3recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
Newest in this record ·
The Ruin of Velmorne
From the recorded announcement
Preyers! We’re steaming ahead towards 1.0 and looking forward to talking about all the things coming your way when it lands, but it’s still a bit too soon for that. This, however, does not mean that we cannot celebrate Halloween – an occasion quite close to our hearts, especially since Witchfire is no tale of sunshine…
Read more of this announcement
Preyers! We’re steaming ahead towards 1.0 and looking forward to talking about all the things coming your way when it lands, but it’s still a bit too soon for that. This, however, does not mean that we cannot celebrate Halloween – an occasion quite close to our hearts, especially since Witchfire is no tale of sunshine and rainbows, but rather one of horror and the grotesque. In the past, we’ve collaborated with some fine artists to bring you posters. This year, we decided to celebrate in two ways. First of all, our lead writer, Nick Adderley, who you may already know from last year’s The Coven of Abnoba, has penned a new story set in the world of Witchfire, The Ruin of Velmorne. Secondly, we asked the very talented Alicja Użarowska to create some beautiful pieces especially for the occasion, and we couldn’t be happier with the results – her work peppers the story below. Devour the story, feast your eyes on the artwork, and consider it all a little Halloween treat while we continue working towards 1.0. The Ruin of Velmorneby Nick AdderleyYeşnaVelmorne was crushed under the fog, suffocated by it. It pressed on the steep roofs till they groaned, spilled like woodsmoke through open doors and sent winding fingers through the cracks in windows. Mist as heavy as conscience – it boiled out of the sewers in rolling banks that blotted the moon, blotted out every cobble and shingle, every refuse pile in every corner of the city. In Lowtown, a tosher was selling a jar of bull’s urine and cyclamens. His clothes stunk of sewage and his breath stunk of sack, and the pox-stricken mother…
Preyers, It has been quite a while since we last updated the FAQ and the roadmap, so we’re here to fix that. This post is a one-stop shop, which means some of the answers below may sound familiar if you’ve been following our previous updates. The point is to gather everything in one place, update what needed updating,…
Read more of this announcement
Preyers, It has been quite a while since we last updated the FAQ and the roadmap, so we’re here to fix that. This post is a one-stop shop, which means some of the answers below may sound familiar if you’ve been following our previous updates. The point is to gather everything in one place, update what needed updating, expand what needed expanding, and finally let the old FAQ retire instead of continuing to be linked around the web. Before we get down to business, there’s one more thing: is there anything you would like to ask us? We're currently collecting questions for our Q&A - you can submit them here. We do our best to stay in touch with you around the web, but some topics inevitably slip through the cracks, while others simply don’t fit into discussions focused on the game itself. This is your opportunity to ask us (almost) anything. Now, let's move on to the subject(s) at hand. RoadmapAs mentioned above, we’ve also updated the roadmap, but don’t expect anything groundbreaking - it’s merely an update, not a reveal of a completely new plan:Why Early Access? Witchfire is an RPG shooter that uniquely blends soulslike, extraction, and roguelite elements while introducing many original gameplay features. It is the perfect kind of game to develop and balance with community feedback. Approximately how much longer will Witchfire be in Early Access? As of this update (July 2026 - 0.9), we are 85% content complete and have released seven major content updates during the Early Access period, with plans to launch 1.0 in late Q4 2026. The game is not just a product to us - it’s a…
HOTFIX 0.9.6 (74201)(2026.07.15)Removed an invalid Shadow Cube item that accidentally slipped into the Drowned Captain’s loot pool. Tweaked the requirements for unlocking enemies in the Summoning Circle. Increased the effectiveness of Superior Bulwark Incense by 5%. Improved rendering performance and fixed several…
Read more of this announcement
HOTFIX 0.9.6 (74201)(2026.07.15)Removed an invalid Shadow Cube item that accidentally slipped into the Drowned Captain’s loot pool. Tweaked the requirements for unlocking enemies in the Summoning Circle. Increased the effectiveness of Superior Bulwark Incense by 5%. Improved rendering performance and fixed several lighting and shadow issues across multiple locations. We have seen the reports about the graphics settings not being applied correctly after yesterday’s update. Toggling the graphics preset a few times appears to resolve the issue, but we haven’t been able to reproduce it yet - it is, after all, a hotfix.
91.4% of 18,211 Steam reviews are positive, which after adjusting for sample size gives a reception score of 91. The developers have shipped 4 substantial updates in the past six months, adding 6.3.
reception 91·support +6.3·Exceptional
Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated
Should you look into this?
From Steam's own record
Current price
$39.99
Development
Actively supported
Last heard from developers
11 days ago
Historical posting rhythm
every ~6 days
Substantial updates (6 mo)
4
Current silence
within normal range
The developers post roughly every 6 days and were last heard 11 days ago — within their normal range. 4 substantial updates recorded in the past six months, 3 classified as major.
Last successful news check: Nov 8, 2026, 2:02 PM UTC. This is when we checked Steam, separate from when the developer last posted.
Before buying, confirm the edition, Steam activation and availability in your region. Search results may include DLC or other editions.
Distilled by the oracle
Our coverage
1 dispatch written from this game’s announcements
releaseAug 13, 2026
Witchfire FAQ Consolidated as 1.0 Launch Targets Late Q4 2026
The Witchfire team, writing under author Pedro Hectopascal, published what they call a "one-stop shop" FAQ on July 30, 2026 — folding previous documentation into a single post and retiring earlier versions that had continued circulating across the web.
What changed
The FAQ and roadmap have both been updated and consolidated into this single post
As of the July 2026 update (versioned as 0.9), the game is described as 85% content complete
Seven major content updates have been released during the Early Access period
A 1.0 launch is planned for late Q4 2026
A community Q&A is open, with players invited to submit questions
The developers describe Witchfire as an RPG shooter blending soulslike, extraction, and roguelite elements, and cite community feedback as a core reason for the Early Access model. The post notes the project has been in development for "the better part of a decade" and frames quality as the primary factor governing the timeline.
For players tracking the game's progress, the 85% figure and the Q4 2026 window represent the clearest public targets the team has set to date.
Two years of development
■ substantial ■ routine
48 announcements · 13 substantial · 9 months with nothing
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Разработчики Witchfire подготовили для поклонников игры необычный подарок к Хэллоуину — полноценный рассказ The Ruin of Velmorne, расширяющий вселенную проекта. Над текстом работал ведущий сценарист студии Ник Аддерли, а иллюстрации создала…
Preyers!We’re steaming ahead towards 1.0 and looking forward to talking about all the things coming your way when it lands, but it’s still a bit too soon for that.This, however, does not mean that we cannot celebrate Halloween – an occasion…
Глава польской студии The Astronauts Адриан Хмеляж сообщил, что команда отклонила множество предложений о поглощении со стороны крупных компаний. Разработчики сознательно выбрали творческую свободу, хотя это и затянуло производство мрачного…
Preyers, It has been quite a while since we last updated the FAQ and the roadmap, so we’re here to fix that. This post is a one-stop shop, which means some of the answers below may sound familiar if you’ve been following our previous update…
HOTFIX 0.9.6 (74201)(2026.07.15)Removed an invalid Shadow Cube item that accidentally slipped into the Drowned Captain’s loot pool.Tweaked the requirements for unlocking enemies in the Summoning Circle.Increased the effectiveness of Superio…
PATCH 0.9.6 (74187)(2026.07.14)We tracked down another performance offender on Marshland and got rid of it to improve the experience. While we were at it, we also made a handful of other tweaks.Performance improvements.Localization fixes.Ma…
PATCH 0.9.5 (74161)(2026.07.08)Improved performance of atmospheric changes when traversing between arenas, spawning enemies, and triggering calamities.Fixed a bug that prevented the Duel event from spawning enemies on Marshland.Duel event e…
PATCH 0.9.4 (74146) (2026.07.07) This is - most likely - the final patch for Revelations, and quite an important one, as version 0.9.4 will represent Witchfire until 1.0 lands. (unless a hotfix or a rollback of some features is needed, that…
Preyers! It’s been a short while since Revelations was released and the dust is slowly settling, but we’re not quite done yet as there is at least one more patch coming. Before we talk about what the future holds, let’s take a moment to tal…
EDIT: HOTFIX 0.9.3 (73812) (2026.06.25) Fixed a critical visual bug on the Marshland. Some of you spotted and reported a visual bug that made the Cathedral in the Marshland look like it had turned into an art installation - or was in the mi…
PATCH 0.9.1 (73613) 2026.06.19 The first patch with various fixes and balancing changes for Revelations. Changes to Weapons, Spells and Gear Cricket: Increased magazine size from 20 to 30. Designer notes: while magazine size isn't that impo…
UPDATE 0.9.0 – The Revelations Update (73567)2026.06.18 We’ve reached the next milestone on our way to 1.0 - Revelations is the last major content update before we focus on the final release, and it’s aptly packed. The key features of the 0…
Preyers! The arrival of the Revelations Update is nearly upon us - we’re planning to release it at 6 PM CET on the 18th of June, so if you’re reading this on the day of the blog post publication, it’s tomorrow. The work doesn’t stop until t…
Preyers! Time has come to reveal more about Revelations - this week we're putting Marshland in the limelight and letting you behind the gates of the wetlands you will be traversing while killing monsters and (what remains of) men. Piercing …
Preyers! We’re back with yet another chapter of revealing what’s coming to Witchfire in Revelations - this week, we’re taking a closer look at the way you will begin interacting with people and creatures in the game, and giving you a quick …
Preyers! Last week we begun the dev diary cycle leading up to the release of the Revelations Update and we’re really excited to see how many of you gave it a read. We also wanted to thank you for all the discussions and reactions to the pos…
Preyers! This post marks the beginning of a very exciting and important period. A while ago, while replying in one of the threads, I mentioned that we don’t do shadowdrops and we won’t suddenly release update 0.9 - The Revelations Update - …
Preyers! It has been a while - and it’s great to finally type these words again. Before we begin, though, let me manage your expectations: Update 0.9 is very much in development, but we’re not ready to start sharing more details of it just …
HOTFIX 0.8.6 (68388)(2026.01.20)A small but meaningful hotfix as a response to the reports.Fixed player falling through the world at various stages of Wailing Tower.Damage taken from reaching max Madness cannot kill the player anymore.Added…
HOTFIX 0.8.5 (68373)(2026.01.16)Since we’re now shifting our focus to 0.9 and new content, we’re releasing one more patch to make sure the current version is in good shape and as bug-free as possible.Fixed the bug that caused the Irongate C…
We thought the first incarnation of World Corruption had one issue. We were wrong. It had two. The first issue: we broke the fundamental rule of Witchfire, which is: play at your own pace. The longer you lingered in a region, the more corru…
PATCH 0.8.4 (68353) (2026.01.14) Upon reading more feedback and having a bit of a rethink, we decided to release one more patch for The Reckoning before we return to work on the new update. Changes to Weapons and Spells Midas Decreased Over…
PATCH 0.8.3 (68233) (2025.12.19) This is a quick one - it contains a few changes that were required after 0.8.2 was deployed yesterday. Bugfixes and improvements: Fixed Wailing Tower Prophecy prices. Torment effects dealing damage only to d…
PATCH 0.8.2 (68206) (2025.12.18) Changes to weapons, spells and gear: Fatum: Increased the cumulative bonus chance to land (3x Element) after each (2x Element) roll. Decreased the chance to trigger elemental status effects on each bullet fr…
"Triple-A is in crisis," Astronauts and People Can Fly founder Adrian Chmielarz tells me. We're chatting Witchfire, and the gaming industry more generally, and how 2025 feels like the year where indie and double-A games owned the conversati…
Preyers, before we get to the actual list of changes, here are some words from Adrian, out Creative Director: We've counted. You wrote one thousand comments about the World Corruption feature in the latest update corrupting your experience.…
The new Witchfire Reckoning update has just landed, marking the second-to-last milestone on the dark fantasy FPS game's road to 1.0. There's a whole heap of additions to expand the progression and challenge, along with a range of powerful h…
The Reckoning Update has just landed - it’s yet another, and second-to-last Early-Access milestone on our road to release, and we’re excited to share another major building block of our vision for Witchfire. It’s also a great time to jump i…
My preyers, Adrian here with even more news about the content of our next big update, The Reckoning. Let’s talk about Torments, Surges, a couple of smaller things and a big one: the release date. New Look Let’s start with one of these “smal…