Divinum
In the codexActionAdventureIndie

Divinum

Divinum is an action-adventure that blends stylish, expressive combat with rewarding exploration. Master devastating combos and craft unique builds to repel mysterious invaders and uncover your island's hidden truth.

DEV: Sigil GamesPUB: Sigil GamesAppID 1148130

Is Divinum still being updated? — the short answer, with the evidence.

92.1
Excellent

Elixir Rating

86.4% of 616 Steam reviews are positive, which after adjusting for sample size gives a reception score of 83.4. The developers have shipped 3 substantial updates in the past six months, adding 8.7.

reception 83.4·support +8.7·Excellent

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Current price

$11.99$14.99−20%

Development

Insufficient evidence

Last heard from developers

35 days ago

Historical posting rhythm

every ~53 days

Substantial updates (6 mo)

3

Current silence

cannot be judged

Our news coverage needs a fresh check; missing posts are not evidence that development has stopped. 3 substantial updates recorded in the past six months, 1 classified as major. It is currently 20% below its usual price.

Last successful news check: Sep 8, 2026, 2:04 PM UTC. This is when we checked Steam, separate from when the developer last posted. A fresh check is needed before judging current activity.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

releaseAug 31, 2026

Divinum Launches After Ten Years of Solo Development

Divinum, the game authored by a single developer under the Sigil Games banner, has launched on Steam after ten years in development. The announcement, posted by the developer under the handle DT, marks the end of what appears to have been an extended solo effort.

What's planned post-launch

The developer has outlined an initial set of priorities for the period following release:

  • Identifying and fixing bugs and balance issues
  • Addressing player feedback and suggestions
  • Localizing achievements into all supported languages
  • Adding new localizations

Beyond that foundation work, replayability-focused content and extra challenges are described as planned for upcoming updates over the next few months — though no specific dates or details are given.

The launch message specifically invites players to experiment with combos and builds, suggesting the game's systems reward creative or unconventional approaches. Players looking to follow development can join the official Discord linked in the announcement.

For those who have been watching the project, the release closes a ten-year wait and opens a post-launch phase that, by the developer's own framing, will be shaped significantly by community response.

Two years of development

■ substantial ■ routine

Nov2025FebMayAugNov2026FebMayAug

15 announcements · 3 substantial · 15 months with nothing

Recent Transmissions

16 entries in codex

Community AnnouncementsSep 2, 2026
Patch v.1.0.4f

- You can now teleport to the Wardens' Crucible from the map menu. - Added an equipment configuration point next to the final boss. - The final boss now has more prominent telegraphs for melee attacks. Additionally, his HP, stun power, hitb…

GamingOnLinuxSep 1, 2026
Epic looking pixel-art hack-and-slash 'Divinum' adds Linux / Steam Deck support

Divinum is a wonderful looking pixel-art hack-and-slash action-adventure with some fun exploration, and now officially supported on Linux / Steam Deck. Read the full article here: https://www.gamingonlinux.com/2026/09/epic-looking-pixel-art…

Community AnnouncementsAug 31, 2026
Patch v.1.0.3c

- Sanctite drops from enemies were increased across the board. - Trial menus now tell about the trial abandon/restart feature. - The Trial of Aspiration in Shimmering Caverns received multiple adjustments that should make it more fair. Whil…

Read this patch for

Community AnnouncementsAug 30, 2026
Patch v.1.0.2b

- Fixed a bug where the player could get locked out of getting Crystalline Resonator. Existing saves in this state should be also fixed. - Fixed the Fury: Devastation Mastery failing to cause damage. - Fixed Apotheosis failing to trigger so…

Read this patch for

Community AnnouncementsAug 30, 2026
Hotfix v.1.0.1b

Fixed some encounters with projectiles not working correctly.

Community AnnouncementsAug 29, 2026
Patch v.1.0.1a - Various fixes and adjustments

- Fixed the Reflection achievement being impossible to obtain. - The Crucible completion indicator should now never get reset. - Fixed the Wrath rune being able to destroy walls in an unintended way. - Fixed a few cases where the ambient au…

Community AnnouncementsAug 29, 2026
Hotfix v.1.0.0f - important fixes

- Fixed a bug where Fjor could get stuck in the air after attacking immediately after falling off a platform. - Big fixes for Sanctite performance. - Minor overall performance improvements. - Fixed certain cases where walls could be destroy…

Community AnnouncementsAug 28, 2026
Divinum is OUT NOW!

Divinum has finally launched! I can't thank you enough for your incredible support throughout these 10 years since the game's development began, and I really look forward to seeing what stunning combos and creative builds you can come up wi…

Read our dispatch on this

Read this patch for

Community AnnouncementsJul 14, 2026
Release Date Reveal and New Trailer!

Divinum launches on August 28, 2026 for Windows and Mac!Also, a new trailer just released! Among other exciting things, here you can get a first look at a brand-new weapon!Thank you to everyone who played the demo, shared feedback, and supp…

Community AnnouncementsFeb 23, 2026
Demo Updated for Steam Next Fest

Divinum demo is now updated to 0.39.1 with extended story prologue and huge improvements to animations, movement, and combat flow. Try the updated demo and find out who arrived at the island aboard the mysterious ships!Saves from previous v…

Community AnnouncementsNov 29, 2025
Demo is now playable!

Divinum demo is now available! It includes a story prologue and a mid-game combat slice with a wide variety of enemies, abilities, and a new major mechanic. Lots of new content that didn't exist in the playtest, and old things that have bee…

Community AnnouncementsNov 7, 2025
Playtest Wrap-Up & Next Steps

The playtest is coming to an end by the end of this week, and it has been incredibly helpful in shaping the game! You guys filled a total of 422 feedback forms with thoughtful, supportive, and encouraging comments.Most of the commonly menti…

Community AnnouncementsAug 7, 2025
Playtest is now open to everyone for a limited time!

Divinum's first public playable build is finally here! It's available on Windows and MacOS. After playing, when you quit, you will be offered to fill in a quick survey. We need your feedback to help us make this game the best it can be!The …

Community AnnouncementsMay 26, 2025
New trailer & we're on OTK Expo!

Great news! Divinum is participating in the OTK Expo Steam event, and our new trailer was shown on the Expo pre-show's livestream! The trailer is now available on the store page as well, showcasing more of Divinum's diverse combat and game …

Community AnnouncementsMar 26, 2025
New gameplay teaser & playtest applications open!

Hello everyone! Happy to tell that we're making a lot of progress with the development. We wanted to share a new teaser trailer showcasing the game world, combat and a bit of progression systems. Check it out on Divinum's store page, and he…

Community AnnouncementsNov 6, 2024
Development of Divinum resumes!

For the most part, Divinum has been a solo developer effort. I never intended to abandon it completely, but as much as I wanted to keep working on it, personal and financial reasons made it impossible, forcing me to pause indefinitely. Not …