Two years of development
■ substantial ■ routine
8 announcements · 2 substantial · 18 months with nothing
Recent Transmissions
30 entries in codex
Hello everyone!It’s been a while since our last update, and we wanted to give you a small glimpse of what we’ve been working on for the past year and a half.First, thank you for your incredible support and patience. Seeing what the modding …
Today we wanted to do something for the developers, coders and the people who just love to tinker. We have decided to release our latest research project into software rendering! Included in the project, is a simple crowd tech system simila…
First I want to take the time to thank all the modders working hard on maps and characters. We always look forward to seeing what you guys and girls come up with! We are going to start featuring mods in battle videos on our Youtube channel …
The day has finally arrived! This is one of the largest updates we have done since release. Below is a list of the new content and features in UEBS2! Note to mod creators. A tutorial has been added for map modding: https://steamcommunity.co…
The big one is almost here. The most requested feature is finally coming next Thursday Feb 27th! Create maps in Unity then one click export to play in UEBS2! This will be accompanied by a massive update. 3 new maps! One official map, and 2 …
Hello everyone and Merry Christmas! We have a patch here for the holidays. Note that post new year will be a large content update. We wanted to get this patch out for the holidays since some pretty critical bugs have been fixed. -Critical b…
Version 1.3 has finally arrived! As some of you may know, we were working very hard on completing our last title The Black Masses, which added significant delays to UEBS2 updates. That said, we are pleased to announce that nearly every memb…
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Hello everyone! We’re excited to announce that a content update for Ultimate Epic Battle Simulator 2 (UEBS2) will be coming on October 25th! We’ve been working on some exciting new features, and we can’t wait to share them with you. First, …
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Happy holidays everyone! We have got a nice content update for you to amuse yourself with during your holidays! -New Wartorn remake map. A completely remade version but 4 times larger and more detailed! -New 'black hole' godpower. Hold clic…
Hello keyboard generals! We have a special update for you! Below is a list of the content and features in this spooky update! -New spooky graveyard swamp map. -Flash flooding and rain added to weather system. -Auto cinematic mode finally in…
Full release has arrived! Below we will list the new content in this huge update. PS: Road map will be updated soon, there will be lots of other exciting things in store post 1.0! -New Map 'Modern City'. A large full scale modern city perfe…
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We are excited to announce that the full release version 1.0 will drop Friday July 21st! Some of the new content will include, 2 huge new maps, 3 new in house characters, day night cycle, battle load outs and much more! We will update the r…
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Happy Friday! We have some exciting new features and fixes for mod support. -Custom human and non humanoid animations are now supported. -Remaining animation fixes characters guns flying off, as well as characters lying down completely fixe…
Happy Friday everyone. We have another small update here for the new mod systems which include new settings for mod developers as well as fixes in game. -2 new animation presets added to the character mod setup script for mod developers. An…
Edit: Some are still reporting mods not showing up. Since we are unable to reproduce this bug, we kindly ask that you send us the output log. Steps: -Make sure you have subscribed to mods. Run the game and confirm that none are active(Botto…
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We created a hotfix in attempt to solve some of the issues users are having. UPDATE: Since this hotfix we have been working on a new fix Incoming tonight or early tomorrow. We have discovered the cause for strange scaling of mod units as we…
Hotfix Thursday June 1st: -Issue fixed where some units looked like white squares from far away. -Animation problems with Ogre fixed. -Warning added to notify player that mods are not active until the game is restarted when downloading in g…
Update: Postponed To Next Week! We apologize for the inconvenience, but a horrible illusive bug appeared last minute which is causing crashes on most maps. The update unfortunately will be postponed to sometime early next week, we will be w…
Hello everyone. We wanted to give modders a sneak peak into progress of mod support for characters. In UEBS1 LODs(Level of detail) and polygon optimization was completely up to the modder making the character. This was problematic for many …
Hello everyone. Hope you all had a fantastic holiday and new years! We decided to do a medium content update before diving too deep into mod support(Since this may take longer than anticipated). We appreciate your patience and we are very e…
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Hello everyone. So it was a tough push to get to beta, but we have finally arrived. Lots of exciting things to try out! -New FPS Invasion mode in Campaigns (Infinite wave based zombie FPS). -New 'final battle' mission in Roman Campaign (Hig…
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Hello everyone! We just updated the roadmap, and we are excited to show you where things are going. Unfortunately release of version 1.0 is being delayed to sometime in the early new year. However, the highly requested mod support is almost…
Monday Hotfix: Bug fixed where some custom units would not load into custom unit editor has been fixed. Happy weekend everyone! We would again like to apologize for the delay. The is partly due to my nasty case of Covid (Robert the CEO), wh…
Hello everyone. Again we are sorry for the delay, but alpha v0.6 has arrived! Below I will list the changes. -New Omaha Beach remake. A large scaled up version of the iconic location. Placing units in the water will spawn them in U-boats.(T…
Hello everyone. We have another new content update for you! Below we will list some of the content and fixes. PS, there is no new map in this update since the latest one requires some special care. ;) New Content/Fixes: -New mission added t…
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Our Biggest Update Yet: Hello everyone. We apologize for the delay, but we have for you our biggest update yet! The campaign system took us longer than expected, but we are happy with where it is now, and we feel the possibilities are endle…
Hello everyone. We finally got to the bottom of the pathfinding bug which caused units to randomly want to go for single points on the map, which also lead to many of them suiciding caused by excessive amounts of units in a single spot. -Pa…
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Another update! This is the last content update for a little while. (Probably 3 or more weeks). We will be diving full time into the campaign systems for the next update. That said, this medium update has some exciting new things! -New god …
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Hello everyone. Here is the first large content update for UEBS2. We put a great deal of hard work to get this to you in just over 2 weeks of development time. A bonus feature in this update is the new order in the battle menu called 'Guard…
