High Times - Dating/Cooking Sim
In the codexCasualIndieSimulation

High Times - Dating/Cooking Sim

Manage your own cafe and become a donut therapist in this cozy dating/cooking sim. Cook mood-changing donuts, decorate your shop, and help customers navigate life, love, and heartbreak—one bite at a time.

DEV: Yangyang MobilePUB: Yangyang MobileAppID 2251220
UPDATE PULSEevery ~22d·last 23d ago·6 recent on record

Is High Times - Dating/Cooking Sim still being updated? — the short answer, with the evidence.

96.4
Exceptional

Elixir Rating

92.3% of 221 Steam reviews are positive, which after adjusting for sample size gives a reception score of 88. The developers have shipped 4 substantial updates in the past six months, adding 8.4.

reception 88·support +8.4·Exceptional

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Current price

$15.99$19.99−20%

Development

Slowing down

Last heard from developers

23 days ago

Usual rhythm

every ~11 days

Substantial updates (6 mo)

4

Current silence

2× normal

Posting has slowed: the developers usually appear every 11 days, and it has now been 23. 4 substantial updates landed in the past six months. It is currently 20% below its usual price.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

releaseSep 13, 2026

High Times v1.0.8 Reworks Customer Pacing and Fixes Scoring Bugs

Yangyang Mobile has pushed build v1.0.8 for High Times, a patch the developer describes as "another long list of fixes" assembled from reports filed over recent days via Steam forums and Discord.

What changed

Customer and pacing systems

  • Reduced appearance rates for customers whose stories are already complete.
  • Rebalanced the pool to favor customers with active, progressible arcs.
  • Reduced cases where eligible characters were repeatedly skipped despite not having been seen recently.
  • Adjusted selection balance between arc scenes and standard donut orders.

Scoring and text fixes

  • Fixed multiple issues with flower stencil and drizzle scoring.
  • Fixed powdered sugar and topping evaluation bugs.
  • Removed random or empty color tags appearing in recipe and dialogue text.
  • Fixed recipe descriptions failing to process ingredient and formatting tags.

Story and character updates

  • Polished scenes for Cody, Emma, Emmette, Kyle, Lucy, MJ, Zoey, Zone, and Dexie.
  • Dexie, PAris, and Debora's arcs can now be rewound early if a locking choice was made.
  • Added walkouts for Cody, Zone, Elias, PAris, and Sam — players can now retry scenes until the correct donut is served.
  • Removed the first-meet choice requirement blocking Kyle's good ending.
  • Emmette's friendship ending is now accessible by rejecting her in Chapter 22 - The Reunion (Romance).
  • Added dialogue to several Zoey repeatable donut orders.

For players who found themselves stuck behind missable choices or skewed customer queues, the patch substantially opens up previously gated routes without requiring a full restart.

Two years of development

■ substantial ■ routine

Nov2025FebMayAugNov2026FebMayAug

23 announcements · 4 substantial · 14 months with nothing

Recent Transmissions

27 entries in codex

Community AnnouncementsSep 11, 2026
Patch Notes for v1.0.8

Dear Mood Confectioners,We just pushed out a patch for v1.0.8 the other night, which should fix several more issues that were reported over the past days. It's another long list of fixes, and we’re deeply grateful for your patience while ou…

Read our dispatch on this

Read this patch for

Community AnnouncementsAug 29, 2026
High Times dev log 11

Still wondering whether to play High Times or not? Now that the Hotbox is finally open for business, here's a quick look at five things you'll be doing once you're behind the counter!  1, Solve your customers’ problems While we believe all …

Community AnnouncementsAug 20, 2026
High Times dev log 10

High Times is now out on PC and major consoles! If you have played the game, we’d appreciate it if you leave a review. It really helps us, not only to get the word out but also to figure out what needs to be tweaked and added to make playin…

Community AnnouncementsAug 19, 2026
Patch Notes for v1.0.5 + v1.0.4

Dear Mood Confectioners,We just pushed out a patch for v1.0.5 today, which should fix several issues that were reported over the past days. It's a pretty long list, and we’re deeply grateful for your patience while our team worked through t…

Read this patch for

Community AnnouncementsJul 30, 2026
Patch Notes (v1.0.2)

Dear Mood Confectioners,Thank you so much for a wonderful launch week! We're happy to know that so many of you are enjoying making donuts and getting attached to the quirky customers of High Times! 🍩✨We pushed a patch for v1.0.2 yesterday …

Read this patch for

Community AnnouncementsJul 24, 2026
Patch Notes (v1.0.1)

Dear Mood Confectioners,It's been a crazy 14 hours so far since release and we want to sincerely thank all of you who played the game and left a review! 🙏We received a couple of bugs and addressed them as fast as we can. Please see the cha…

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Community AnnouncementsJul 23, 2026
High Times is LIVE! Welcome to The Hotbox!

Welcome to the Hotbox, the hottest box in town!It took us a long time to get here, but finally, High Times is now available worldwide on Steam! Thank you so much for all your love and support throughout its years of development!In this game…

Community AnnouncementsJul 23, 2026
50,000 Wishlists!!! + FAQ

Dear Mood Confectioners,As of writing, we're less than 8 hours away from fully launching High Times out into the world. What a wild 6 years it had been, full of sweat, blood, and lots and LOTS of sugary donuts! As the clock ticks down to re…

Community AnnouncementsJul 3, 2026
High Times dev log 09

With only three weeks left until launch, we thought we'd take a closer look at one of the systems you'll use in High Times. We talked about how tags work in our Donut Day post, but we thought we’d dedicate a whole dev log post about them si…

Community AnnouncementsJun 26, 2026
High Times dev log 08

An unfamiliar High TimesYou see the familiar kitchen layout but what’s this? The donut looks different… even the names are different. That’s right! It’s High Times before we removed all the drug jokes. The flavour and topping names used to …

Community AnnouncementsJun 17, 2026
High Times dev log 07

In most dating sims, you meet people for the first time.In High Times? Things are not that easy!Your MC already has history with the people they’ll meet… and maybe even some unresolved feelings.Since your character comes with emotional bagg…

Community AnnouncementsJun 5, 2026
Happy Donut Day!! High Times dev log 06

We’ve already given you a taste of the various donuts you could order from the Hotbox menu… and to celebrate National Donut Day, we figured it’s time to talk about how donut-making works. Not just how the customers react to the mood enhance…

Community AnnouncementsMay 31, 2026
High Times dev log 05

Will you start dating your ex again… if it was actually your fault you broke up?Romance in High TimesWe mentioned in our first dev log that High Times was originally pitched as an anti-dating sim. What it was instead was a ‘closure simulato…

Community AnnouncementsMay 20, 2026
High Times dev log 04

Hello gang! We’ve talked about the story and the features of the game… but let’s talk about the real chaos behind the scenes, things that players usually don’t see (Or at least we hope you don’t get to see as many of them as we do 😅 We see…

Community AnnouncementsMay 14, 2026
High Times Release Date!!

This time it’s for real: High Times is coming out on Steam on July 23, 2026! We’ve been working on the game since 2019 and have moved the release date back a couple times, but the donut is finally cooking! 🍩 And we’ve been sneakily working…

Community AnnouncementsApr 29, 2026
High Times dev log 03

You walk into your café… but something feels different.The vibe, the colors, the people who show up, it’s all changed.In High Times, you don’t just serve donuts. You shape your café! Customizing the Hotbox Here’s a feature that isn’t availa…

Community AnnouncementsApr 21, 2026
High Times dev log 02

The world of High TimesWe’ve got the mood donuts and the Donut Maker, but what about the place where the donuts are made? The name of our mood cafe actually comes from *ahem* a term in “grass” culture referring to a small enclosed space whe…

Community AnnouncementsApr 13, 2026
High Times dev log 01

What is High Times about?Now that we’re getting closer to the release date, we figured we’d talk about the highs and lows of developing High Times and how this café came to life.For those discovering the game now: High Times is a narrative …

Community AnnouncementsMar 28, 2026
We're at PAX East!! 🎉(+ New Release Timeframe)

Dear Mood Confectioners,We’ve brought High Times and Spirit Rancher to PAX East! 🎉It’s our first time showcasing at a US convention, and we want to thank everyone who dropped by the past two days to play our games. The reception has been i…

Community AnnouncementsOct 16, 2025
Steam Next Fest - Updated Demo! 🍩🎉

Dear Mood Confectioners, We've updated our demo in celebration of Steam Next Fest! 🎉If you’ve played the previous version, this build brings new flavor to the same 8 days, but now with layered events and app triggers that change how the sc…

Community AnnouncementsFeb 18, 2025
From best buds to... lovers?!

Dear Mood Confectioners, 🌹 A new love blossoms in High Times! 🌹 One of the major feedback we received from the demo was the lack of male romanceable options. Honestly, we didn’t expect a demand for more male love interests (I mean, why wo…

Community AnnouncementsNov 20, 2024
Kickstarter Final 24 Hours + New Customers! 🔔🎉

Dear Mood Confectioners, We're down to the final 24 hours of our Kickstarter campaign, and we’re close to unlocking Rebel the Duck as a customer! With roughly $4k left, it's going to be a tight stretch, but the campaign isn’t over until the…

Community AnnouncementsNov 9, 2024
High Times x Crush Crush! 💙🛹

Dear Mood Confectioners, We’re down to the final two weeks of our Kickstarter campaign! For those who aren’t following us there, we have community goals that unlock special rewards. Once unlocked, these rewards will be available for EVERYON…

Community AnnouncementsOct 22, 2024
High Times Kickstarter is LIVE!! 🎉🍩

Dear Mood Confectioners, High Times Kickstarter is now live! Please consider supporting the campaign if you loved the demo, so we can unlock more awesome features! We also have exclusive physical goodies! ːamyhappyː https://www.kickstarter.…

Community AnnouncementsOct 15, 2024
Kickstarter Launch Date! 🍩

Hello Mood Confectioners! High Times's Kickstarter will launch next week, October 22, 2024 @ 11:00AM PST! Mark your calendars! 🎉🗓️ The campaign’s main goal is to fund the game’s English voice acting & support the production of physical me…

Community AnnouncementsSep 23, 2024
Demo Patch Notes (V0.8.5)

Dear Mood Confectioners, First off, thank you so much for playing our demo! We enjoyed reading all your feedback and we're so happy that we were able to finally give you a glimpse of what High Times is like! ːbestgrilbessyː That said, there…

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Community AnnouncementsSep 20, 2024
Demo Now Available!

This has been a long time coming, but finally, the demo for High Times is now available for download! ːamyhappyː The game has gone through countless revisions based on the feedback we've received from players at cons. We've been so busy wit…

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