Imperial Ambitions
In the codexSimulationStrategy

Imperial Ambitions

Discover and colonize the world, Allocate your labor force, Monopolize markets, Fight tactical battles, Survive the age of imperialism...

DEV: aoitiPUB: aoiti, Electronic Sheep GamesAppID 2219390
UPDATE PULSEevery ~12d·last 24d ago·17 recent on record

Is Imperial Ambitions still being updated? — the short answer, with the evidence.

92.0
Excellent

Elixir Rating

81.7% of 109 Steam reviews are positive, which after adjusting for sample size gives a reception score of 73.4. The developers have shipped 8 substantial updates in the past six months, adding 18.6.

reception 73.4·support +18.6·Excellent

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Current price

$15.99$19.99−20%

Development

Actively supported

Last heard from developers

6 days ago

Usual rhythm

every ~12 days

Substantial updates (6 mo)

8

Current silence

within normal range

The developers post roughly every 12 days and were last heard 6 days ago — within their normal range. 8 substantial updates landed in the past six months, 3 of them major. It is currently 20% below its usual price.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

releaseSep 13, 2026

Imperial Ambitions Gains Cross-OS Cloud Saves and Sweeps Unit Balance

The September 5 update to Imperial Ambitions delivers two headline changes: cross-platform cloud saves and a substantial pass on unit statistics, accompanied by a handful of fixes and a localization correction.

What changed

Cloud saves & autosaves

  • Cloud saves now synchronise across Windows, MacOS, and Linux.
  • Autosaves are now capped at a configurable limit (default: 15); older autosaves are deleted automatically.
  • The autosave limit applies only to .autosav files — existing .sav files are not affected.

Gameplay

  • Units that have not spent any AP are guaranteed at least 1 tile of movement, meaning disembarking remains possible even when the total AP cost exceeds the unit's remaining points.
  • Early melee units have been weakened; late ranged units have been strengthened. Specific changes:
    • Conquistador: Range 3→2
    • Cuirassier: HP 100→130, Armor 6→8
    • Dragoon: HP 110→130
    • Arquebusier: Melee Strength 90→95
    • Musketeer: Melee Strength 100→110
    • Line Infantry: Melee Strength 100→120, Ranged Strength 100→125
    • Grenadier: Melee Strength 85→125, Ranged Strength 120→135
    • Halberdier: HP 160→120
    • Spearman: HP 150→100
  • HP changes do not apply retroactively to existing save files.

Fixes

  • Errors when a Hotseat faction is defeated are resolved.
  • Improper capital-change handling is fixed.
  • Faction names and start dates now display correctly in Chinese in the new game menu.

For players moving between operating systems, cloud save support removes what was previously a manual file-transfer burden; for everyone else, the unit rebalance meaningfully reshapes the mid-to-late military curve.

Two years of development

■ substantial ■ routine

Nov2025FebMayAugNov2026FebMayAug

20 announcements · 10 substantial · 17 months with nothing

Recent Transmissions

30 entries in codex

Community AnnouncementsSep 27, 2026
Map Editor now available in early form, feedback welcome.

An early version of the Map Editor is now available! It's still in testing, so we'd love your feedback in the Steam discussions \. More premade maps will be added with the full release. ==Patch notes==Map EditorThe Map Editor is now availab…

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Community AnnouncementsSep 17, 2026
Imperial Ambitions Roadmap

I would like to thank everyone for their support and patience until I could patch the issues. Finally, I am happy to announce the Roadmap for Imperial Ambitions, listing the upcoming features in the following months, starting with the Map E…

Community AnnouncementsSep 9, 2026
Small performance patch

==Patch notes==GameplayProbability of conversion by preachers now increase by preacher xp level. A priest with 5 XP should double the conversion probability.FixesSeveral performance updates. Issue occurred when a town is filled with more th…

Community AnnouncementsSep 5, 2026
Cloud saves are now available

Cloud SavesCloud saves are now available between different operating systems (Windows, MacOS, Linux)The game now has limited number of Autosaves. The number of autosaves can be set in the gameplay settings menu (default: 15). Older saves ar…

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Community AnnouncementsAug 28, 2026
Nobility Update!

==Patch Notes== Nobles! New Nobility option is added to new game menu, representing the remnants of feudal lords in Europe in 1500s. When enabled the new Nobility unit is added to London, Paris, Hamburg, Munich, Vienna, Moscow, Copenhagen, …

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Community AnnouncementsAug 16, 2026
English Longbowman is now available!

Special UnitEngland now has Longbowman as first special unit, replacing Crossbowman. Tooltip overhaulA nested tooltips system now enable reading the game mechanics inside the game. Hovering over most tooltips over 2 seconds will pop up anot…

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Community AnnouncementsAug 3, 2026
Week 3 patches brings in Sweden and Denmark

GameplayAn alternate start date, 1550, can now be selected, enabling Sweden and Denmark-Norway.Agents or units can no longer enter towns of non-hostile opponents. 50% of wagons/vessels return to the former owner of a town upon invasion.More…

Community AnnouncementsJul 27, 2026
Week 2 Patch is here!

New labor production scheme Peasants 1 labor, Apprentices 3 labor, Artisans 5 labor, Master 1 labor +30% bonus to town labor.now 2 beverage is produced using 1 wheat/grape/coffee/tea and 1 labor.cigar is replaced with stimulant.2 stimulants…

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Community AnnouncementsJul 20, 2026
Day 7 Patch

== Patch Notes == VisualThe event reports readability issue is addressed.When a unit or town selected through Numpad keys (Numpad * or Numpad +), the camera now moves towards the selection.Unit banners on top of the screen remain down while…

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Community AnnouncementsJul 17, 2026
Day 5 Patch is here!

== Patch Notes == Audio All AI-generated music content is removed. New music content mostly consists of Baroque and Classical. An option to enter the path of a custom music folder is now available for those who want to listen to other music…

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Community AnnouncementsJul 15, 2026
Day 3 Patches

== patch notes == Balancing * Zone of control cost is decreased. approaching enemy units should cost less extra AP * disembarking at hills should be less costly Fixes * Ships that players cannot see are no longer evaluated for pathfinding *…

Community AnnouncementsJul 14, 2026
First Patch (Update for 14th of July)

==patch notes== * population growth simplified. -hunger/starvation/poisoned etc has negative impact -poverty has positive impact -pop growth drops after 5 * simplified self-sufficiency mechanics -both luxury and food needs are met by the to…

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Community AnnouncementsJul 13, 2026
Saddle Your Horses, Raise the Sails, Show Your Imperial Ambitions!

I have been working on Imperial Ambitions for last 5 years and finally I am pleased to be able to share the results with all those who supported throughout! Thank you all!

Community AnnouncementsJul 13, 2026
Launch Day — Available on Steam in 30 min!
Community AnnouncementsJun 16, 2026
Last Demo Before Release!!!

New demo is now available on Steam!==Patches==SoundsTrait-dependent Vocal responsesTrait-dependent Town soundsTile-dependent Ambiance soundsVisualsSprite animations for almost every Action!!!Increased battlefield feeling with continuous fir…

Community AnnouncementsNov 15, 2025
HUUUUGE UPDATE!!!

I am happy to announce a huge patch to Imperial Ambitions demo and playtest in this update! Here are some of the changes; ==Research & Technology==Players now can consume Book and Art to research techs in the Tecnology Tab on the left page.…

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Community AnnouncementsOct 11, 2025
Patch 0.7.23.1113

==Patch notes==GameplayUnclaimed tiles are added to a faction's control if at least 3 neighbouring tiles are under control of any faction. Only tiles connected via a road network are worked by towns. The survey map overlay may be used to vi…

Community AnnouncementsOct 9, 2025
Patch 0.7.23.1109

==patch notes==VisualsTile shading is reworked, making shading more gradual from visible to hidden tiles.New VFX for fire volley, arrows, ball impact.New resolution optionsGameplayArtillery are now added to the game.UIKey Binding: Esc Key c…

Community AnnouncementsJun 12, 2025
UI and balancing updates are now available to Playtest

=patch 0.5.18.981=VisualsUI: close and scooth buttons are now copied to top right of the Ledger.UI: Production view is now shown as grid.UI: Productions can now be sorted by availibility.UI: Available productions are now indicated by lighte…

Community AnnouncementsJun 1, 2025
Patch 0.4.16.953 is online!

=Patch notes= (0.4.16.945+0.4.16.953) Gameplay: Units can be garrisoned in towns. They can be reorganised and assembled again in towns. Shadow Master can start smuggling routes. They are identical to trade routes but requires criminals, cos…

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Community AnnouncementsJul 23, 2024
Save and Load system is now available in Playtest!

This patch focus on introducing a Save N Load system for Imperial Ambitions. Now players can save their progress in the Playtest in-game menu. This feature will not work in the tutorial scenes! Patch Notes =UI= Load and Save options are now…

Community AnnouncementsJul 8, 2024
How to simulate society in 4X games

An brief introduction to how citizens interactions and states are simulated in Imperial Ambitions

Community AnnouncementsJun 26, 2024
General introduction to how society works in IA

Dear Strategy Lovers! We have just released a new update on the playtest. Not just that, I am also happy to share the latest youtube video about society in IA. Please Enjoy...

Community AnnouncementsJun 4, 2024
Battle and Siege Overhaul is here!

=Patch Notes= Citizens will now defend their homes! Town occupation mechanics completely modified. When trying to enter an enemy town, the citizens can assemble to form militia and defend the town as long as they have reasons to do so. Anot…

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Community AnnouncementsMay 30, 2024
A brief introduction to Industry

Dear Strategy Lovers! We have a big update on the way. And before that I am happy to share the latest youtube video about Industry in IA.

Community AnnouncementsMay 12, 2024
Enjoy settling in the new world with the new updates!

New features With recent updates you can now specialize your explorers, create settlers, found new towns, watch refugees move independently, and more... Reactive Citizens Citizens are more likely to react to what's going on around. Rioting …

Community AnnouncementsMay 4, 2024
Demo will be unavailable until next update.

Dear IA lovers, I am grateful for your interest in Imperial Ambitions and your support. I continue to shape this game considering every input and feedback. The demo of IA is an important indicator for the public to guage how this game feels…

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Community AnnouncementsApr 13, 2024
Playtest Patch 0.1.7.505 brings all new traits and taxation to your games

Patch Notes Wealth traits, poor, rich, very rich and destitute are introduced. Wealth is determined by population, transport cap., others' wealth and lady luck. Unit movement speed are doubled. Massacre and vandalize passive abilities are a…

PCGamesNApr 7, 2024
Pixel art Civilization 6 rival deals in the dark side of diplomacy

With Civilization 7 still yet to rear its head, another rival 4X strategy game is set to challenge the likes of Stellaris, Endless Legend, Age of Wonders, Solium Infernum and of course the mighty Civilization 6 itself. Imperial Ambitions is…

Community AnnouncementsMar 15, 2024
Patch 0.1.6.430

Patch Notes 1. New traits Sickly, Recovering and Plagued traits are added. These traits may result in death if left untreated. (communicatability of the diseases are not yet implemented) 2. Interracting capital citizens Capital Citizens can…

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