DISTILLING…
DISTILLING…
15 entries in codex
Prehistorians,What can we say? It has been an emotional and challenging day for us here.To everyone who showed up and jumped into Clawed for its release — thank you. It really has meant the world to us.To all of the players who did not have…
Prehistorians!The day is almost here!From our small studio in Australia, we want to thank you all for the incredible outpouring of love and support for our little dinosaur project. We're also celebrating a milestone we never imagined we'd r…
Hello Prehistorians. Today we've made the difficult decision to move Clawed's release date from July 23 to August 13.This wasn't a decision we made lightly. Since announcing our release date, July 23 has become an exceptionally crowded laun…
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Edit Hello Prehistorians! Clawed will release on August 13th. Thank you to our incredible community for all the feedback, constructive criticism, positivity and support. As a small Indie studio, it really does make the biggest difference. W…
Small PatchFIXES:*Fixed bug preventing certain notes from being read*Fixed bug where two storage boxes appeared in Shelters*Fixed bug where players fall through floor of certain locations when loading save game
Small Patch 0.4.4FIXES:*Fixed Incorrect Pier mentioned in quest log*Fixed multiple visual environment bugs*Fixed soft-lock issue near the Dinobites at Pier A*Fixed bugged animation that could occur when sprinting*Fixed third person pistol e…
As we work towards release, we are updating the demo to gather final feedback and update lingering issues within the demo. As always, all feedback is appreciated :) ROAD TO RELEASE DEMO PATCH 1.Updates:*Third Person Animations have been ove…
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Demo Patch 0.4.2*Multiple Lag and Performance Optimizations*Improved First Person Animations*Improved Environmental Details and ambient sound*Dynamic Wind system implemented*Opening Tram sequence overhauled. *Flashlight has been tweaked*Som…
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Hi Prehistorians! We know it's been a while, so let's get into it. Moving our release window to Q2. So, first of all, we are very sorry to move the release window back again - we get it. It's frustrating and we completely understand how dis…
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Hello Prehistorians! It has been a long minute since our last Community Update, and we have lots to discuss! First and foremost, to all of you that have joined us on this journey this year, thank you! We are a small team and to have such a …
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Minor Patch Notes*Fixed Wrench description*Updated Museum and improved Optimization*Updated Ranger Station 1 and improved Optimization*Updated Steg Cafe Dining area
Minor Patch Notes*Fixed loading bug that could spike memory consumption. *Improved Main Street Lighting optimization*Improved Shadow Optimization for dynamic lights
*Improved Shadow Optimization*Reduced texture memory footprint*Improved lighting optimization*Fixed bug that could lock you in the inventory screen if opened while using a workbench*Fixed bug where dinos won't turn to attack correctly
Patch Notes V0.03.5*Improved Memory footprint to help prevent lag bug in Main Street*Fixed Spino Statue Collision*Fixed T-rex Statue Collision*Improved Ranger Station Model*Reworked Opening Cutscene trigger to improve loading on lower end h…
Hi Prehistorians! We rolled out two patches to address a bunch of issues have plagued the demo the last couple of days. The save game/puzzles resetting bug has been resolved. However, you will need to start a new save game for the patch to …
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