Limbus Company
In the codexFree To Play

Limbus Company

As the Executive Manager of Limbus Company, lead your group of twelve Sinners, venture into the buried facilities of Lobotomy Corporation, and lay claim on the Golden Boughs.

DEV: ProjectMoonPUB: ProjectMoonAppID 1973530
UPDATE PULSEevery ~1d·last 1d ago·14 recent on record

Is Limbus Company still being updated? — the short answer, with the evidence.

96.4
Exceptional

Elixir Rating

88.3% of 119,571 Steam reviews are positive, which after adjusting for sample size gives a reception score of 88.1. The developers have shipped 13 substantial updates in the past six months, adding 8.3.

reception 88.1·support +8.3·Exceptional

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Development

Actively supported

Last heard from developers

yesterday

Usual rhythm

every ~3 days

Substantial updates (6 mo)

13

Current silence

within normal range

The developers post roughly every 3 days and were last heard yesterday — within their normal range. 13 substantial updates landed in the past six months, 2 of them major.

Distilled by the oracle

Our coverage

2 dispatches written from this game’s announcements

patchSep 7, 2026

Limbus Company Ver. 1.112.0: Passive Text Corrected, Known Issues Flagged

Project Moon has published an addendum to its Aug. 17th scheduled update notice, acknowledging that one bug fix entry was omitted from the original announcement alongside the game's release of Ver. 1.112.0.

What changed

  • Passive description corrected (English only): An enemy unit in Main Story Stage 8-30 displayed "Encounter Start" as the trigger condition for a conditional Bind effect. The text has been amended to read "Combat Start." Project Moon notes the underlying mechanic was always functioning according to the corrected wording — only the English translation was wrong.
  • Mirror Dungeon affected as well: The same mistranslation appeared on the equivalent enemy unit in the Mirror Dungeon Theme Pack "Chachihu." Both instances are addressed by the same fix.
  • Known issues flagged: The announcement references at least one known issue present in Ver. 1.112.0 involving "Reflectrial," though the source text is cut off before that entry is fully described.

The passive fix is cosmetic in effect — no gameplay behavior changed — but it resolves a meaningful mismatch between what the English text promised and what the game was actually doing. Players who encountered the Chachihu Mirror Dungeon pack under the old description may now find the enemy's behavior easier to read at a glance.

patchSep 4, 2026

Limbus Company Ver. 1.112.0: Passive Text Corrected, Known Issues Flagged

Project Moon has published a follow-up notice to its Aug. 17th scheduled update announcement, identifying one fix that was omitted from the original patch notes and acknowledging known issues present in Ver. 1.112.0.

What changed

  • English passive description corrected for an enemy unit in Main Story Stage 8-30. The trigger text read "Encounter Start" but has been amended to "Combat Start" — the wording that accurately reflects how the effect was already functioning.
  • The same mistranslation affected the enemy unit in the Mirror Dungeon Theme Pack "Chachihu"; that instance has also been corrected.
  • The fix is English-only: other language versions were not carrying the incorrect text.
  • The source notice trails off mid-sentence regarding a second known issue in "Reflectrial," leaving that item incomplete in the published text.

The underlying mechanic was never broken — the passive has always operated on the "Combat Start" trigger — so no gameplay behavior has shifted. For English-speaking players who read that enemy passive carefully, the description will now match what the game was already doing.

Two years of development

■ substantial ■ routine

Nov2025FebMayAugNov2026FebMayAug

79 announcements · 13 substantial · 19 months with nothing

Recent Transmissions

30 entries in codex

Community AnnouncementsOct 2, 2026
Preliminary Notice: Oct. 8th Mobile Platform Optimization Update

Hello, this is Project Moon. With Ver. 1.116.2 Scheduled Update, which will be deployed on Oct. 8th, 12:00 (KST), we will be implementing the following memory-related optimizations. Please refer to the information below. ■ Improvements 1. M…

Read this patch for

Community AnnouncementsOct 2, 2026
Notice: Chapter 10 - Part 3 The Shadowed Boss Battle in 5F Difficulty Survey

Hello, this is Project Moon. After monitoring various feedback following the Oct. 1st Scheduled Update, we decided that Main Story Chapter 10 - Part 3 The Shadowed Boss Battle in 5F needed certain difficulty adjustments. In order to determi…

Community AnnouncementsOct 2, 2026
(AOS, iOS) Notice: Ver. 1.116.1 Update

Hello, this is Project Moon. Ver. 1.116.1, which fixes the known issues identified in Ver. 1.116.0, updated Oct. 1st, will be deployed soon. Please refer to the information below for more information. ▶ Fixed an issue where, in Main Story C…

Read this patch for

Community AnnouncementsOct 1, 2026
(Steam) Notice: Ver. 1.116.1 Update

Hello, this is Project Moon. Ver. 1.116.1, which fixes the known issues identified in Ver. 1.116.0, updated Oct. 1st, will be deployed soon. This update will be deployed to Steam first. As mobile platforms (AOS, iOS) require the update to g…

Read this patch for

Community AnnouncementsOct 1, 2026
Hotfix : "The Symbolic" Difficulty Nerf & "The Shadowed" Boss Text Improvement

Hello, this is Project Moon. The hotfix described in the notice has finished deployment. Please refer to the information below. ▶ (The Symbolic) Simplified the conditions for triggering the event where a special assistive item can be obtain…

Community AnnouncementsOct 1, 2026
Notice: "The Symbolic" Difficulty Nerf & "The Shadowed" Boss Text Improvement

Hello, this is Project Moon. We have received much feedback regarding the difficulty of boss units that can be encountered in The Symbolic gamemode. To alleviate this issue, we intend to buff the effects of the special item that can be obta…

Community AnnouncementsOct 1, 2026
Notice: Known Issues After the Oct. 1st, 2026 Scheduled Update

Hello, this is Project Moon. We would like to inform you of the known issues identified following the Oct. 1st, 2026 Scheduled Update. Any additional issues identified will be continuously added to this notice so that Managers can review th…

Read this patch for

Community AnnouncementsOct 1, 2026
Notice: Sale End Time Change for New Limited Packages

Hello, this is Project Moon. We would like to inform you that the sale end time for the 2 new limited Packages scheduled to be added on Oct. 1st, 12:00 (KST), has been changed from the information provided in the "Oct. 1st Scheduled Update …

Community AnnouncementsSep 29, 2026
Additional Notice Regarding the Oct. 1st, 2026 Scheduled Update

Hello, this is Project Moon. We would like to provide additional information regarding the "Oct. 1st Scheduled Update Notice" posted on Sep. 28th, as we have identified several additional matters. Please refer to the details below. Addition…

Read this patch for

Community AnnouncementsSep 28, 2026
2026.10.01 (KST) New Identity Preview
Community AnnouncementsSep 28, 2026
2026, Oct. 1st Scheduled Update Notice

(18:55) ※ Added an item omitted from Target Extraction : - E.G.O : Move-in Reg. Gregor

Community AnnouncementsSep 25, 2026
2026.10.01 (KST) New Identity Target Extraction
Community AnnouncementsSep 24, 2026
Notice: Ver. 1.115.0 Known Issues Hotfix & Save Restoration Added

Hello, this is Project Moon. A hotfix for some of the known issues in ver. 1.115.0, shared in our last update, will be deployed. We will also implement a "Save Restoration" function to help users resolve any soft-locking issues that may occ…

Community AnnouncementsSep 24, 2026
Known Issues in Ver. 1.115.0 After the Sep. 24th Update

Hello, this is Project Moon. We would like to inform you of the known issues identified in Ver. 1.115.0, released on Sep. 24th, 2026. Please refer below for further details. ▶ An issue where, on certain devices, the game does not function s…

Read this patch for

Community AnnouncementsSep 23, 2026
Additional Details on Sep. 24th Scheduled Update

Hello, this is Project Moon. We would like to provide additional information regarding the "Sep. 24th Scheduled Update Notice" posted on Sep. 21st, as we have identified several additional matters. Please refer below for further details. 1.…

Read this patch for

Community AnnouncementsSep 21, 2026
2026.09.24 (KST) New Identity Preview
Community AnnouncementsSep 21, 2026
2026, Sep. 24th Scheduled Update Notice
Community AnnouncementsSep 18, 2026
2026.09.24 (KST) New Identity Target Extraction
Community AnnouncementsSep 18, 2026
Notice: Additional Upcoming Control Improvements for Main Story Ch. 10

Hello, this is Project Moon. On Sep. 17th, 2026, we shared with our users. Today, we would like to share additional quality-of-life changes that are coming to the game. - (Steam - PC Only) Keymapping/binding function For managers playing on…

Community AnnouncementsSep 17, 2026
Notice: Hotfix for Issues in Ver. 1.114.0

Hello, this is Project Moon. We would like to inform you about the upcoming hotfix addressing the known issues identified in Ver. 1.114.0. Please refer to the information below for more details. ▶ Fixed an issue where players may unintentio…

Community AnnouncementsSep 17, 2026
Notice: Known Issues in Ver. 1.114.0 (Sep. 17th)

Hello, this is Project Moon. We would like to inform you of several known issues identified in game ver. 1.114.0, released on Sep. 17th, 2026. Please refer to the information below for more details. ▶ An issue where, in a certain stage, an …

Community AnnouncementsSep 17, 2026
Notice: Upcoming Control Improvements for Main Story Ch. 10

Hello, this is Project Moon. Since the release of Main Story Canto 10 (Part 1) on September 17th, 2026, we have received a wide range of feedback from Managers regarding the ingame controls in a certain stage. We sincerely apologize for the…

Community AnnouncementsSep 14, 2026
2026.09.17 (KST) New Identity Preview
Community AnnouncementsSep 14, 2026
2026, Sep. 17th Scheduled Update Notice
Community AnnouncementsSep 14, 2026
Notice: Limbus Company Mobile Platform Recommended Specs Adjusted

Hello, this is Project Moon. Through the "Follow-up Measures on Issues After the Unity Version Upgrade on 5/28/2026" Notice posted Jul. 9th, we informed you that Limbus Company's minimum device requirements will be updated for a stable game…

Community AnnouncementsSep 11, 2026
Notice: Elaboration Regarding Canto 10 Early Unlock Function

Hello, This is Kim Jihoon, Director at Project Moon. I would like to explain my intent behind making "Canto 10 available after clearing Canto 1." Clearing Canto 1 unlocks only Canto 10, and clearing Canto 10 does not automatically clear Can…

Community AnnouncementsSep 11, 2026
[Limbus Company] Chapter10 PV
Community AnnouncementsSep 7, 2026
2026, Sep. 10th Scheduled Update Notice

※ (KR Only) Added mention of a certain E.G.O Skill that was missing from the list of affected Skills in the "▶ Fixed an issue where Poise Count would be consumed when flipping Coins for Skills that have the "Does not hit" effect" bug fix. →…

Community AnnouncementsSep 7, 2026
Guide on Season 8: Punctum

Read this patch for

Community AnnouncementsSep 4, 2026
[Limbus Company] Chapter10 Teaser