Witchfire
In the codexActionEarly Access

Witchfire

Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.

DEV: The AstronautsPUB: The AstronautsAppID 3156770
DEVELOPER POSTSevery ~6d·last 11d ago·16 recorded in 6 months

Is Witchfire still being updated? — the short answer, with the evidence.

Catch up before you play

Developer activity at a glance

Catch up on Witchfire with the developer’s own announcements. Start with the newest recorded post, then explore the details before you return.

Newest identified developer post

The Ruin of Velmorne

· Published by the developer

3recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
  1. Newest in this record ·

    The Ruin of Velmorne

    From the recorded announcement

    Preyers! We’re steaming ahead towards 1.0 and looking forward to talking about all the things coming your way when it lands, but it’s still a bit too soon for that. This, however, does not mean that we cannot celebrate Halloween – an occasion quite close to our hearts, especially since Witchfire is no tale of sunshine…

    Read more of this announcement

    Preyers! We’re steaming ahead towards 1.0 and looking forward to talking about all the things coming your way when it lands, but it’s still a bit too soon for that. This, however, does not mean that we cannot celebrate Halloween – an occasion quite close to our hearts, especially since Witchfire is no tale of sunshine and rainbows, but rather one of horror and the grotesque. In the past, we’ve collaborated with some fine artists to bring you posters. This year, we decided to celebrate in two ways. First of all, our lead writer, Nick Adderley, who you may already know from last year’s The Coven of Abnoba, has penned a new story set in the world of Witchfire, The Ruin of Velmorne. Secondly, we asked the very talented Alicja Użarowska to create some beautiful pieces especially for the occasion, and we couldn’t be happier with the results – her work peppers the story below. Devour the story, feast your eyes on the artwork, and consider it all a little Halloween treat while we continue working towards 1.0. The Ruin of Velmorneby Nick AdderleyYeşnaVelmorne was crushed under the fog, suffocated by it. It pressed on the steep roofs till they groaned, spilled like woodsmoke through open doors and sent winding fingers through the cracks in windows. Mist as heavy as conscience – it boiled out of the sewers in rolling banks that blotted the moon, blotted out every cobble and shingle, every refuse pile in every corner of the city. In Lowtown, a tosher was selling a jar of bull’s urine and cyclamens. His clothes stunk of sewage and his breath stunk of sack, and the pox-stricken mother…

    Read original announcement ↗
  2. Earlier announcement ·

    Final Witchfire Early Access FAQ

    From the recorded announcement

    Preyers, It has been quite a while since we last updated the FAQ and the roadmap, so we’re here to fix that. This post is a one-stop shop, which means some of the answers below may sound familiar if you’ve been following our previous updates. The point is to gather everything in one place, update what needed updating,…

    Read more of this announcement

    Preyers, It has been quite a while since we last updated the FAQ and the roadmap, so we’re here to fix that. This post is a one-stop shop, which means some of the answers below may sound familiar if you’ve been following our previous updates. The point is to gather everything in one place, update what needed updating, expand what needed expanding, and finally let the old FAQ retire instead of continuing to be linked around the web. Before we get down to business, there’s one more thing: is there anything you would like to ask us? We're currently collecting questions for our Q&A - you can submit them here. We do our best to stay in touch with you around the web, but some topics inevitably slip through the cracks, while others simply don’t fit into discussions focused on the game itself. This is your opportunity to ask us (almost) anything. Now, let's move on to the subject(s) at hand. RoadmapAs mentioned above, we’ve also updated the roadmap, but don’t expect anything groundbreaking - it’s merely an update, not a reveal of a completely new plan:Why Early Access? Witchfire is an RPG shooter that uniquely blends soulslike, extraction, and roguelite elements while introducing many original gameplay features. It is the perfect kind of game to develop and balance with community feedback. Approximately how much longer will Witchfire be in Early Access? As of this update (July 2026 - 0.9), we are 85% content complete and have released seven major content updates during the Early Access period, with plans to launch 1.0 in late Q4 2026. The game is not just a product to us - it’s a…

    Read original announcement ↗
  3. Earlier announcement ·

    Witchfire 0.9.6 Hotfix has gone live

    From the recorded announcement

    HOTFIX 0.9.6 (74201)(2026.07.15)Removed an invalid Shadow Cube item that accidentally slipped into the Drowned Captain’s loot pool. Tweaked the requirements for unlocking enemies in the Summoning Circle. Increased the effectiveness of Superior Bulwark Incense by 5%. Improved rendering performance and fixed several…

    Read more of this announcement

    HOTFIX 0.9.6 (74201)(2026.07.15)Removed an invalid Shadow Cube item that accidentally slipped into the Drowned Captain’s loot pool. Tweaked the requirements for unlocking enemies in the Summoning Circle. Increased the effectiveness of Superior Bulwark Incense by 5%. Improved rendering performance and fixed several lighting and shadow issues across multiple locations. We have seen the reports about the graphics settings not being applied correctly after yesterday’s update. Toggling the graphics preset a few times appears to resolve the issue, but we haven’t been able to reproduce it yet - it is, after all, a hotfix.

    Read original announcement ↗
Explore news & source history ↓
97.3
Exceptional

Elixir Rating

91.4% of 18,211 Steam reviews are positive, which after adjusting for sample size gives a reception score of 91. The developers have shipped 4 substantial updates in the past six months, adding 6.3.

reception 91·support +6.3·Exceptional

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Current price

$39.99

Development

Actively supported

Last heard from developers

11 days ago

Historical posting rhythm

every ~6 days

Substantial updates (6 mo)

4

Current silence

within normal range

The developers post roughly every 6 days and were last heard 11 days ago — within their normal range. 4 substantial updates recorded in the past six months, 3 classified as major.

Last successful news check: Nov 8, 2026, 2:02 PM UTC. This is when we checked Steam, separate from when the developer last posted.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

releaseAug 13, 2026

Witchfire FAQ Consolidated as 1.0 Launch Targets Late Q4 2026

The Witchfire team, writing under author Pedro Hectopascal, published what they call a "one-stop shop" FAQ on July 30, 2026 — folding previous documentation into a single post and retiring earlier versions that had continued circulating across the web.

What changed

  • The FAQ and roadmap have both been updated and consolidated into this single post
  • As of the July 2026 update (versioned as 0.9), the game is described as 85% content complete
  • Seven major content updates have been released during the Early Access period
  • A 1.0 launch is planned for late Q4 2026
  • A community Q&A is open, with players invited to submit questions

The developers describe Witchfire as an RPG shooter blending soulslike, extraction, and roguelite elements, and cite community feedback as a core reason for the Early Access model. The post notes the project has been in development for "the better part of a decade" and frames quality as the primary factor governing the timeline.

For players tracking the game's progress, the 85% figure and the Q4 2026 window represent the clearest public targets the team has set to date.

Two years of development

■ substantial ■ routine

Dec2025MarJunSepDec2026MarJunSep

48 announcements · 13 substantial · 9 months with nothing

News & source history

30 recorded posts · includes developer announcements and press coverage

PlayGround.ru - официальная группаNov 2, 2026
Авторы Witchfire решили необычно отметить Хэллоуин мрачным рассказом о проклятом городе Велморн

Разработчики Witchfire подготовили для поклонников игры необычный подарок к Хэллоуину — полноценный рассказ The Ruin of Velmorne, расширяющий вселенную проекта. Над текстом работал ведущий сценарист студии Ник Аддерли, а иллюстрации создала…

Community AnnouncementsOct 31, 2026
The Ruin of Velmorne

Preyers!We’re steaming ahead towards 1.0 and looking forward to talking about all the things coming your way when it lands, but it’s still a bit too soon for that.This, however, does not mean that we cannot celebrate Halloween – an occasion…

PlayGround.ru - официальная группаOct 20, 2026
Студия The Astronauts отвергла все предложения о покупке ради творческой свободы над Witchfire

Глава польской студии The Astronauts Адриан Хмеляж сообщил, что команда отклонила множество предложений о поглощении со стороны крупных компаний. Разработчики сознательно выбрали творческую свободу, хотя это и затянуло производство мрачного…

Community AnnouncementsJul 30, 2026
Final Witchfire Early Access FAQ

Preyers, It has been quite a while since we last updated the FAQ and the roadmap, so we’re here to fix that. This post is a one-stop shop, which means some of the answers below may sound familiar if you’ve been following our previous update…

Read our dispatch on this
Community AnnouncementsJul 15, 2026
Witchfire 0.9.6 Hotfix has gone live

HOTFIX 0.9.6 (74201)(2026.07.15)Removed an invalid Shadow Cube item that accidentally slipped into the Drowned Captain’s loot pool.Tweaked the requirements for unlocking enemies in the Summoning Circle.Increased the effectiveness of Superio…

Community AnnouncementsJul 14, 2026
Witchfire 0.9.6 has been deployed

PATCH 0.9.6 (74187)(2026.07.14)We tracked down another performance offender on Marshland and got rid of it to improve the experience. While we were at it, we also made a handful of other tweaks.Performance improvements.Localization fixes.Ma…

Community AnnouncementsJul 8, 2026
Witchfire 0.9.5 has gone live.

PATCH 0.9.5 (74161)(2026.07.08)Improved performance of atmospheric changes when traversing between arenas, spawning enemies, and triggering calamities.Fixed a bug that prevented the Duel event from spawning enemies on Marshland.Duel event e…

Community AnnouncementsJul 7, 2026
Witchfire 0.9.4 is now live.

PATCH 0.9.4 (74146) (2026.07.07) This is - most likely - the final patch for Revelations, and quite an important one, as version 0.9.4 will represent Witchfire until 1.0 lands. (unless a hotfix or a rollback of some features is needed, that…

Community AnnouncementsJul 1, 2026
Post-Revelations - Questions, Answers & The Future

Preyers! It’s been a short while since Revelations was released and the dust is slowly settling, but we’re not quite done yet as there is at least one more patch coming. Before we talk about what the future holds, let’s take a moment to tal…

Community AnnouncementsJun 25, 2026
Witchfire 0.9.3 is now available.

EDIT: HOTFIX 0.9.3 (73812) (2026.06.25) Fixed a critical visual bug on the Marshland. Some of you spotted and reported a visual bug that made the Cathedral in the Marshland look like it had turned into an art installation - or was in the mi…

Read this patch for

Community AnnouncementsJun 20, 2026
Hotfix 0.9.2 has been deployed.

HOTFIX 0.9.2 (73618) 2026.06.20 Fixed an issue with interaction prompts occurring while playing on the controller.

Community AnnouncementsJun 19, 2026
Patch 0.9.1 is out now.

PATCH 0.9.1 (73613) 2026.06.19 The first patch with various fixes and balancing changes for Revelations. Changes to Weapons, Spells and Gear Cricket: Increased magazine size from 20 to 30. Designer notes: while magazine size isn't that impo…

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Community AnnouncementsJun 18, 2026
Witchfire Revelations Update is out!

UPDATE 0.9.0 – The Revelations Update (73567)2026.06.18 We’ve reached the next milestone on our way to 1.0 - Revelations is the last major content update before we focus on the final release, and it’s aptly packed. The key features of the 0…

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Community AnnouncementsJun 17, 2026
Road to Revelations - A Guide to the 0.9 Update

Preyers! The arrival of the Revelations Update is nearly upon us - we’re planning to release it at 6 PM CET on the 18th of June, so if you’re reading this on the day of the blog post publication, it’s tomorrow. The work doesn’t stop until t…

Read this patch for

Community AnnouncementsJun 10, 2026
Road to Revelations - new corners of the Witchfire world

Preyers! Time has come to reveal more about Revelations - this week we're putting Marshland in the limelight and letting you behind the gates of the wetlands you will be traversing while killing monsters and (what remains of) men. Piercing …

Community AnnouncementsJun 3, 2026
Road to Revelations - Conversations, Narratives, Tools

Preyers! We’re back with yet another chapter of revealing what’s coming to Witchfire in Revelations - this week, we’re taking a closer look at the way you will begin interacting with people and creatures in the game, and giving you a quick …

Community AnnouncementsMay 28, 2026
Road to Revelations - Assistants, Plants, Strong Currents

Preyers! Last week we begun the dev diary cycle leading up to the release of the Revelations Update and we’re really excited to see how many of you gave it a read. We also wanted to thank you for all the discussions and reactions to the pos…

Community AnnouncementsMay 21, 2026
Road to Revelations - Challenge, Corruption, Tongues

Preyers! This post marks the beginning of a very exciting and important period. A while ago, while replying in one of the threads, I mentioned that we don’t do shadowdrops and we won’t suddenly release update 0.9 - The Revelations Update - …

Community AnnouncementsMar 18, 2026
The Bog Remains Undisturbed For Now

Preyers! It has been a while - and it’s great to finally type these words again. Before we begin, though, let me manage your expectations: Update 0.9 is very much in development, but we’re not ready to start sharing more details of it just …

Community AnnouncementsJan 20, 2026
Witchfire 0.8.6 has gone live

HOTFIX 0.8.6 (68388)(2026.01.20)A small but meaningful hotfix as a response to the reports.Fixed player falling through the world at various stages of Wailing Tower.Damage taken from reaching max Madness cannot kill the player anymore.Added…

Community AnnouncementsJan 16, 2026
Hotfix 0.8.5 is now live

HOTFIX 0.8.5 (68373)(2026.01.16)Since we’re now shifting our focus to 0.9 and new content, we’re releasing one more patch to make sure the current version is in good shape and as bug-free as possible.Fixed the bug that caused the Irongate C…

Community AnnouncementsJan 14, 2026
World Corruption is dead, long live World Corruption

We thought the first incarnation of World Corruption had one issue. We were wrong. It had two. The first issue: we broke the fundamental rule of Witchfire, which is: play at your own pace. The longer you lingered in a region, the more corru…

Community AnnouncementsJan 14, 2026
Witchfire 0.8.4 patch is now out

PATCH 0.8.4 (68353) (2026.01.14) Upon reading more feedback and having a bit of a rethink, we decided to release one more patch for The Reckoning before we return to work on the new update. Changes to Weapons and Spells Midas Decreased Over…

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Community AnnouncementsDec 19, 2025
Witchfire Patch 0.8.3 has been deployed

PATCH 0.8.3 (68233) (2025.12.19) This is a quick one - it contains a few changes that were required after 0.8.2 was deployed yesterday. Bugfixes and improvements: Fixed Wailing Tower Prophecy prices. Torment effects dealing damage only to d…

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Community AnnouncementsDec 18, 2025
Witchfire Update 0.8.2 is now live!

PATCH 0.8.2 (68206) (2025.12.18) Changes to weapons, spells and gear: Fatum: Increased the cumulative bonus chance to land (3x Element) after each (2x Element) roll. Decreased the chance to trigger elemental status effects on each bullet fr…

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PCGamesNDec 18, 2025
"Triple-A is in crisis" and games "don't have staying power because they're bad," says ex Gears of War director and Painkiller creator

"Triple-A is in crisis," Astronauts and People Can Fly founder Adrian Chmielarz tells me. We're chatting Witchfire, and the gaming industry more generally, and how 2025 feels like the year where indie and double-A games owned the conversati…

Community AnnouncementsDec 15, 2025
Witchfire Patch 0.8.1 has gone live

Preyers, before we get to the actual list of changes, here are some words from Adrian, out Creative Director: We've counted. You wrote one thousand comments about the World Corruption feature in the latest update corrupting your experience.…

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PCGamesNDec 13, 2025
The giant Witchfire Reckoning update adds the melee brutality it's been missing, because its dev wants you to show off

The new Witchfire Reckoning update has just landed, marking the second-to-last milestone on the dark fantasy FPS game's road to 1.0. There's a whole heap of additions to expand the progression and challenge, along with a range of powerful h…

Community AnnouncementsDec 13, 2025
Witchfire Reckoning Update is Out

The Reckoning Update has just landed - it’s yet another, and second-to-last Early-Access milestone on our road to release, and we’re excited to share another major building block of our vision for Witchfire. It’s also a great time to jump i…

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Community AnnouncementsDec 10, 2025
The Reckoning Dev Diary: Release Date, Torments, Surges

My preyers, Adrian here with even more news about the content of our next big update, The Reckoning. Let’s talk about Torments, Surges, a couple of smaller things and a big one: the release date. New Look Let’s start with one of these “smal…