneralSaboteur bomb planting reworked: mark a spot and the Saboteur walks over and plants the bomb right there instead of under itself, then pulls back to a safe distance unless you give it another order. With several Saboteurs selected, t…

Community AnnouncementsAug 26, 2026
Interface and Combat Range Improvements

GeneralThe effect radius of an aura is now displayed for the selected unitSelected aircraft icons now show their state: servicing, ready for takeoff, carrying out a mission, or returning to the airfieldImproved wheeled vehicle animations: w…

Community AnnouncementsAug 21, 2026
Automated Moderation and Movement Changes

GeneralAutomated moderation has been added to in-game chats: for now, hostile communication only results in warnings, with no penaltiesIn Tug of War, forests around troop spawn points and starting houses are clearedThe Stop command now brin…

Community AnnouncementsAug 19, 2026
Translation and Bug Fixes

Bug FixesFixed over a thousand translation issues across 24 languages, including incorrect terms and numbers, missing text, encoding errors, and duplicate names for different units; the Persian translation was extensively revisedTyping in c…

Community AnnouncementsAug 18, 2026
More Accurate Object Selection

GeneralMouse selection has been reworked: clicks now account for both the object's ground footprint and the bounding shape of its model. For elongated objects, both areas rotate with the bodyBug FixesIn fullscreen, the camera would not pan …

Community AnnouncementsAug 16, 2026
Report Bugs Directly from the Game

GeneralBug reports can now be sent directly from the game. A screenshot, logs and match data are attached automaticallyCanyons, ravines, cliffs and plateaus have returned to the map generatorBug FixesAfter switching to another window, the g…

Community AnnouncementsAug 14, 2026
Water Maps Return

GeneralIntroduced a new map generator for team matches. Five map types will now appear regularly: U-shaped, O-shaped, H-shaped, two continents, and a shared continentImproved the matchmaking algorithm for team matchesIncreased the minimum m…

Read our dispatch on this
Community AnnouncementsAug 7, 2026
Graphics and styles, elliptical ship shapes, movement, balance

In this update the scene graphics have been improved, and experimental rendering styles and a brightness setting have been added. Many water units now have an elliptical shape instead of a circular one — collisions and hits are counted agai…

Read our dispatch on this
Community AnnouncementsMar 24, 2026
Fog of war improvements. Tank crush expansion. Bug fixes

In this update the fog of war now fully hides all changes in unexplored areas. The tank crushing mechanic has been expanded to all heavy tanks. We've fixed a number of bugs, including collision issues with the Ram and internal engine errors…

Read this patch for

Community AnnouncementsNov 28, 2025
Tank Crush Mechanics, Wonder Time Change & Balance Update

In this update we’re rolling out a major rework of late–game ground warfare and Wonder victories. Super-heavy tanks now truly feel terrifying on the battlefield, gaining the ability to crush enemy infantry, while many armored vehicles and a…

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Community AnnouncementsOct 24, 2025
The Damned is now available!

When the damned armies fell, silence did not follow. From beneath their bodies poured a thick, putrid green fog, and the earth beneath them hissed as if awakening in pain. The dead grass blackened, curled, and from the cracks crawled roots …

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Community AnnouncementsSep 25, 2025
Improving and restoring the functionality of modded community maps

Hi friends! We’ve released a small but important update to community maps with mods.We went through community maps and updated their connected mods to the latest builds. This reduces the number of crashes and, in some cases, even restores f…

Community AnnouncementsSep 12, 2025
Game core optimization and island map generation changes

Hi friends! We’ve released a small but important update. We’ve significantly optimized the game’s core gameplay systems. Additionally, island maps will now appear less frequently in team matches. On island maps, it’s now guaranteed that at …

Community AnnouncementsJul 24, 2025
Damage on minimap, spectators, announcer, new healthbar, updated ships, QoL etc

Hello everyone! We have updated the appearance of most ship, boats and some buildings. General Your units that take damage now flash on the minimap Pathfinding calculation has been significantly accelerated, reducing CPU load and improving …

Community AnnouncementsApr 9, 2025
New sounds. Update of the Map Editor and modding. New geese. QoL

General: Improved sound engine and reworked most audio effects Many special effects have been redesigned Unit properties interface improved: similar weapons are grouped, special damage is displayed less redundantly Wheat and rice can now gr…

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Community AnnouncementsFeb 20, 2025
New country - Italy. Balance. QoL

General: A new country added - Italy Japan received a new unit - Motorcycle SB-7 Kai Tokkan with mortar unit Improved appearance of some units and buildings (and yes... we've redesigned the siege technique again) All mechanical units now ha…

Community AnnouncementsFeb 15, 2025
Public testing of Italy for everyone

We are conducting open testing of Italy. The new country is available in single-sandbox mode for everyone during the beta testing period. Please note that to join, you need to go to the game settings in Steam and select "test-update - Testi…

Community AnnouncementsFeb 11, 2025
Early access to Italy and public testing

You already know that a new country—Italy—will soon be arriving in our game. Already this week, open public testing will begin, and you will have the opportunity to gain early access in our game store to purchase this wonderful country and …

Community AnnouncementsJan 29, 2025
The new Sylvan Serpent statue is now available

Old folks say that in times long forgotten, there lived a wise Sylvan Serpent, the guardian of woods and keeper of hidden paths. Its breath was a fragrant breeze that brought life, and its voice—a melody enchanting all living things. Yet on…

Community AnnouncementsJan 27, 2025
Custom map reliability. Balance changes. Bug fixes. QoL

GENERAL Planes circle around their destination point, attacking all enemies, and do not return until they run out of fuel or ammunition. In map developer mode, you can call up the data access console with the F8 key. Cows (and other neutral…

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Community AnnouncementsDec 20, 2024
Italy is preparing for release. A brief overview of the units.

The new nation, Italy, is in the final stages of production. We will introduce you to the units that will soon be at your disposal. Let’s start with the forces of the First Industrial Revolution. Among the light troops, the assault group st…

Community AnnouncementsOct 27, 2024
Technical Maintenance on the game server. Troubleshooting is in progress

Dear players! We want to inform you that our game server is temporarily unavailable due to technical reasons. Our team is already actively working to resolve the issues and doing everything possible to restore access to the game as quickly …