DISTILLING…
DISTILLING…
23 entries in codex
I'm working on a slightly larger patch, which is going to take a little longer than the last few. My main goal is to spread out where mission types become more difficult across more ranks, so I'm adding ~2 new ranks. I would like the final …
The main focus of this patch was higher Rank balance, but there are two new Tech options and some new quality of life features for everyone! See https://www.flaregatenetwork.com/patch-notes/august-7-2026 for the full patch notes. If you've …
The primary focus of this patch is player control in the roguelike. In particular, the subjective feeling that you have enough control to steer your build into something fun and powerful from run to run. The main update for that is a new sy…
I am moving towards patching every Friday for a while. Highlights for this patch: 2 new Tech options: Lightweight Materials and Rapid Turret Deployment An extensive balance pass, focused on missions, Tech, and Traits. It's a pretty big one,…
Is Tax the Colonies indeed OP? Read on: https://www.flaregatenetwork.com/blog/taxes-op
New Traits! Balance tweaks! Full notes here: https://www.flaregatenetwork.com/patch-notes/july-14-2026
I’ve been reading all of the reviews, discussion threads, and Discord chatter, and I’ve been grateful for all of the kind words and excitement. There has been a fair share of criticism too, majority of which has been well thought out and co…
The mission nerfs will continue until win rates improve. Full patch notes: https://www.flaregatenetwork.com/patch-notes/july-10-2026
Full patch notes: https://www.flaregatenetwork.com/patch-notes/july-8-2026
Full patch notes here: https://www.flaregatenetwork.com/patch-notes/july-6-2026
Traits are now offered at the start of ALL roguelike runs, not just when you beat the first mini-boss in the previous run. Full patch notes here: https://www.flaregatenetwork.com/patch-notes/july-4-2026
The roguelike has a new Trait system, granting you a choice between various boosts (economic or military) to your starting setup. Check the patch notes for full details: https://www.flaregatenetwork.com/patch-notes/june-25-2026
This patch introduces some settings so players who want more of a "slinging a bunch of cards" experience can get it one. Limited to story mode only. Different changes are still in progress for making the roguelike a bit less resource-constr…
Some balance and QoL improvements: https://www.flaregatenetwork.com/patch-notes/june-20-2026
Tiny patch, mostly to fix a bug preventing folks with very old save files from abandoning them in favor of starting a new run: www.flaregatenetwork.com/patch-notes/june-19-2026-patch
I'll be livestreaming a build of the full game's roguelike mode, Friday, June 19th. The rough plan is: 1-2 runs in the morning, starting around 9 AM EST 1-2 more runs in the evening, starting around 8 PM EST This means all the cards, missio…
Added 4 new options to the demo tech pool, and reworked the rewards so you can afford to research way more tech options per run. See www.flaregatenetwork.com/patch-notes/june-16-2026 for full details.
For the duration of the festival, the free demo will have extra roguelike missions and ranks available! I will also occasionally be livestreaming the game (visible on the main store page, or here). Stop on by to chat about the game!
In preparation for Steam Next Fest, 2 cards and 1 tech option were added to the demo, and a few missions were rebalanced! See https://www.flaregatenetwork.com/patch-notes/june-11-2026 for full details.
Tiny patch: https://www.flaregatenetwork.com/patch-notes/may-28-2026
See https://www.flaregatenetwork.com/patch-notes/may-19-2026 for full patch notes.
I added a Tech reroll button to the roguelike mode! See www.flaregatenetwork.com/patch-notes/may-7-2026 for full details.
Minor fixes. See www.flaregatenetwork.com/patch-notes/may-6-2026 for full patch notes.
Two years of development
■ substantial ■ routine
15 announcements · 0 substantial · 21 months with nothing