Ironsand
In the codexActionAdventure

Ironsand

Ironsand is a co-op titan-slaying FPS roguelite set on a desert planet where powerful builds and team synergy are everything

DEV: RenderisePUB: RenderiseAppID 2454600
UPDATE PULSEevery ~1d·last 4d ago·14 recent on record

Is Ironsand still being updated? — the short answer, with the evidence.

Should you look into this?

From Steam's own record

Development

Actively supported

Last heard from developers

3 days ago

Usual rhythm

every ~11.5 days

Substantial updates (6 mo)

4

Current silence

within normal range

The developers post roughly every 11.5 days and were last heard 3 days ago — within their normal range. 4 substantial updates landed in the past six months, 2 of them major.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

patchSep 13, 2026

Ironsand Hotfix-8 Adds Minimap, Reworks Uzi with Heat System

Goodeugenedm's eighth hotfix for Ironsand arrives with a wider scope than its name suggests, touching navigation, weapons, audio, and session stability in a single release.

What changed

  • Minimap added — a new navigation layer joins the heads-up display
  • Uzi reworked to operate on a heat-based system rather than its previous mechanics
  • Camera recoil strengthened for high-powered weapons to better communicate weapon weight
  • Solo continuation is now possible if a player disconnects or crashes mid-co-op run
  • Color Scheme setting display bug fixed
  • Exclusive Fullscreen disabled under DirectX 12, where it was causing crashes
  • Distance blur removed from the Tutorial
  • Weapon sound effects reworked across the board

The Uzi change is the most structurally significant: shifting to heat management reframes how the weapon is used in sustained engagements, rather than treating it as a simple ammunition-count problem. The co-op crash recovery option addresses a particularly punishing edge case — losing a run to a technical failure rather than player error.

Taken together, these changes suggest a team systematically working down a list of player-reported friction points, with stability and feel as the guiding priorities.

Two years of development

■ substantial ■ routine

Nov2025FebMayAugNov2026FebMayAug

38 announcements · 5 substantial · 7 months with nothing

Recent Transmissions

30 entries in codex

Community AnnouncementsOct 1, 2026
Gamepad support and new character

Two more additions are now available in IRONSAND:Added gamepad supportAdded a new character — Hacked DroidTry out the new character and play the way that feels best for you.Thanks for playing and sharing your feedback!

Community AnnouncementsSep 30, 2026
IRONSAND — Bullet Rain Update

A major new update is now live! This update includes:1.A new map with Endless Arena mode2.A new boss for Endless Arena3.New elemental combinations:Shatter — Fire + ColdPlasma — Fire + LightningSpore Detonation — Fire + PoisonSuperconductivi…

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Community AnnouncementsSep 1, 2026
Long-eared Revenge Update

A new update is now live with additional gameplay improvements and new featuresThis update includes:Added the ability to play as Long-eared after knock, until your teammates revive youAdded expanded starting settings, giving you more contro…

Community AnnouncementsAug 31, 2026
Hotfix-8: Minimap and Uzi Rework

Another hotfix is now live with gameplay changes, stability improvements, and new quality-of-life featuresThis update includes:Added a minimapReworked the Uzi to use a heat-based systemAdded stronger camera recoil for high-powered weapons t…

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Community AnnouncementsAug 28, 2026
Hotfix-7: Optimization Update

Today’s update is focused on performance improvements and optimization, along with a couple of achievement fixesThis update includes:Optimized grenade effectsUI performance optimizationOptimized the Lobby and Tutorial scenesFixed the achiev…

Community AnnouncementsAug 27, 2026
Hotfix-6: Completing quests and color scheme

Another hotfix is now live with several new settings, tutorial improvements, and fixes based on your feedback. This update includes:Fixed an issue where a quest could fail to trigger correctly, even though the corresponding Steam achievemen…

Community AnnouncementsAug 26, 2026
Hotfix-5: AMD Radeon Crashes solved

A new hotfix is now live, bringing several graphics, UI, and quality-of-life improvementsThis update includes:Added a DirectX 11 / DirectX 12 selection when launching the game, if you use AMD graphic cards - please select DX11When using DX1…

Community AnnouncementsAug 25, 2026
Hotfix-4: single-player save system

A new hotfix is now live!This update introduces a new save system designed to make crashes and disconnects less painfulYour progress can now be saved in single-player game:Automatically in case of a crashAt the end of each missionThis shoul…

Community AnnouncementsAug 24, 2026
Hotfix-3: AMD Radeon FSR fix + Australia region

Another hotfix is ready, featuring new settings and improvements based on your feedback. The update includes:Fixed FSR 2 support for AMD graphics cards (AMD’s alternative to DLSS)Added region selection to the game search screenAdded the Aus…

Community AnnouncementsAug 22, 2026
Hotfix-2

We're continuing to fix the game's most common issues. Today's fix includes:Fixed issues with re-entering the lobbyOptimized destructible objectsFixed other minor bugs and lag issuesPlease report any bugs or issues you find to us! We'll wor…

Community AnnouncementsAug 21, 2026
Our first hotfix is now live!

The biggest change in this update is a major rework of shader compilation. We’ve seen a lot of feedback about stutters, freezes, and poor performance related to shaders, so this was one of our highest priorities after launchThis hotfix incl…

Community AnnouncementsAug 20, 2026
Performance Update Incoming

Hey everyone! We’ve seen your reports about freezes, stuttering, and FPS drops, and we want you to know that we’re already working on it. The team is currently focused on fixing the most common performance issues, and we’re preparing an upd…

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Community AnnouncementsAug 20, 2026
IRONSAND IS OUT NOW!

The wait is over — IRONSAND is officially available now on Steam! Grab your weapons, gather your team, and step onto a hostile desert planet filled with machines that would very much like you dead. Build ridiculous loadouts, combine abiliti…

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Community AnnouncementsJul 21, 2026
Price reveal

Hey folks! As we get closer to the release date, our team continues to work tirelessly on the game. We're polishing the visuals, squashing bugs, balancing weapons, and doing everything we can to make every run as action-packed and unforgett…

Community AnnouncementsJul 16, 2026
Release Date

We are thrilled to announce that the release date for Ironsand is set for August 20th! Our team is working tirelessly to polish every boss, balance the roguelite progression, and make every run truly unforgettable. Ahead of us lie countless…

Community AnnouncementsJun 4, 2026
Devlog News

Hello everyone following the development of Ironsand! We have important news: work on the third map is now complete. This location will become the darkest and most dangerous challenge in the game You will encounter unique maze-like corridor…

Community AnnouncementsApr 25, 2026
Devlog News

Hello everyone following the dev diaries of Ironsand! Today we want to show you the second location of our game – the Arena This location is drastically different from the first one. Here, instead of simply moving forward, players will need…

Community AnnouncementsApr 10, 2026
Devlog News

Greetings! We keep working on the game and have improved the session progression system. Now you can make exciting builds just like in other roguelike games! There's a screenshot below, showcasing the new types of upgrades added in the late…

Community AnnouncementsMar 19, 2026
Новости разработки

Hello everyone! We're keep polishing and expanding Ironsand. Here's what's new in the latest demo update: All human and insect enemies have been replaced with robots Added new narrative details about the Long-eared and the invasion of their…

Community AnnouncementsMar 5, 2026
Demo Hotfix March 06

Today we updated the demo again. What has changed: Improved shooting sounds Adjusted weapon rate of fire Reduced boss fight duration Improved player hit indication Minor UI tweaks We are continuing to work on robot models and thinking about…

Community AnnouncementsFeb 28, 2026
Demo update

Hey everyone! We've been polishing, tweaking and expanding, so here's what's new: Added new session-progress system based on elemental damage and special passives. Build your own playstyle! Reworked tutorial, smoother onboarding to get you …

Community AnnouncementsFeb 4, 2026
Devlog February 04

We continue to work on the leveling system. We have added three types of elemental damage: 🔥 Flame - Inflicts 1 stack of burning for each adjacent enemy around the target within a 10-meter radius ⚡ Lightning - for every 50 damage dealt, th…

Community AnnouncementsDec 21, 2025
Devlog News

We continue to work on the project. We are currently reworking the leveling system—there will be more interesting effects that can be used to create different builds. We have also decided to remodel all monsters in a cybernetic styleThe nex…

Community AnnouncementsDec 12, 2025
December Update

Hey folks!We’ve just released a new update for the Demo, and it brings a number of important gameplay improvements, new enemies, and visual upgrades. Thank you for all your feedback - this patch is mainly made by your suggestions!ChangelogF…

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Community AnnouncementsDec 8, 2025
Four is a Party

We’re excited to announce that Ironsand will be taking part in the upcoming Four Is a Party festival!

Community AnnouncementsDec 4, 2025
Devlog News

As we get closer to the New Year, we’re preparing a major update for the Demo. This patch focuses on making combat feel more impactful, encounters more dynamic, and the overall experience more atmospheric. Here’s what’s coming:We’ve reworke…

Community AnnouncementsOct 30, 2025
Devlog News

We've done a lot of work in two main areas: improving the impact of shooting and more narrative elementsChangelog:Redesigned enemy shooting - now projectiles are slow and brightRedesigned player shooting - sounds, hit and kill effectsNew sp…

Community AnnouncementsOct 6, 2025
10 000 wishlists. Thank you very much!

10 000 wishlists. This is and important number for our team - thank you so much!Your support means the world to us. Every wishlist, every comment, every bit of excitement fuels our work and drives us to make Ironsand the brutal, atmospheric…

Community AnnouncementsSep 5, 2025
Devlog News

Another busy week in the desert! Here’s what’s new:Modifiers are in! Some will make your run hilarious, others brutally hard—choose wiselyEnemies with shields have entered the battlefield. They won’t go down easyA new location is almost com…

Community AnnouncementsAug 29, 2025
Devlog News

This DEMO VERSION update brings a mix of optimizations, new content, bug fixes, and quality-of-life improvements. Here’s what’s new:Optimization – improved performance across several systems for smoother gameplayNew Miniboss – a challenging…