Two years of development
■ substantial ■ routine
6 announcements · 0 substantial · 18 months with nothing
Recent Transmissions
30 entries in codex
Features: * added the option for villagers to stay in workshop when idle Bugfixes: * Custom zone-names were not properly saved * big worlds on ultra-wide-screen monitors may have crashed the game on max zoommore Information: https://exipela…
This update is just some tech upgrade of the underlying systems. ..unfortunatelly there is currently not enough wishlists, sales or support for bigger changes, stay tuned, tell your friend about the game, leave reviews .. any help appreciat…
This update brings several new blockshapes so you can get even more creative with your builds! I hope you like it and have fun!
Features: * Changed water rendering and added proper evaporation mechanix * Added Blocktype "Wall" * Light/Water Sim now considers edges instead of full blocks fopr distributing * ocean is now extending outside of world visually * Zone Wind…
Features: * Add: Loading an Asset in Editors now has a properly sorted tree to find/load the asset Bugfixes: * Fix for finding closest food source * Fix in Item-Editor not setting the Items Sub Type properly after loading an asset * Fix Ext…
Bugfixes: * Full Overhaul of the Editors * Fixed some issues when reading large save files * Fixed some problem when building over tiles with items on it Additional Information: https://exipelago.com/threads/v00-04-01.73/
Features: * Search Function in Villager Window * New Block: Inverted Ramp * New Block: Arc * Changed some materials to look less "blocky" * Dormitory now shows beds in it window Bugfixes: * all components updated to newest version * now nee…
Hello Folks! I know some of you are already waiting for the next update to get some ore features into the game, but testing takes quite a lot of time - so to make this process a little bit quicker I decided to introduce a Beta-Branch. What …
Welcome and happy new year 2024. In an effort to get more eyes on Exipelago, this year is going to start with a huge discount on the current Early Access Version. The main reason for this discount is to attract more players to the game. Pla…
Features: * Being in darkness now makes villagers unhappy * General Mood and current Population count now permanently visible Bugfixes: * fixed a bug when crafting a specific item instead of "any" * changed the fallback teleport for stuck v…
Features: * Sand can now be crafted from Sandstone (Stone Workshop) Bugfixes: * On Maps played 100+ hrs imprecision resulted in no animations on normal speed * Villagers will now go to the closest social zone and no longer a random one * is…
Features: * Night SKIP! Bugfixes: * Hiding UI vie NumPad5 works again * Idle Task to walk around optimized Additional Information: https://exipelago.com/threads/v00-03-02.63/
Features: * Re-Enabled placing raw stone blocks * ItemSelector (Placeing Stuff) no scrollable + sorting * New Item: Fire Bowl (Light) Bugfixes: * some fixes related to Item Value and their dependency to parent items * Worth Calculation at l…
So, this update is a big one - hence the delay since the last update, there was just a lot to add to the game in order to have everything working the way I intended it to be. First off: Ores are now added to the game. Once you start a new g…
Bugfixes: * SaveFile on crash was not working under some circumstances * There was a bug with loading files when things were currently transported to a stockpile during saving * Some graphical glitches fixed * Save Dialog will no longer pre…
Another Update with added stuff. This time it's a new automation zone related to tree growing - the Forestry Zone! It basically works like a farming zone but for trees - you create the zone and define which trees should be grown in there. I…
This update is mostly for those who just wanna build - there is now a Creative Mode! When starting a new game, there is now an option to start the regular Tribe Mode or the Creative Mode. In Creative Mode time is frozen (but you can manuall…
The big part of this Update is actually the Material Editor and all functionality that depends on it - so things are easier now, more things are possible, the Editor now also allows Pasting from the Clipboard (has to be a 64x64 Image, other…
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Features: * AUTOSAVE! Bugfixes: * Crashes due to fullscreen (again) * Crashes due to Alt-Tab in Fullscreen * under rare conditions game could freeze * changed some labels * saving now slightly faster Additional Information: https://exipelag…
Bugfixes: * fixed Tutorial to match now discovery logic * fixed issue with soil not stacking correctly Additional Information: https://exipelago.com/threads/v00-01-54.48/
That's a big one - I was tempted to actually raise the minor version number, as at some point I thought it would be impossible to keep existing savegames running, but turned out everything is fine and we can keep the minor release for now a…
Another week, another updates - you figured already I guess, I tried to regulate the updates to some point, so there isn't a daily update anymore, this is just to much strain on testing anyway, so I try to provide weekly updates, I can also…
Quite some work has be done for this update. First of - new block shapes are now available! This also included lots of work for pathfinding and attributes, so hopefully I got all of them and everything works as expected - if not, you know h…
With this update a new game mechanic is introduced - a new need for the villagers: Social .. or Recreation. Over the course of a day, villagers will now have a declining need for social/recreation. For this a new Zone Type is introduced, th…
Features: * New UI Scale for even bigger UI Bugfixes: * zoning is now possible over fields where something is going to get built * game not properly starting into Borderless Window Mode * possible crashes when tabbing out of a fullscreen ga…
Features: * Demo was released Bugfixes: * Issue with ownership not reseting even when setting to "none" in the zones window * Corpse no longer rendering black under certain conditions Additional Information: https://exipelago.com/threads/v0…
Features: * Priorities per JobType * New MBlockmaterial: Bigger Stone Block Wall + Plank Panel Bugfixes: * main menu will now display a random island every start * flames animation now better distributed and no longer weird after resuming f…
Features: * Stockpiles now handle reorganizing stocks to fill containers * Stockpile Window now has a tab for inventory of that specific stockpile * Containers now show what's inside them * Soil & Bread can now be stockpiled in crates Bugfi…
Features: * Crash Handler + easy way to send crash reports Bugfixes: * some minor related to logging Additional Information: https://exipelago.com/threads/v00-01-45.34/
This update actually brings a new feature to the game, which is not a small one actually, even tho, it's more like a soft-update, as the new functionality is not yet fully exposed everywhere, but the game now supports CONTAINERS. But what's…
