DISTILLING…
DISTILLING…
8 entries in codex
Week #02 LEADERBOARD RESULTS are in, fastest players this week:
Week #01 LEADERBOARD RESULTS are in, fastest players this week:
Hey everyone! First of all—thank you. Launching Tired this past Friday has been an incredible rush.Watching over 100 new players jump in to experience the game I've been working for the last two years and chase those clean lines has been am…
It's been quite a project to work on for the last couple years, many many hours of playtesting, changing things, trying to make things work, and we are finally here. Tired is coming out on the 10th of July! I am working on the last stretch …
New UI design, brought more of the cyberpunk into the game to sell the world better. New New car customization garage and UI + extra customizationTrack visual upgradesLeaderboard resetCar handling and physics changes - increased precision a…
Just a quick update - the project is still very much alive and moving forward.Here’s what I’ve been working on:(way)MORE tracksLighting and performance improvementsRevamping the physics and overall handlingReworking the UIFixing bugs and im…
Since Tired hit 1000 players I've been focusing hard on optimization. I believe at this stage it should be running smooth(60fps) on Steamdeck and equivalent computers. Thank you for all your support!
We’d like to thank everyone who’s played our demo! To celebrate reaching 1,000 downloads, we’re rolling out an update featuring:Added more vehicle customization with new decalsMedals for each track to show your lap performanceBugs!!! Perfor…
Two years of development
■ substantial ■ routine
5 announcements · 0 substantial · 21 months with nothing