Wurm Online Overhauls Animation System, Adds Weapon Sheathing
A patch published July 23, 2026 for Wurm Online delivers a broad rework of the client animation system, touching movement, combat, mounting, and creature behavior in a single release.
What changed
Animation system overhaul
- Animations no longer interrupt on movement; upper-body animations now play independently while the character walks or runs.
- Walking and running transitions are smoother, with better terrain sync to reduce foot sliding.
- Looping and queued animations no longer snap between poses; lower-priority animations wait their turn rather than cancelling others.
- Combat now surfaces more event-specific animations, including stun reactions.
- Foot placement adjusts to slope angle, reducing terrain clipping on steep ground.
- Riding a mount or commanding a vehicle should now correctly display a wider range of animations.
- Players' hands open and close depending on whether a weapon is equipped.
Weapon sheathing
- Weapons and shields can be sheathed to back or hip slots, depending on weapon type.
- Sheathing is accessible via new quickbar buttons or the
TOGGLE_SHEATHEkeybind (default: backslash). - Weapons automatically unsheathe when a target is acquired and resheathe on combat exit.
- The feature is purely visual and carries no effect on combat mechanics.
Creature behavior
- Creatures now glance at nearby players and react to loud actions in their vicinity.
- Mounts and hitched creatures lean and look toward the direction of a turn.
Bug fixes
- Stacked walls and fences no longer display a shortened variant that leaves a visible gap.
- A game freeze triggered by placing particle-emitting items has been addressed.
For players who have long tolerated Wurm's notoriously stiff movement, this patch represents a meaningful visual step toward a more coherent, readable world.
