DISTILLING…
DISTILLING…
15 entries in codex
Welcome to the Hotbox, the hottest box in town!It took us a long time to get here, but finally, High Times is now available worldwide on Steam! Thank you so much for all your love and support throughout its years of development!In this game…
Dear Mood Confectioners,As of writing, we're less than 8 hours away from fully launching High Times out into the world. What a wild 6 years it had been, full of sweat, blood, and lots and LOTS of sugary donuts! As the clock ticks down to re…
With only three weeks left until launch, we thought we'd take a closer look at one of the systems you'll use in High Times. We talked about how tags work in our Donut Day post, but we thought we’d dedicate a whole dev log post about them si…
An unfamiliar High TimesYou see the familiar kitchen layout but what’s this? The donut looks different… even the names are different. That’s right! It’s High Times before we removed all the drug jokes. The flavour and topping names used to …
In most dating sims, you meet people for the first time.In High Times? Things are not that easy!Your MC already has history with the people they’ll meet… and maybe even some unresolved feelings.Since your character comes with emotional bagg…
We’ve already given you a taste of the various donuts you could order from the Hotbox menu… and to celebrate National Donut Day, we figured it’s time to talk about how donut-making works. Not just how the customers react to the mood enhance…
Will you start dating your ex again… if it was actually your fault you broke up?Romance in High TimesWe mentioned in our first dev log that High Times was originally pitched as an anti-dating sim. What it was instead was a ‘closure simulato…
Hello gang! We’ve talked about the story and the features of the game… but let’s talk about the real chaos behind the scenes, things that players usually don’t see (Or at least we hope you don’t get to see as many of them as we do 😅 We see…
This time it’s for real: High Times is coming out on Steam on July 23, 2026! We’ve been working on the game since 2019 and have moved the release date back a couple times, but the donut is finally cooking! 🍩 And we’ve been sneakily working…
You walk into your café… but something feels different.The vibe, the colors, the people who show up, it’s all changed.In High Times, you don’t just serve donuts. You shape your café! Customizing the Hotbox Here’s a feature that isn’t availa…
The world of High TimesWe’ve got the mood donuts and the Donut Maker, but what about the place where the donuts are made? The name of our mood cafe actually comes from *ahem* a term in “grass” culture referring to a small enclosed space whe…
What is High Times about?Now that we’re getting closer to the release date, we figured we’d talk about the highs and lows of developing High Times and how this café came to life.For those discovering the game now: High Times is a narrative …
Dear Mood Confectioners,We’ve brought High Times and Spirit Rancher to PAX East! 🎉It’s our first time showcasing at a US convention, and we want to thank everyone who dropped by the past two days to play our games. The reception has been i…
Dear Mood Confectioners, We've updated our demo in celebration of Steam Next Fest! 🎉If you’ve played the previous version, this build brings new flavor to the same 8 days, but now with layered events and app triggers that change how the sc…
Dear Mood Confectioners, 🌹 A new love blossoms in High Times! 🌹 One of the major feedback we received from the demo was the lack of male romanceable options. Honestly, we didn’t expect a demand for more male love interests (I mean, why wo…
Two years of development
■ substantial ■ routine
15 announcements · 0 substantial · 17 months with nothing