PARKSIDE: DECAYED SOUL MANIPULATION
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PARKSIDE: DECAYED SOUL MANIPULATION

PARKSIDE is an FPS-Immersive Sim that chronicles the future of biomechanical subterfuge and suffering. Shoot, hack, and either save or sour the future of humanity in the dystopian city of Abbotsford, California in the awful year of 2038. Will you serve the Divine Rod?

DEV: Banana HardsoftPUB: Banana HardsoftAppID 2530250
UPDATE PULSEevery ~5d·last 2d ago·18 recent on record

Is PARKSIDE: DECAYED SOUL MANIPULATION still being updated? — the short answer, with the evidence.

94.8
Excellent

Elixir Rating

88.2% of 187 Steam reviews are positive, which after adjusting for sample size gives a reception score of 82.8. The developers have shipped 4 substantial updates in the past six months, adding 12.0.

reception 82.8·support +12.0·Excellent

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Current price

$13.99

Development

Actively supported

Last heard from developers

yesterday

Usual rhythm

every ~8.5 days

Substantial updates (6 mo)

4

Current silence

within normal range

The developers post roughly every 8.5 days and were last heard yesterday — within their normal range. 4 substantial updates landed in the past six months.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

patchAug 2, 2026

PARKSIDE: Decayed Soul Manipulation Dev Acknowledges Bugs, Promises Patches

One and a half days after launch, the solo developer behind PARKSIDE: Decayed Soul Manipulation has posted a community update addressing early bugs and outlining the pace of ongoing fixes.

The post, written by developer "banana," confirms that bug reports have been collected into a list and that the developer is actively reading and responding to feedback. A "couple of initial patches" are acknowledged as already having shipped, though no specific fixes are detailed in the announcement.

What changed

  • Bug reports have been logged; developer is responding to as many as possible
  • Initial patches have already been pushed since launch
  • Further patches and bugfixes are planned over the coming week, subject to the developer's availability
  • Community discussion is directed toward the Steam discussion board and a Discord server

The developer is candid about bandwidth constraints: alongside development, they work full time and have a child, leaving only limited evening hours for patching on weekdays.

Notably, the developer expresses pride in shipping a "pretty much finished experience" without using Early Access — framing the post-launch fixes as polish rather than a structural catch-up.

For players currently experiencing issues, the honest takeaway is that fixes are coming but will arrive gradually, with weekends likely the most productive windows for meaningful updates.

Two years of development

substantial routine

Oct2025AprJulOct2026AprJul

27 announcements · 6 substantial · 14 months with nothing

Recent Transmissions

30 entries in codex

Community AnnouncementsSep 14, 2026
Hotfix 1.21

Hi everybody, This update is a hotfix to fix some issues that arose from the previous patch. Changelog: - Aim should no longer be "sticky" (and in the case of an issue, it properly resets when the window is unfocused) - Debris piles that ap

Community AnnouncementsSep 9, 2026
PATCH 1.2 - Major Tweaks, QoL, Bugfixes, and more!

Hey everyone! Thanks for being so patient waiting for this patch. There's a lot included, ultimately making the game a lot more stable and enjoyable. Changelog follows - QOL AND FEATURES: -Mouselook should now be smoothed for many players a

Read this patch for

Community AnnouncementsSep 1, 2026
News: Upcoming patch and content

Hey, everyone! It's been a short while since the last patch and news update, I just wanted to put something out to let you all know that things are still happening with Parkside! I've upgraded my PC and have had a couple of issues with the

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Community AnnouncementsAug 13, 2026
Video Ditch Podcast: PARKSIDE

Hey everybody, I recently spoke to the two wonderful boys from the Video Ditch Podcast about the development, reception, and philosophy behind PARKSIDE: DECAYED SOUL MANIPULATION. I spoke with them once before a couple of years ago in the m

Community AnnouncementsAug 11, 2026
Another Mini Patch: FOV Slider

Hello again! The last one for now, another mini patch: an FOV Slider is finally in the main menu and the pause menu, so now you can see as much or as little as you want. Also, a fix for some issues that may arise due to late game cutscenes.

Community AnnouncementsAug 9, 2026
Further mini patch

Hi everyone, Just another further tweak to the latest patch, resolves some further minor issues and a few more enemy ai tweaks. BananaH

Community AnnouncementsAug 8, 2026
Minor follow up patch

Hi everyone, Just a follow up to the previous patch. Rebinds now fully save and persist beyond deaths and level restarts, and there's been a few more enemy AI tweaks and behaviour changes, specifically when it comes to corpse discovery and

Community AnnouncementsAug 8, 2026
MAJOR PATCH 1 - Bugfixes, QOL, AI adjustments and more.

Hi, everyone! Thank you all for your patience waiting for this patch, I hope it will be worth it for many of you who have had issues with the game, performance or mechanics-wise.A lot more minor bugs have been reported on the discussion boa

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Community AnnouncementsAug 2, 2026
Hotfix: Softlocks & Minor Fixes

Hi everyone, Another batch of minor fixes and a patch to address some softlocks. Notes below -Fixed General Conditioning ability not saving -Fixed bug where weapons sometimes remain invisible due to cloak -Fixed occasional softlock with arc

Community AnnouncementsAug 1, 2026
Day 2 Hotfix #2

Hi everyone, Just patched the game, fixed a couple of softlocks (including an ending one, oops), and an attempted fix to some of the mouse issues y'all have been having. Also, you should no longer be able to "unload" your fists, LOL I have

Community AnnouncementsAug 1, 2026
DEV UPDATE: Fixin' bugs, and Heartfelt Thanks

Hi everyone,It's been a wild day and a half since release, first of all I just wanted to say how grateful I am to everyone who's tried the game out so far. Even if you have problems with it, aren't happy, I am still grateful for all of the

Read our dispatch on this

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Community AnnouncementsJul 31, 2026
Day 2 patch

Hi everyone, Just a quick patch to address a couple of issues - a softlock after mission 6 (with Brethren Slave upgrade) and a bug where you'd end up gaining medkits after picking up money (lol) I am going to focus on issues about mouse sen

Community AnnouncementsJul 31, 2026
Bugfix coming: Mission 6 Brethren Slave softlock

Hi all,Just an update to let you know that a patch is coming in 1-2 hours that fixes a dialogue softlock after mission 6 if you have Brethren Slave. The dialogue loops at the moment. Fix soon!-BananaH

Community AnnouncementsJul 31, 2026
Day 1 Hotfix Live

Yo! For those of you who experienced jumping problems, this hotfix should resolve it. Apologies for the inconvenience. More bugfixes to come over the weekend. And thank you all so much for the support and for playing so far, it's actually i

Community AnnouncementsJul 31, 2026
Day 1 Bugfix - Soon!

Hi all,Just an announcement to let you know that unfortunately a few bugs made it in, these will be fixed as soon as possible. Stay tuned!BananaH

Community AnnouncementsJul 23, 2026
Demo update: Bugfixes & More

Hey everybody, Just some brief, kind of lazy patch notes about an update to the demo. With 8 days until the game is out, I'm still fixing minor bugs and issues that come up during testing. 90% of the things I've been fixing apply to the mai

Community AnnouncementsJul 19, 2026
PARKSIDE Release Dates/Times

Hey, everyone!Just a small update to let you all know exactly when the game will be releasing in several timezones:US PACIFIC: 5PM, 30 JulyUS EAST: 8PM, 30 JulyBRITAIN: 1AM, 31 JulyEAST ASIA: 7AM, 31 JulyAUS EAST: 10AM, 31 JulyNZ: 12PM, 31

Community AnnouncementsJul 5, 2026
PARKSIDE WILL RELEASE ON 31 JULY 2026

You heard right, PARKSIDE: DECAYED SOUL MANIPULATION will drop on the 31st of July. Watch the announcement trailer below.The demo has also been updated, fixing a lot of bugs and adding new content, and a layer of polishing.Please wishlist i

Community AnnouncementsJun 26, 2026
THE FINAL PUSH: Getting ready to release PARKSIDE

The time draws near....TL;DR: Expect a release announcement by the end of July - early August...Well, this is a really exciting post for me to make! After nearly 4 years of working on PARKSIDE, getting the game through various stages of dev

Community AnnouncementsMar 7, 2026
PARKSIDE DEV BLOG: FINAL STRETCH AND Q&A

Howdy,Things have been pretty busy in my world, I've been juggling parenthood, work, and making steady progress on PARKSIDE. There's a new blog post on the Parkside site that goes over the last 8 months or so of progress since the last blog

Community AnnouncementsNov 21, 2025
DADSIDE: Delayed Game Manifestation

Hey PARKSIDE fans (and haters) I'm just posting this update to let you know how things are going with PARKSIDE's development, and when you can expect to be able to play it! I recently became a father, so naturally my free time is very short

Community AnnouncementsJul 15, 2025
PARKSIDE DEVBLOG: ROAD TO BETA

PARKSIDE DEVBLOG: ROAD TO BETA How's the development of PARKSIDE: DECAYED SOUL MANIPULATION going behind the scenes? Well, read this new devblog to find out just how close things are to "BETA"...CLICK HERE TO READ THE DEVBLOG

Community AnnouncementsJun 17, 2025
PARKSIDE Demo patch 1.41

Hi all, this is just a very minor tweak to hopefully fix the bug people have been having where input stops working, and also I've changed 'leaning' to toggle rather than press-and-hold. That's about it for this update.-BananaH

Community AnnouncementsJun 14, 2025
PARKSIDE DEMO PATCH 1.4

Hey folks. This patch is a bit more delayed than I wanted due to some computer issues but thankfully I'm back up and running again.This patch addresses a number of small bugs and also attempts to fix the bug where the player suddenly can't

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Community AnnouncementsJun 9, 2025
NEW PARKSIDE DEMO OUT NOW!

IT'S TIME!Finally, I'm really excited to announce that the new PARKSIDE: DECAYED SOUL MANIPULATION demo is live! Among many other things, it features:-New weapons to find and use-A totally new inventory system, grid with drag-and-drop-Chara

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Community AnnouncementsMar 9, 2025
PARKSIDE DEV UPDATE - WEAPONS ARSENAL

Hey everyone, Development of PARKSIDE has been progressing fast, and about a month ago I finished working on all of the main weapons in the game. So I thought I'd make a quick video showcasing them all! (Not including throwables like grenad

Community AnnouncementsJan 1, 2025
2024 DEV MONTAGE VIDEO

Happy New Year everybody! I am still hard at work developing PARKSIDE, and have had time to look back on how much I've done in 2024 and thought I'd make a video sharing everything that's been added to the game in the last 12 months... Enjoy

Community AnnouncementsSep 18, 2024
DEVELOPMENT ROUNDUP VIDEO: MAY - SEPTEMBER 2024

Hi everyone, this is a brief post to let you all know about the latest development roundup video for PARKSIDE! The video is a compilation of clips posted to X/Twitter from May to September this year, showing off what I've been working on in

Community AnnouncementsMar 21, 2024
DEMO PATCH 1.2

Hi guys, this patch contains one or two essential changes and some more small bugfixes. It's intended to be the "final" version of the demo for a while. There are still imperfections but here is the list of changes: -Added rebindable contro

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Community AnnouncementsMar 11, 2024
DEMO PATCH 1.1

Thanks to everyone who's played the demo so far. This patch includes a short, yet important list of improvements: -Fixed an infinite XP glitch in the first mission. -Added separate "Invert Mouse X" and "Invert Mouse Y" options. -Added an op