DISTILLING…
DISTILLING…
15 entries in codex
I have been working on Imperial Ambitions for last 5 years and finally I am pleased to be able to share the results with all those who supported throughout! Thank you all!
New demo is now available on Steam!==Patches==SoundsTrait-dependent Vocal responsesTrait-dependent Town soundsTile-dependent Ambiance soundsVisualsSprite animations for almost every Action!!!Increased battlefield feeling with continuous fir…
I am happy to announce a huge patch to Imperial Ambitions demo and playtest in this update! Here are some of the changes; ==Research & Technology==Players now can consume Book and Art to research techs in the Tecnology Tab on the left page.…
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==Patch notes==GameplayUnclaimed tiles are added to a faction's control if at least 3 neighbouring tiles are under control of any faction. Only tiles connected via a road network are worked by towns. The survey map overlay may be used to vi…
==patch notes==VisualsTile shading is reworked, making shading more gradual from visible to hidden tiles.New VFX for fire volley, arrows, ball impact.New resolution optionsGameplayArtillery are now added to the game.UIKey Binding: Esc Key c…
=patch 0.5.18.981=VisualsUI: close and scooth buttons are now copied to top right of the Ledger.UI: Production view is now shown as grid.UI: Productions can now be sorted by availibility.UI: Available productions are now indicated by lighte…
=Patch notes= (0.4.16.945+0.4.16.953) Gameplay: Units can be garrisoned in towns. They can be reorganised and assembled again in towns. Shadow Master can start smuggling routes. They are identical to trade routes but requires criminals, cos…
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This patch focus on introducing a Save N Load system for Imperial Ambitions. Now players can save their progress in the Playtest in-game menu. This feature will not work in the tutorial scenes! Patch Notes =UI= Load and Save options are now…
An brief introduction to how citizens interactions and states are simulated in Imperial Ambitions
Dear Strategy Lovers! We have just released a new update on the playtest. Not just that, I am also happy to share the latest youtube video about society in IA. Please Enjoy...
=Patch Notes= Citizens will now defend their homes! Town occupation mechanics completely modified. When trying to enter an enemy town, the citizens can assemble to form militia and defend the town as long as they have reasons to do so. Anot…
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Dear Strategy Lovers! We have a big update on the way. And before that I am happy to share the latest youtube video about Industry in IA.
New features With recent updates you can now specialize your explorers, create settlers, found new towns, watch refugees move independently, and more... Reactive Citizens Citizens are more likely to react to what's going on around. Rioting …
Dear IA lovers, I am grateful for your interest in Imperial Ambitions and your support. I continue to shape this game considering every input and feedback. The demo of IA is an important indicator for the public to guage how this game feels…
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Two years of development
■ substantial ■ routine
8 announcements · 2 substantial · 19 months with nothing