DISTILLING…
DISTILLING…
15 entries in codex
Welcome to Week 241, This week we're introducing a brand new weapon archetype: the Launcher. The first weapon in this category is the Single Barrel Launcher, allowing you to load and fire grenades with far greater precision than throwing th…
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Welcome to Week 240, This week, we've updated the T4 Foundry Mesh, reducing its size while preserving its full functionality - a popular community request. We also perform a slight balance of the recipes found on this, the anvil and the for…
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Welcome to Week 239, This week brings a brand new item to the Workshop, joining the growing set of Deployables: the MXC Oxite Dissolver. We’re also sharing updates on a planned rework of the Olympus quests, as we begin revisiting and improv…
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Welcome to Week 238, This week's update introduces the new Cured Leather Backpack, giving prospectors another craftable storage option while on the surface. Made entirely from materials gathered while on planet, it's designed to help you st…
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Welcome to Week 237. This week, we are expanding the Norex Trader inventory to provide access to boss vestiges that are not normally available on all maps. We are also making a few balance adjustments to the Sandwyrm Queen and its associate…
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Welcome to Week 236. This week introduces Ubis breeding, allowing Prospectors to establish their own breeding populations of these iconic swamp birds. Looking ahead, next week's expansion of the Norex Trader will provide new ways to access …
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Welcome to Week 235. This week, we're expanding access to Obsidian by adding Deep Ore Veins to Olympus, Styx, and Elysium. This makes the resource readily available across all maps and gives prospectors more opportunities to gather it, rega…
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Welcome to Week 234. This week’s patch adds new Interior Wood flooring pieces, expanding your options for building and decorating indoor spaces. These pieces are designed to fit smoothly with existing assets for more variety and flexibility…
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Contains the Following Fixes Fixed interactable which was preventing from hoverframes and damaged hoverframes from being able to be filled with refined oil
Contains the Following Fixes Fixed culling performance leak on Gas Flyer VFX by setting effects to Kill instead of Sleep, this was causing a lot of performance degradation in the swamp and volcanic biomes Tweaks to Biolab pin positions on T…
Welcome to Week 233. This week marks the launch of the Timber Extraction Unit, a brand-new Legendary item purchasable from the Biolab. Designed for high-efficiency harvesting, this powerful tool can rapidly decimate forests while also doubl…
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Last week, we said we would be releasing a new legendary item this week - the Timber Extraction Unit. While testing it, we decided to make some additional changes to improve how it feels and to properly integrate it into Icarus. As a result…
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Welcome to Week 231. This week brings four new unique fish subspecies to Icarus - one per map, plus a rare catch found only in the Mushroom Swamp on Elysium. We have also performed a decent amount of texture and LOD optimizations on knives,…
Welcome to Week 230. This week brings Boar Breeding to Icarus with a new Juvenile version of the Boar, new Fertility Serum to craft and 7 new Phenotypes to explore. Coincidentally, we've also added what we're calling the "Slaughtering Mecha…
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Welcome to Week 229. In this week's "Atmospheric Update", we have improved several areas that help piece together the world of Icarus. First, we updated our Waterfall shader to give a more realistic and consistent visual whilst also improvi…
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Two years of development
■ substantial ■ routine
15 announcements · 12 substantial · 20 months with nothing