DISTILLING…
DISTILLING…
15 entries in codex
1.0.0.1 change log - Created a HUD prompt to more clearly explain that destroyed equipment (supply crate/turret) will be regained when reaching the bomb site - Darkened the lighting of dawn/daytime for various maps to make them less bright/…
- Romanian translation added! (courtesy of: Ștern Marius Herșcu) - minor tweaks to some existing translations
Hello Operators! Thank you all for the explosive release! The reception has been wonderful, and we're so happy to see how many of you are playing and out there curing those zombies! We have been amazed by the amount of you enjoying the game…
- Italian translation added! (courtesy of: Lucinda250) - minor tweaks to some existing translations
The day has come! After lots of hard work and communication with you, our community, the game has launched, and is available for all of you to play! It's been a wonderful experience working together with all of you to shape up release to be…
https://www.youtube.com/watch?v=PY_9yZOD9kc After years of hard work and testing with our wonderful community, Launch Day is here; Codename CURE II will be launching July 24th! If you haven't already, make sure to Wishlist the game on Steam…
The Steam Summer Sale is on now, running June 25 to July 9! Don't forget to wishlist Codename CURE II now. While you wait, check out great deals on other indie.io titles during the Summer Sale to add to your collection. https://store.steamp…
Check out our third Sneak Peek video for CURE II, showcasing a completely new enemy in the Codename CURE roster; the powerful Disciple! A strong boss-type enemy, you definitely need to be careful around him, as setting him off can lead to a…
Welcome back, Operators! Things have been quiet for the past few months. But we can assure you, it's been for a very, very good reason. Multiple very good reasons, actually. There's a lot to cover, here, but, first thing's first: WE HAVE A …
Greetings, Operatives! We've been hard at work these past couple of months, and we cooked something up for you! We've developed a new Gameplay Trailer featuring some exciting upcoming features that will be there on initial release, showcasi…
Check out our second Sneak Peek video for CURE II, showcasing the Procedural Generation system that exists in CURE II in regards to how it's maps are created. This system was already in use during the Nextfest Demo, but we're going to show …
Check out our first Sneak Peek video for CURE II, showcasing the upcoming Gore system for the game. "Sneak Peek" will be a series of videos we release periodically, up to the initial release of the game, showcasing various features and mech…
- speedup weapon holsters so switching weapons is now quicker- client reload animation workaround when reloading at higher pings- shorter bomb plant teleport range- performance adjustments to meat materials
Watch the developers play in a live stream of the Codename CURE II demo!
- fix for infinite auto shotgun reload conflict when clip is 0 and autoreload is on- added procedural level seed info to mission loading screen- added indicators to HQ class change lockers- added a slight delay to control bot prompt
Two years of development
■ substantial ■ routine
15 announcements · 0 substantial · 16 months with nothing