Two years of development
■ substantial ■ routine
38 announcements · 4 substantial · 8 months with nothing
Recent Transmissions
30 entries in codex
Hi goat burners! We've been hard at work recently brainstorming DEVOUR's next map. At present, we estimate it will be released during 2027. Read on for lore, concept art and a look at the map layout as it currently stands. Before we get int…
We’ve been made aware that some of the bugs we fixed in the latest patch were being used excessively by the speedrunning community and other regular players in a strategic matter. We weren’t aware of the full impacts of our changes and so w…
Fixed many locations on all maps (except Carnival) where Azazel was unable to knockout a player Enemies that look for dropped items to carry (i.e. spiders on The Inn) can now see those items even if they are hidden within other items Long i…
Fixed all Azazel's from being able to ground themselves on players which caused issues where they could end up permanently getting stuck in the environment Slaughterhouse: Fixed being able to open a freezer room door on the same frame that …
Azazel Molly can no longer be trapped behind the basement door at the top of the stairs on the Asylum Swapping a doll head with another head while a doll is picking it up now correctly resets the animation Fixed Azazel Sam and Zara not cons…
Hi demon banishers, We're excited to announce that DEVOUR is available on GeForce NOW! This has been a popular community request for a while and we're thrilled to finally be able to bring it to you. What this means for players: Geforce NOW …
Deck the halls with blood and entrails, fa-la la-la la, la-la la la! We had a lot of fun with the release of our new map The Carnival and the Halloween event, and we're back to keep the party going! Our annual Christmas event will run from …
Hotfix: Major fix around new FPS limit option not working for users with uncapped FPS set prior to v6.0.26
Carnival: Improved being able to UV monkeys that are directly below youCarnival: Inspired perk should now work on dolls emerging from sewer pipes as a clientReplaced the FPS limit dropdown with a slider that supports up to 360 FPSFixed an i…
Hi goat burners, We hope you had a great spooky season! Now that another successful Halloween Event has finished, we want to take a moment to thank players for their fantastic response to the recent release of our new map, The Carnival. We'…
Halloween event endsThe Town: Aftershock perk should now work correctly against Ghosts
Carnival: Monkeys now look at players when pursuingSlaughterhouse: Improved frozen air fog visuals in the freezer roomThe Exclude from Quick Play checkbox will now appear consistently when leaving a public lobby that you joined via Quick Pl…
Inspired perk now works on dolls that have newly emerged from sewer pipes on the CarnivalCarnival: Fixed another spot that kept players safe from KaiFixed Aftershock perk that was causing UV to begin re-generating even if UV was still being…
Challenge "Win a game without medkits" is now completable if you win in single playerHeadless dolls cannot be trapped by active music boxesFixed more Kai safe spots
First responder perk now shows the full screen speed effect when active,Various controller UI navigation fixes,Carnival: Fixed a battery and coin spawn point for easier pick upImproved the Pug pet's turning,Improved all pets aligning to slo…
Calling all Kai fans! After the success of our previous campaign, we've partnered with Makeship again to bring you a chance to own a limited edition Kai plushie! The campaign goes live on Monday, so get ready by bookmarking the page now: ht…
We're thrilled to announce that our new map The Carnival is out NOW! This map is free to play for those who own DEVOUR. Its release coincides with our yearly Halloween event, so read on for info about that too. You can see a full list of wh…
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Calling all DEVOUR players - the official teaser trailer for our upcoming new map The Carnival is out now! Check it out below: The Carnival will release on October 15th 2025 at 10am PT. As with our previous maps, The Carnival will be free t…
Over the past five weeks, we've been running our annual contest for someone to have a piece of fan art included in our new, upcoming map The Carnival. If you haven't checked out our recent teaser post for The Carnival you can do so here. Th…
It's time for our favourite kind of development update - a sneaky look at our upcoming new map! This time, it's The Carnival, due for release mid October. As before, our annual Halloween event will launch at the same time, so it'll be a bus…
Want to have your DEVOUR fan art included in our upcoming map? Check out details of this year's contest below! Since we regularly receive fantastic DEVOUR fan art we run an annual, optional contest where submissions have a chance of appeari…
Added further protections to private lobbies to prevent intrusion from rogue clients
Further fixes for the Azazel Stagger statistics for The Slaughterhouse and The Manor which seemed to cause issues with last weeks challenges Fix for the "Win a game with medkits disabled" challenge sometimes not completing correctly
Fixed head bob setting being inversed since phase 2 UI overhaul Fixed XP text not being centered correctly on post-game stats
Significant improvement to FPS when looking towards the house on The Farmhouse in nightmare mode A few tweaks to localization for Russian, Czech and Dutch
Hey all, we are aware of issues with our new Quick Play feature which can sometimes place you in a server lobby with spammers/advertisers. We've added a small band-aid fix in our latest patch, v5.2.7, but we are actively working with our se…
Fixed a bug where during quick play search you could be kicked from the server browser Fixed a rare issue where if Azazel does not have room to move during a knockout, it can become stuck
Fix for message to restart game to show on changing display monitor setting Prevent multiple starts of a map with a controller Controller navigation fixes for modals, quick play, lobby and server browser Other misc fixes for issues caused b…
Fix in game voice chat option text not changing on toggle Fix issues with buttons for players on the in game player menu Voice chat options now appear disabled if voice chat is disabled Voice chat mute button in lobby now inverted to show c…
