Recent Transmissions
6 entries in codex
BotsAdded bots to matches to improve pacing and let players start playing while waiting for others to join.Bot density can be set from None to Full, controlling how many bots spawn relative to the size of the map. For example, on Research S…
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AdditionsAdded 3D spatial blend to proximity chat, so voices now feel positioned in spaceBalance & GameplayRemoved the score/negative penalty for self-killsVulnerability now ends immediately when a player shoots or starts aimingFixesFixed p…
Host Migration Added host migration — when the host leaves, another player takes over hosting the match.Players are then respawned with the following data re-synced:Player inventoryLeaderboard (kills, deaths, scores)UpgradesFixesFixed ping …
Bug fixesFixed the tutorial texts at the endFixed the timestamp that resync every 5 secondsFixed kill message shown multiple timesFixed rare occurrence of picking up shotgun just for it to disappear from the inventoryFixed sniper aiming as …
Improved player collision detection (fixed phasing through the ground in cube map)Improved hit detection and validation for weaponsImproved netcode robustness for framedrops on host (less rubberbanding for clients)Fixed camera jitter on res…
Fixed game crash with shockwave post-processing shaderFixed keybind for aimingFixed keybind for firingFixed keybind for reloadingFixed upgrade cost text in upgrade wheelFixed enter lobby password placeholder input textAdded Invert X camera …
