Embark on a covert mission to the dinosaur theme park Prehistoria, where you must explore the park's grounds to scavenge resources, solve puzzles, and fight your way through diverse biomes, underground tunnels and deadly enclosures. But beware, you are not the apex predator here.
3recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
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Clawed — Community Update: Post-Launch Discussion and What is Next...
From the recorded announcement
Clawed — Community Update: Post-Launch Discussion, Co-op Issues, and What Comes NextHello, Prehistorians! First, we want to take a moment to thank everyone who showed up for Clawed's launch. We know it has been a bit rough on the co-op end, and we appreciate all the feedback, kind words, fair criticism, and support.…
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Clawed — Community Update: Post-Launch Discussion, Co-op Issues, and What Comes NextHello, Prehistorians! First, we want to take a moment to thank everyone who showed up for Clawed's launch. We know it has been a bit rough on the co-op end, and we appreciate all the feedback, kind words, fair criticism, and support. Today, we want to address the launch, what we've learned, what we've been up to, and what we're doing now. First, the most important part: Clawed has not been abandoned, nor will it be. We are aware that our next game, Dragonfall, had been announced previously, and we've seen rumours that we've shifted our focus to it. Right now, 100% of our focus is on Clawed—fixing the game's issues and delivering new content. Dragonfall will go back into development next year once we've corrected our mistakes with Clawed and rebuilt some trust within the community. So, let's talk co-op. To say even we were caught off guard by some of the co-op issues would be an understatement. We've learned a lot from this experience, and it has made us completely rework and rethink our testing process. There is no good excuse. This game was a challenge to make, particularly because of the co-op development process, and some of our inexperience tripped us up. As many of you saw, we had to roll back several updates after releasing them. Some patches were breaking the game in new ways, and we were left trying to work out why. After a lengthy deep dive, we discovered three deeply rooted problems:The co-op hosting foundation we're using is fragile and not robust enough when it comes to joining…
*Fixed Gpu Driver crash caused by Toy puzzle *Fixed Sunken Forest Power Box not loading correctly after Save *Fixed bug at the R4 Station located at Spino Sanctuary where it would mistakenly detect a player on the track. Hi, all this a smaller one but hopefully solves some of the pressing issues. Thank you for all the…
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*Fixed Gpu Driver crash caused by Toy puzzle *Fixed Sunken Forest Power Box not loading correctly after Save *Fixed bug at the R4 Station located at Spino Sanctuary where it would mistakenly detect a player on the track. Hi, all this a smaller one but hopefully solves some of the pressing issues. Thank you for all the feedback! Very appreciated Flatrock
Clawed 1.04 Patch *Fixed bug where players would respawn at pier instead of last checkpoint in co-op *Fixed bug where joining player spawn at pier and not at Host's last checkpoint *Fixed bug where players could spawn in ground/or underground after loading a save game *Fixed bug where Tram to Pier could not be called…
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Clawed 1.04 Patch *Fixed bug where players would respawn at pier instead of last checkpoint in co-op *Fixed bug where joining player spawn at pier and not at Host's last checkpoint *Fixed bug where players could spawn in ground/or underground after loading a save game *Fixed bug where Tram to Pier could not be called *Fixed Bug where players cannot pick up items in co-op *Fixed bug where player Host loading a game with Co-op enables would cause them to spawn at pier *Increased Tranq weapon effectiveness following feedback *Increased R4 movement speed based on feedback Sorry this one took us a little while! Thank you for all the feedback and support! We have more fixes on the way and are making improvements based on your feedback
51.7% of 874 Steam reviews are positive, which after adjusting for sample size gives a reception score of 48.4. Recent developer activity did not move the score in either direction.
reception 48.4·support +0.0·Weak
Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated
Should you look into this?
From Steam's own record
Current price
$19.99
Development
Unusually quiet
Last heard from developers
41 days ago
Historical posting rhythm
every ~4 days
Substantial updates (6 mo)
2
Current silence
11× normal
The developers have been silent for 41 days against a normal rhythm of about 4 — roughly 11 times longer than usual. 2 substantial updates recorded in the past six months.
Last successful news check: Nov 10, 2026, 2:02 PM UTC. This is when we checked Steam, separate from when the developer last posted.
Before buying, confirm the edition, Steam activation and availability in your region. Search results may include DLC or other editions.
Distilled by the oracle
Our coverage
2 dispatches written from this game’s announcements
releaseOct 17, 2026
Clawed Developer Admits Deep Co-op Faults, Halts Dragonfall to Fix Them
What happened
Clawed launched to a rough reception on the co-op side. Developer Flatrock Games Studio has now published a candid post-mortem acknowledging that even the studio was caught off guard by the severity of the problems — problems serious enough to force multiple patch rollbacks when updates broke the game in new ways.
After a prolonged internal investigation, the team identified three root causes:
The co-op hosting foundation was too fragile to handle joining and hosting sessions reliably.
The save system was not functioning correctly in co-op and required a full redesign.
The quest system was a modified port of the studio's next game Dragonfall — originally built for single-player — and was incompatible with Clawed's co-op environment, also requiring a redesign.
The studio did not soften the admission: all three issues should have been caught before launch.
What comes next
Flatrock has stated that 100% of current development focus is on Clawed — fixing existing problems and delivering new content. Work on Dragonfall, which had previously been announced, is being deferred to next year. The studio attributed some of the co-op failures to inexperience with co-op development processes and says the experience has prompted a complete rethink of its internal testing approach.
For players who had written the game off, the commitment is clear: Clawed has not been abandoned. Whether the foundational repairs prove sufficient will determine whether that trust is rebuilt.
Flatrock Games released Clawed on August 14, 2026, and by the end of launch day the studio was already in damage-control mode — acknowledging in a community post that too many players had not received the experience the team intended to deliver.
The studio was candid about the disconnect: co-op systems that felt stable during internal testing fell apart under real-world conditions. "We were clearly wrong," the post reads.
What changes first
Flatrock has identified three immediate priorities drawn directly from player reviews and feedback:
Co-op joining issues
Checkpoint respawn issues
Collision problems and areas where players can become stuck around the island
Once those are addressed, the studio says it will move on to broader systemic work, including improved interactions, a redesigned save system with an auto-save feature, and better navigation and direction through areas of the park.
The studio also noted that previously announced content updates remain on the roadmap, but correcting the existing experience takes precedence for now. No timelines were given for any of these fixes beyond an acknowledgment that some changes "will take a little longer."
For players who stayed through a difficult launch day, the patch roadmap at least signals that the studio is reading reviews and treating them as a working document rather than background noise.
Two years of development
■ substantial ■ routine
42 announcements · 13 substantial · 11 months with nothing
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Clawed — Community Update: Post-Launch Discussion, Co-op Issues, and What Comes NextHello, Prehistorians!First, we want to take a moment to thank everyone who showed up for Clawed's launch. We know it has been a bit rough on the co-op end, …
*Fixed Gpu Driver crash caused by Toy puzzle *Fixed Sunken Forest Power Box not loading correctly after Save *Fixed bug at the R4 Station located at Spino Sanctuary where it would mistakenly detect a player on the track. Hi, all this a smal…
Clawed 1.04 Patch *Fixed bug where players would respawn at pier instead of last checkpoint in co-op *Fixed bug where joining player spawn at pier and not at Host's last checkpoint *Fixed bug where players could spawn in ground/or undergrou…
Clawed Patch 1.03 *Fixed issue where compass would get stuck after respawning *Fixed issue where player would get stuck in the floor upon save load *Fixed duplicate Gongola glitch as the Aviary *Fixed issue where joining co-op players would…
Minor Patch 1.02 *Fixed issue where players could break the Carnivore Kingdom Quest *Fixed issue where meg lagoon water would not render correctly *Fixed Final Quest bug where some player could not enter the CEO office *Fixed Gun Rack hidin…
Fixed issue with Dino spawning in Monster of the Deep Marine Conservation Quest showing blank at Docks has been fixed Megalodon Lagoon Duplicate secure panel has been fixed 9mm ammo pickup has been increased to 12 Rifles and shotgun damage …
Fixed issue with Dino spawning in Monster of the DeepMarine Conservation Quest showing blank at Docks has been fixedMegalodon Lagoon Duplicate secure panel has been fixed9mm ammo pickup has been increased to 12Rifles and shotgun damage have…
Prehistorians,What can we say? It has been an emotional and challenging day for us here.To everyone who showed up and jumped into Clawed for its release — thank you. It really has meant the world to us.To all of the players who did not have…
Prehistorians!The day is almost here!From our small studio in Australia, we want to thank you all for the incredible outpouring of love and support for our little dinosaur project. We're also celebrating a milestone we never imagined we'd r…
Hello Prehistorians. Today we've made the difficult decision to move Clawed's release date from July 23 to August 13.This wasn't a decision we made lightly. Since announcing our release date, July 23 has become an exceptionally crowded laun…
Edit Hello Prehistorians! Clawed will release on August 13th. Thank you to our incredible community for all the feedback, constructive criticism, positivity and support. As a small Indie studio, it really does make the biggest difference. W…
Small PatchFIXES:*Fixed bug preventing certain notes from being read*Fixed bug where two storage boxes appeared in Shelters*Fixed bug where players fall through floor of certain locations when loading save game
Small Patch 0.4.4FIXES:*Fixed Incorrect Pier mentioned in quest log*Fixed multiple visual environment bugs*Fixed soft-lock issue near the Dinobites at Pier A*Fixed bugged animation that could occur when sprinting*Fixed third person pistol e…
As we work towards release, we are updating the demo to gather final feedback and update lingering issues within the demo. As always, all feedback is appreciated :) ROAD TO RELEASE DEMO PATCH 1.Updates:*Third Person Animations have been ove…
Demo Patch 0.4.2*Multiple Lag and Performance Optimizations*Improved First Person Animations*Improved Environmental Details and ambient sound*Dynamic Wind system implemented*Opening Tram sequence overhauled. *Flashlight has been tweaked*Som…
Hi Prehistorians! We know it's been a while, so let's get into it. Moving our release window to Q2. So, first of all, we are very sorry to move the release window back again - we get it. It's frustrating and we completely understand how dis…
Hello Prehistorians! It has been a long minute since our last Community Update, and we have lots to discuss! First and foremost, to all of you that have joined us on this journey this year, thank you! We are a small team and to have such a …
Minor Patch Notes*Fixed Wrench description*Updated Museum and improved Optimization*Updated Ranger Station 1 and improved Optimization*Updated Steg Cafe Dining area
Minor Patch Notes*Fixed loading bug that could spike memory consumption. *Improved Main Street Lighting optimization*Improved Shadow Optimization for dynamic lights
*Improved Shadow Optimization*Reduced texture memory footprint*Improved lighting optimization*Fixed bug that could lock you in the inventory screen if opened while using a workbench*Fixed bug where dinos won't turn to attack correctly
Patch Notes V0.03.5*Improved Memory footprint to help prevent lag bug in Main Street*Fixed Spino Statue Collision*Fixed T-rex Statue Collision*Improved Ranger Station Model*Reworked Opening Cutscene trigger to improve loading on lower end h…
Hi Prehistorians! We rolled out two patches to address a bunch of issues have plagued the demo the last couple of days. The save game/puzzles resetting bug has been resolved. However, you will need to start a new save game for the patch to …
Hi Prehistorians! NEXT FEST IS HERE! It has been an exciting time for us here at Flatrock Games and we have a lot to share about Clawed throughout October. Now, it has been a minute since our last Community Update, but we will have one comi…
PATCH NOTES*Numerous optimizations have been implemented.*Intro sequence has been added to the demoBUG FIXES*Fixed Save Game not saving/loading puzzles correctly
V0.3 - EXTENDED DEMO UPDATE 2 NEW CONTENT HAS BEEN ADDED. *New KEY/TOOL system has been implemented. KEYS and TOOLS are no longer inventory items. All players share all KEYS and TOOLS during co-op.*New puzzle type added*New Audio Experience…
Patch Notes V0.26Museum has been overhauled and expanded. New "Night at the Museum" Task has been added.The Dino Rehabilitation area has been Expanded with new areas to exploreAmmo distribution has been rebalancedFirst-Person hand animation…
Hello Prehistorians, we have just rolled out a new update (a little later than we wanted, but it's here now) - The FIRST-PERSON update is now LIVE!As many of you know, this has been one of the most requested features for Clawed. You can now…