Codename CURE II
In the codexActionIndieFree To Play

Codename CURE II

Codename CURE II is a co-operative first person shooter set in the aftermath of a zombie apocalypse. Create an elite military squad with up to five players and fight your way through hordes of zombies in a variety of dynamic objective missions.

DEV: Raptor BytePUB: indie.ioAppID 2810210
UPDATE PULSEevery ~16d·last 29d ago·5 recent on record

Is Codename CURE II still being updated? — the short answer, with the evidence.

88.3
Strong

Elixir Rating

77.6% of 1,333 Steam reviews are positive, which after adjusting for sample size gives a reception score of 75.3. The developers have shipped 2 substantial updates in the past six months, adding 13.0.

reception 75.3·support +13.0·Strong

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Development

Actively supported

Last heard from developers

20 days ago

Usual rhythm

every ~2 days

Substantial updates (6 mo)

2

Current silence

10× normal

The developers post roughly every 2 days and were last heard 20 days ago — within their normal range. 2 substantial updates landed in the past six months, 2 of them major.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

patchAug 28, 2026

Codename CURE II Adds 6 Free Weapons and a New Weapon Stat Display

Codename CURE II's latest content update arrives with six new weapons, all free for every player, bringing the game's total weapon roster to 24.

What changed

  • SKA-12 (Pointman) — An automatic shotgun of South Korean origin, described in-lore as legally classified as a "Weapon of Destruction."
  • SUZI (Support) — A submachine gun with a design dating to the 1950s, framed as one of the most widely used SMGs in the world.
  • AR4 Carbine (Assault) — A standard-issue US Army rifle built around reliability and ease of use.
  • Double Barrel Shotgun (Technician) — A classic two-shot weapon that can be converted to a sawn-off configuration via the game's weapon modification system.
  • Tar-17 (Sniper) — A modern designated marksman rifle intended for military use, noted for its modularity.
  • Titan Revolver (All Classes) — A heavy .357 sidearm available to every class, rounding out the new additions.

Beyond the guns, the update introduces a Weapon Stat display on the weapon selection screen — a feature the developers describe as highly requested — giving players visible, comparable data on each weapon's attributes. The source text notes the stats will update dynamically, though the full sentence was cut off.

The developers also mention a new game mode is in development, with a note that survival-oriented players will be pleased, though no further details are provided in this update.

For players who found the weapon roster opaque, the stat display alone may change how they approach loadout decisions.

Two years of development

■ substantial ■ routine

Nov2025FebMayAugNov2026FebMayAug

53 announcements · 3 substantial · 13 months with nothing

Recent Transmissions

30 entries in codex

Community AnnouncementsSep 13, 2026
1.1.1.3

- attempted to fix a late join issue where the generals dialogue UI would fail to show - addressed an oversight in previous safe spot fix

Community AnnouncementsSep 13, 2026
1.1.1.2

- addressed an enemy nav tracking issue whereby if players were underneath a walkable area in a tight spot, enemies wouldn't always navigate to them properly - fixed some safe spots on Industrial Center - added an extra zone to forest campg…

Community AnnouncementsSep 12, 2026
1.1.1.1

- addressed some nav/spawn issues in various survival map spots (which occasionally allowed some enemies to spawn in inaccessible areas) - fixed some potential god spots in Industrial Center - translation updates

Community AnnouncementsSep 9, 2026
1.1.1.0

- Survival defence zone objective system! On regular survival waves General Johnson will now identify an optional defence zone for players to capture / hold out in. The zone provides a horde reduction for each player starting the wave there…

Community AnnouncementsSep 6, 2026
1.1.0.2

- Fixed a host CPU hitching issue related to the enemy spawn system - Survival difficulty improvements (particularly for skilled/insane) - fixed seed info hud element not showing for survival - minor survival map adjustments

Community AnnouncementsSep 5, 2026
1.1.0.1

- Reworked Forest campground house loft area so its a more via spot to hold out in - Survival difficulty balance adjustments (buffed spawn rates / slightly nerfed bot accuracy at range) - Significant foliage + texture + lighting optimisatio…

Community AnnouncementsSep 4, 2026
MAJOR UPDATE: Survival Gamemode out NOW! + Many other improvements

Hello, Operators! We've been hard at work developing content for this update, and we're finally ready to get it into everyone's hands! Not only does this update come with a new Gamemode, but it also comes with a whole suite of improvements …

Read this patch for

Community AnnouncementsSep 4, 2026
1.1.0.0

- New gamemode 'Survival'! featuring wave based combat of increasing difficulty, including boss and special 'rush' hordes - 2 new regions/maps for the new mode "Industrial Center" and "Forest Campground", both featuring procedural elements …

Community AnnouncementsAug 21, 2026
1.0.1.5

- fixed an oversight which meant levels generated small cap 'areas' more often than they should have (this should help improve play area size + variety) - some material adjustments including a performance improvement to zombie textures - fi…

Community AnnouncementsAug 18, 2026
1.0.1.4

- re-worked APC to be less network dependant for movement, which should reduce de-sync issues (occasionally resulting in it crashing into obstacles) - slightly adjusted APC escape paths on rust belt industrial - added a 'Borderless' (aka "W…

Community AnnouncementsAug 16, 2026
1.0.1.3

- Fixed various potential out of bounds / soft lock areas - improved file integrity versioning system, particularly for detecting modded content, allowing discovery / network connections between clients and hosts only with matching content …

Community AnnouncementsAug 14, 2026
Translation updates

- Polish Translation added! courtesy of: Hubert Kaczor / Okkg - Korean Translation added! courtesy of: indie.io - updates to some existing translations

Community AnnouncementsAug 14, 2026
1.0.1.2

- added 50 reserve ammo to the MG249 (to help viability if support isn't being attentive) - overhauled flashlight lighting to improve brightness / visibility - adjusted most light sources to improve shadow performance - fixed an out of boun…

Community AnnouncementsAug 12, 2026
1.0.1.1

- enhancements to player and zombie textures to improve both visuals and performance - downed notification now removes itself from chat after 20secs (so they don't stack confusingly for later downed events) - fixed a rare crash related to l…

Community AnnouncementsAug 11, 2026
CONTENT UPDATE - 6 Guns, Weapon Stats, lighting updates, and more!

We've been hard at work developing all sorts of content for all of you - A new gamemode is currently in development (Survival fans will be very happy), but we didn't want to leave you all empty handed for too long, so here's a bunch of good…

Read our dispatch on this

Read this patch for

Community AnnouncementsAug 11, 2026
1.0.1.0

- Six new base-game weapons! including a new primary for every class plus new revolver heavy pistol sidearm - Weapon skin system, allowing players to customise the finish of their guns - Weapon stats system, showing the stats of each weapon…

Community AnnouncementsAug 2, 2026
1.0.0.4

1.0.0.4 changelog - Added a Quick chat wheel system (default bind hold C / dpad right), which allows players to quickly say common useful lines in the heat of a wave ("Hold up", "Supplies", "Go", "Help!", "Watch out" etc..) via hold/release…

Community AnnouncementsJul 31, 2026
1.0.0.3

1.0.0.3 changelog - Escape section 'bombard' (endless wave) adjustments, primarily instead of starting at a set time in the countdown it's now based on how far players have progressed towards the escape. This should help make it feel overal…

Community AnnouncementsJul 28, 2026
Server Browser adjustment

- Minor server browser adjustment, which now has the option to show full servers, especially useful for anyone hosting their own dedicated servers

Community AnnouncementsJul 27, 2026
1.0.0.2

1.0.0.2 changelog - Addressed an issue with zombies pathing logic when on fire - Buffed afterburn damage to zombies + disciple boss - Added a 'Mouse Smooth' toggle to the controls menu - Increased volume of all gun foley / reload sounds - A…

Community AnnouncementsJul 27, 2026
1.0.0.1

1.0.0.1 change log - Created a HUD prompt to more clearly explain that destroyed equipment (supply crate/turret) will be regained when reaching the bomb site - Darkened the lighting of dawn/daytime for various maps to make them less bright/…

Community AnnouncementsJul 26, 2026
Translation updates 2

- Romanian translation added! (courtesy of: Ștern Marius Herșcu) - minor tweaks to some existing translations

Community AnnouncementsJul 26, 2026
Thank you all! + Short Term Roadmap

Hello Operators! Thank you all for the explosive release! The reception has been wonderful, and we're so happy to see how many of you are playing and out there curing those zombies! We have been amazed by the amount of you enjoying the game…

Community AnnouncementsJul 25, 2026
Translation updates

- Italian translation added! (courtesy of: Lucinda250) - minor tweaks to some existing translations

Community AnnouncementsJul 24, 2026
Codename CURE II has launched!

The day has come! After lots of hard work and communication with you, our community, the game has launched, and is available for all of you to play! It's been a wonderful experience working together with all of you to shape up release to be…

Community AnnouncementsJul 7, 2026
Get ready for some action, Operators...

https://www.youtube.com/watch?v=PY_9yZOD9kc After years of hard work and testing with our wonderful community, Launch Day is here; Codename CURE II will be launching July 24th! If you haven't already, make sure to Wishlist the game on Steam…

Community AnnouncementsJun 25, 2026
The Steam Summer Sale Is On Now!

The Steam Summer Sale is on now, running June 25 to July 9! Don't forget to wishlist Codename CURE II now. While you wait, check out great deals on other indie.io titles during the Summer Sale to add to your collection. https://store.steamp…

Community AnnouncementsFeb 24, 2026
Sneak Peak 3 - The Disciple Enemy

Check out our third Sneak Peek video for CURE II, showcasing a completely new enemy in the Codename CURE roster; the powerful Disciple! A strong boss-type enemy, you definitely need to be careful around him, as setting him off can lead to a…

Community AnnouncementsJan 28, 2026
!!ATTENTION OPERATORS!! Huge News!

Welcome back, Operators! Things have been quiet for the past few months. But we can assure you, it's been for a very, very good reason. Multiple very good reasons, actually. There's a lot to cover, here, but, first thing's first: WE HAVE A …

Community AnnouncementsOct 25, 2025
New Gameplay Trailer!

Greetings, Operatives! We've been hard at work these past couple of months, and we cooked something up for you! We've developed a new Gameplay Trailer featuring some exciting upcoming features that will be there on initial release, showcasi…