Ultimate Epic Battle Simulator 2
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Ultimate Epic Battle Simulator 2

Welcome to Ultimate Epic Battle Simulator 2, the most ridiculous and insane battle simulator in existence! Create eye watering battles with hundreds of thousands, even millions of characters on screen! Jump into multiple campaigns in game or player made, or play in sandbox mode and FPS invasion

DEV: Brilliant Game StudiosPUB: Brilliant Game StudiosAppID 1468720
DEVELOPER POSTSevery ~38d·last 52d ago·1 recorded in 6 months

Is Ultimate Epic Battle Simulator 2 still being updated? — the short answer, with the evidence.

Catch up before you play

Developer activity at a glance

Catch up on Ultimate Epic Battle Simulator 2 with the developer’s own announcements. Start with the newest recorded post, then explore the details before you return.

Newest identified developer post

We Have Been Working Hard On Something..

· Published by the developer

3recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
  1. Newest in this record ·

    We Have Been Working Hard On Something..

    From the recorded announcement

    Hello everyone! It’s been a while since our last update, and we wanted to give you a small glimpse of what we’ve been working on for the past year and a half. First, thank you for your incredible support and patience. Seeing what the modding community has created, and your continued passion for UEBS, has blown us…

    Read more of this announcement

    Hello everyone! It’s been a while since our last update, and we wanted to give you a small glimpse of what we’ve been working on for the past year and a half. First, thank you for your incredible support and patience. Seeing what the modding community has created, and your continued passion for UEBS, has blown us away. We’re forever grateful. So, what have we been working on? We’ve taken on our most ambitious technical project yet: a fully software-rendered GPU game engine. In our last update, we showed our CPU software renderer. That was a research project that laid the groundwork for what we’re building now. Our new engine can handle billions of polygons in real time, making it an ideal foundation for our next title. What does “software-rendered” mean? We’ve written our own algorithms for drawing triangles from the ground up. These run on the GPU, replacing the dedicated hardware normally used to turn triangles into pixels. This gives us much more control over how we render scenes at an extraordinary scale.\\Rendering and graphics are only part of the story. Our goal is to handle staggering amounts of geometry across hardware ranging from low-end to high-end PCs, removing barriers that have held back our ambitions for years. And yes, we’ve already developed new crowd technology, and the results have been mind-blowing! We want the physics to match that scale, too, so we’re also building a GPU physics engine designed to handle millions of rigid-body objects, including ragdolls. With this new engine, we hope to break some world records. Most of all, though, we’re excited…

    Read original announcement ↗
  2. Earlier announcement ·

    Open Source Crowd Tech & Software Rendering

    From the recorded announcement

    Today we wanted to do something for the developers, coders and the people who just love to tinker. We have decided to release our latest research project into software rendering! Included in the project, is a simple crowd tech system similar to UEBS1. Watch the video below for more info! PS, follow the video link to…

    Read more of this announcement

    Today we wanted to do something for the developers, coders and the people who just love to tinker. We have decided to release our latest research project into software rendering! Included in the project, is a simple crowd tech system similar to UEBS1. Watch the video below for more info! PS, follow the video link to description for links if you are interested. And also, give us a like and a subscribe, Youtube has been unkind to us lately!

    Read original announcement ↗
  3. Earlier announcement ·

    Hotfix: Projectiles Added & Bugged Tree Lighting In Map Mods

    From the recorded announcement

    First I want to take the time to thank all the modders working hard on maps and characters. We always look forward to seeing what you guys and girls come up with! We are going to start featuring mods in battle videos on our Youtube channel very soon, so stay tuned! Changes: -Fixed some rending glitches when it came to…

    Read more of this announcement

    First I want to take the time to thank all the modders working hard on maps and characters. We always look forward to seeing what you guys and girls come up with! We are going to start featuring mods in battle videos on our Youtube channel very soon, so stay tuned! Changes: -Fixed some rending glitches when it came to Unity tree sprites in modded maps. Trees in the distance did not correctly interact with fog and lighting, and also bugged out in water. -We added laser arrows and with witches spell to projectiles. Hope everyone has a great weekend! Modders keep up the great work!

    Read original announcement ↗
Explore news & source history ↓
86.6
Strong

Elixir Rating

84.6% of 7,525 Steam reviews are positive, which after adjusting for sample size gives a reception score of 83.8. Nothing we would call a substantial update has landed in six months, but the developers were last heard 2 months ago — adding 2.8.

reception 83.8·support +2.8·Strong

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Current price

$19.99

Development

Actively supported

Last heard from developers

2 months ago

Historical posting rhythm

every ~38 days

Substantial updates (6 mo)

0

Current silence

within normal range

The developers post roughly every 38 days and were last heard 2 months ago — within their normal range. We have not recorded a substantial update in six months; our record contains 1 developer posts.

Last successful news check: Nov 8, 2026, 2:03 PM UTC. This is when we checked Steam, separate from when the developer last posted.

Two years of development

■ substantial ■ routine

Dec2025MarJunSepDec2026MarJunSep

6 announcements · 0 substantial · 19 months with nothing

News & source history

30 recorded posts · includes developer announcements and press coverage

Community AnnouncementsSep 16, 2026
We Have Been Working Hard On Something..

Hello everyone!It’s been a while since our last update, and we wanted to give you a small glimpse of what we’ve been working on for the past year and a half.First, thank you for your incredible support and patience. Seeing what the modding …

Community AnnouncementsApr 3, 2025
Open Source Crowd Tech & Software Rendering

Today we wanted to do something for the developers, coders and the people who just love to tinker. We have decided to release our latest research project into software rendering! Included in the project, is a simple crowd tech system simila…

Community AnnouncementsMar 7, 2025
Hotfix: Projectiles Added & Bugged Tree Lighting In Map Mods

First I want to take the time to thank all the modders working hard on maps and characters. We always look forward to seeing what you guys and girls come up with! We are going to start featuring mods in battle videos on our Youtube channel …

Community AnnouncementsFeb 27, 2025
Now Live! Map Modding & Huge Update! - Version 1.5

The day has finally arrived! This is one of the largest updates we have done since release. Below is a list of the new content and features in UEBS2! Note to mod creators. A tutorial has been added for map modding: https://steamcommunity.co…

Community AnnouncementsFeb 21, 2025
Map Mods & Huge Update Coming Soon! - V1.5

The big one is almost here. The most requested feature is finally coming next Thursday Feb 27th! Create maps in Unity then one click export to play in UEBS2! This will be accompanied by a massive update. 3 new maps! One official map, and 2 …

Community AnnouncementsDec 13, 2024
Critical Bug Fixes And Code Changes - V 1.3.5

Hello everyone and Merry Christmas! We have a patch here for the holidays. Note that post new year will be a large content update. We wanted to get this patch out for the holidays since some pretty critical bugs have been fixed. -Critical b…

Community AnnouncementsOct 25, 2024
V1.3 - Volcanic Island Map, 7 New Units, Modding Fixes/Changes & Halloween!

Version 1.3 has finally arrived! As some of you may know, we were working very hard on completing our last title The Black Masses, which added significant delays to UEBS2 updates. That said, we are pleased to announce that nearly every memb…

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Community AnnouncementsOct 3, 2024
Next Update Drops Oct 25th! (And what we've been up to)

Hello everyone! We’re excited to announce that a content update for Ultimate Epic Battle Simulator 2 (UEBS2) will be coming on October 25th! We’ve been working on some exciting new features, and we can’t wait to share them with you. First, …

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Community AnnouncementsDec 21, 2023
Wartorn Map Remake, Blackhole Godpower, Christmas Stuff And Much More! - V1.2

Happy holidays everyone! We have got a nice content update for you to amuse yourself with during your holidays! -New Wartorn remake map. A completely remade version but 4 times larger and more detailed! -New 'black hole' godpower. Hold clic…

Community AnnouncementsOct 27, 2023
Version 1.1 - Halloween Content, Auto Cinematic, Flashing Flooding And More!

Hello keyboard generals! We have a special update for you! Below is a list of the content and features in this spooky update! -New spooky graveyard swamp map. -Flash flooding and rain added to weather system. -Auto cinematic mode finally in…

Community AnnouncementsJul 21, 2023
Out Now!! Full Release Version 1.0.

Full release has arrived! Below we will list the new content in this huge update. PS: Road map will be updated soon, there will be lots of other exciting things in store post 1.0! -New Map 'Modern City'. A large full scale modern city perfe…

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Community AnnouncementsJul 19, 2023
Full Release Friday July 21st!

We are excited to announce that the full release version 1.0 will drop Friday July 21st! Some of the new content will include, 2 huge new maps, 3 new in house characters, day night cycle, battle load outs and much more! We will update the r…

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Community AnnouncementsJun 23, 2023
Version 0.9.5 - Custom Mod Animations Now Supported, Bug Fixes & More!

Happy Friday! We have some exciting new features and fixes for mod support. -Custom human and non humanoid animations are now supported. -Remaining animation fixes characters guns flying off, as well as characters lying down completely fixe…

Community AnnouncementsJun 16, 2023
New Modding Features And Hotfixes

Happy Friday everyone. We have another small update here for the new mod systems which include new settings for mod developers as well as fixes in game. -2 new animation presets added to the character mod setup script for mod developers. An…

Community AnnouncementsJun 12, 2023
Patch v0.9.1 Fixes For Mods

Edit: Some are still reporting mods not showing up. Since we are unable to reproduce this bug, we kindly ask that you send us the output log. Steps: -Make sure you have subscribed to mods. Run the game and confirm that none are active(Botto…

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Community AnnouncementsJun 7, 2023
Hotfix For Workshop Mods

We created a hotfix in attempt to solve some of the issues users are having. UPDATE: Since this hotfix we have been working on a new fix Incoming tonight or early tomorrow. We have discovered the cause for strange scaling of mod units as we…

Community AnnouncementsMay 31, 2023
Workshop Mods Now Live!

Hotfix Thursday June 1st: -Issue fixed where some units looked like white squares from far away. -Animation problems with Ogre fixed. -Warning added to notify player that mods are not active until the game is restarted when downloading in g…

Community AnnouncementsMay 19, 2023
Mod Support Drops Late Next Week! (Postponed!)

Update: Postponed To Next Week! We apologize for the inconvenience, but a horrible illusive bug appeared last minute which is causing crashes on most maps. The update unfortunately will be postponed to sometime early next week, we will be w…

Community AnnouncementsFeb 14, 2023
Auto LOD Generation In Character Mods! - Mod News

Hello everyone. We wanted to give modders a sneak peak into progress of mod support for characters. In UEBS1 LODs(Level of detail) and polygon optimization was completely up to the modder making the character. This was problematic for many …

Community AnnouncementsFeb 1, 2023
Update Beta V0.1.5 - Artillery, Iron Sights And More!

Hello everyone. Hope you all had a fantastic holiday and new years! We decided to do a medium content update before diving too deep into mod support(Since this may take longer than anticipated). We appreciate your patience and we are very e…

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Community AnnouncementsDec 22, 2022
Beta v0.1 Out Now!

Hello everyone. So it was a tough push to get to beta, but we have finally arrived. Lots of exciting things to try out! -New FPS Invasion mode in Campaigns (Infinite wave based zombie FPS). -New 'final battle' mission in Roman Campaign (Hig…

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Community AnnouncementsOct 27, 2022
Updated Roadmap, Mod Support, & Delayed Release

Hello everyone! We just updated the roadmap, and we are excited to show you where things are going. Unfortunately release of version 1.0 is being delayed to sometime in the early new year. However, the highly requested mod support is almost…

Community AnnouncementsOct 21, 2022
Halloween Units, New Map And Much More! V0.7

Monday Hotfix: Bug fixed where some custom units would not load into custom unit editor has been fixed. Happy weekend everyone! We would again like to apologize for the delay. The is partly due to my nasty case of Covid (Robert the CEO), wh…

Community AnnouncementsSep 16, 2022
T-Rex, Omaha Beach and More! - V0.6

Hello everyone. Again we are sorry for the delay, but alpha v0.6 has arrived! Below I will list the changes. -New Omaha Beach remake. A large scaled up version of the iconic location. Placing units in the water will spawn them in U-boats.(T…

Community AnnouncementsAug 19, 2022
v0.5 Now Live! - 3 New Units, New Campaign Mission And More!

Hello everyone. We have another new content update for you! Below we will list some of the content and fixes. PS, there is no new map in this update since the latest one requires some special care. ;) New Content/Fixes: -New mission added t…

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Community AnnouncementsJul 22, 2022
Campaign, 3 New Units And WW2 Map Now Live!

Our Biggest Update Yet: Hello everyone. We apologize for the delay, but we have for you our biggest update yet! The campaign system took us longer than expected, but we are happy with where it is now, and we feel the possibilities are endle…

Community AnnouncementsJun 14, 2022
Unit Suicide & Pathfinding Fixes v0.2.6

Hello everyone. We finally got to the bottom of the pathfinding bug which caused units to randomly want to go for single points on the map, which also lead to many of them suiciding caused by excessive amounts of units in a single spot. -Pa…

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Community AnnouncementsJun 10, 2022
Tsunamis, New Unit & Other Features/Fixes v0.2.5

Another update! This is the last content update for a little while. (Probably 3 or more weeks). We will be diving full time into the campaign systems for the next update. That said, this medium update has some exciting new things! -New god …

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Community AnnouncementsJun 3, 2022
Nukes, New Map, New Units And Much More! - Alpha v0.2 Live!

Hello everyone. Here is the first large content update for UEBS2. We put a great deal of hard work to get this to you in just over 2 weeks of development time. A bonus feature in this update is the new order in the battle menu called 'Guard…

Community AnnouncementsMay 25, 2022
Soon..

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