DISTILLING…
DISTILLING…
13 entries in codex
Everyone likes Subnautica 2. We sure do: after all that drama, it turns out the early access survival sequel is quite good, actually. Players also dig it: it's got smashing reviews on Steam and it sold a million copies in its first hour on …
Subnautica 2 Creative Director Anthony Gallegos is back! This time he's walking through what you can expect from our Early Access 1.1 update, Adaptive Measures, coming out tomorrow (July 8th, 2026.) He also outlines some of the features and…
Shake hands with the nearest underwater critter. The Subnautica 2 legal dispute appears to finally have reached its ultimate conclusion, with a settlement agreed between publishers Krafton and the three Unknown Worlds leaders they fired las…
Culminating a messy, year-long legal spat, Krafton has agreed to pay bonuses to the studio staff of Subnautica 2 developer Unknown Worlds Entertainment, having reached a settlement with the studio's leadership—including ousted-and-subsequen…
Krafton Inc has finally brought the curtain down on a year-long legal battle with its subsidiary Unknown Worlds, agreeing to a settlement with the studio's co-founders to pay bonuses to every member of staff following the success of Subnaut…
How about a little look ahead at what's apparently coming to Subnautica 2? Following the game's incredibly strong launch that is probably going to force Krafton to pay out that $250 million bonus after all, Unknown Worlds have released anot…
With four million sales in the bag and counting, the journey of Subnautica 2 is off to a fantastic start. Now that it's had a month to settle down and address the biggest issues, however, developer Unknown Worlds is shifting away from frequ…
Our first Dev Vlog since Subnautica 2 entered Early Access is here! Design Lead Anthony Gallegos shares his heartfelt thanks on behalf of the development team for the overwhelming support for Subnautica 2 so far. He’s also covering what to …
Subnautica, if you ask me, is a game about being incredibly wet and alarmingly hungry. It's an under-the-sea game (you can tell from the name) about hoovering up resources and using them to construct ever-more complex tools that you transce…
Subnautica 2 got into a bit of hot water (get it?) recently over some Discord comments that bluntly stated it wasn't a "killing game". Now, I didn't exactly buy into the critique of the game centered around that—I think it's perfectly fine …
Hello Subnauts, We just released our third Subnautica 2 hotfix! In this hotfix, we’ve addressed some DLSS issues, upgraded DLSS to version 4.5, modified creature behavior further, and fixed additional crashes. Check out the full list of cha…
I regret to say that I haven't actually played Subnautica 2 yet. Something about a part of the world we've only managed to explore a miniscule percentage of is inherently terrifying to me, so I tend to stay clear of anything that involves o…
One of the biggest questions surrounding Subnautica 2 isn't about the game at all, but rather the typically dull, staid business side of its development: When is Krafton going to eat that whopper of a bonus it promised Unknown World princip…