DISTILLING…
DISTILLING…
17 entries in codex
Hey folks, there's currently a bigger update that we're doing internal testing on right now and will be in public beta soon. In the meantime, we've got a quick hotpatch. Here's the notes: Fixed erroneous sound effect playing on placement Fi…
Hi Everyone!Hope you're all enjoying the new stuff from the last update. For our next bigger update, we're working on improvements to the aqueduct UI and water flow control system, which should help distribute water better across larger cit…
Nova Roma is currently 20% off during the Hooded Horse July Publisher Sale. The glory of Rome is at your fingertips in this city-building game where you must appease the gods, enact laws, and develop complex supply chains to meet the needs …
Nova Roma is currently 20% off during the Hooded Horse Summer Sale. The glory of Rome is at your fingertips in this city-building game where you must appease the gods, enact laws, and develop complex supply chains to meet the needs of your …
Hi Everyone!We've got a big update for you today, but first thanks for all the testing and feedback folks provided during the beta. We've done a lot of work on the logistics system, incorporated your feedback for the terrain editing, and ad…
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Hi Everyone!We've been working on a big new update and we're happy to say it's available for beta testing! We'll post an announcement with the final in-depth changelist and when the update is ready for final release, but here's the big pict…
Avē, fellow Romans! While you've been busy building your glorious empires in Nova Roma, the Lion Shield team has been hard at work behind the scenes. In their latest patches, they've implemented logistical improvements, fixed troop mechanic…
Nova Roma is currently 20% off. The glory of Rome is at your fingertips in this city-building game where you must appease the gods, enact laws, and develop complex supply chains to meet the needs of your citizens.
Hi Everyone!This patch has a whole bunch of fixes across many part of the game. Thanks again for the bug reports and save games, it's been very helpful in finding and fixing issues!Here are the changes for the latest build:Version 0.7.2009I…
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Hi Everyone!This patch has a whole bunch of fixes across many part of the game. Thanks again for the bug reports and save games, it's been very helpful in finding and fixing issues!Here are the changes for the latest build:Version 0.7.1989I…
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Hi Everyone!We did some more work on unit pathfinding for this patch, plus some optimizations and other fixes. Thanks again for the bug reports and save games, it's been very helpful in finding and fixing issues!Here are the changes for the…
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Hi Everyone!Another patch, this time with a bit of focus on troop pathfinding over bridges and around water (we're looking at troops getting stuck on marble deposits next). Thanks again for the bug reports and save games, it's been very hel…
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Hi Everyone!We're continuing to make progress on the existing bugs, with more still to go. We also got some important tuning fixes in, including for the mason. Thanks again for all your help with the bug reports and save games - it's also b…
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Hi Everyone!Another update is ready with some important fixes. Here are the changes for the latest build:Version 0.7.1866ImprovementsAdded magnifying glass button on health tooltip to show you where dead bodies causing health impacts are lo…
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Hi Everyone!After reading your comments yesterday we prioritized fixing some unit pathfinding issues (if you have any more send us your save games). We also made a change to the carts and ships that's been much requested in our discord. We'…
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Hi Everyone!In the comments of Update 4 there were a few people mentioning how the sleepiness mechanic needs improvement. So, today we spent some time working on that using a few of the save games you sent to us. We've made some progress an…
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Hi Everyone!Another day, another set of bugs fixed - wouldn't be possible without your help! Here are the notes for the latest build - these cover all the hot-patches we did today.Version 0.7.1829ImprovementsRubble is now red when using the…
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Two years of development
■ substantial ■ routine
15 announcements · 10 substantial · 19 months with nothing