Recent Transmissions
30 entries in codex
-- Fixed Steam Workshop features not working-- Added some sloppily written lore (no AI is used, its from the soul)-- Fixed menu music going quiet upon looping-- Fixed bots not rejoining the game when a dedicated server wakes from sleep I am…
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-- Increased Buzzer base damage (projectile + melee) -- Increased push back on the Riot Shield's shield bash -- Riot Shield now tires more easily when blocking attacks -- Greatly reduced Wrench base damage -- Wrench now does triple damage o…
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Well, that was horrifying! ːdswilsonscaredː Apologies for the down time and massive waste of time. I had tried to convert everyone's saves from basic text files to an SQLite database, which took a long time, but it turned out to be the wron…
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Hey. Long time no see. Things have been slow since I've been dealing with nightmarish moving. But I've been settled in my new place for the past couple months, sort of, and have started working again. For beta17, I've added and changed some…
Hey folks, today I'd like to announce that Boring Man is now available on Ubuntu, for playing and/or hosting with the dedicated server build. On your Ubuntu device, you should be able to install and launch it like normal. We're also getting…
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Runtime update + optimizations I made a Steam announcement + testing branch a few days ago to test this version, as it has been upgraded to Game Maker's spicy new runtime that broke a lot of things and allowed me to get things up to speed s…
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Hey. I've been working on beta15b, which is another code overhaul update. There isn't much content, but it's a rather big update for me because of a lot of technical changes were made in order to optimize things and get the project code up …
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This update is mostly bug fixes and hopefully helps with some glaring weapon balance problems. This may be the last update you'll see from me for a while, so I wanted to make sure I fixed as many things as I could. Weapon Balance: Light Roc…
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This update is mostly new content, however be wary of crashes and bugs. Report them how you see fit, and I'll fix everything I can over the weekend. As for the state of overall development, I anticipate the next major update will be release…
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Hi, beta15 should hopefully be available January 29th. Some of the new stuff includes: New weapons New maps New map editor logic gates and objects Tutorial has been added Animated DLC skins Improved controller support A gift from wug Surviv…
Just patching things and adding skins. Big update will try to come out later this month. Changelog Added Seasonal quality weapon skin set "Festive" Added Seasonal quality weapon skin set "Decorative" Added Seasonal quality weapon skin set "…
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Check out a new community trailer made by the talented UliZetha, which will be featured on the store page. Be sure to subscribe to support him. And from tomorrow to Monday (9/3 - 9/7), all of my DLC will be 35% off on a sale. Thanks for you…
This is a small patch to tie up some loose ends before I start working on the next big update. It's mostly fixing bugs, crashes, and other problems and makes some pretty good optimizations for cloud saving and the server list. Hopefully you…
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Hey. This update was a wild one. I think it contains some of my best programming. Like everyone else, I've been stuck at home avoiding the pandemic, so I decided to take advantage and overhaul a lot of the game's code. From what I saw from …
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Hey. Sorry this update took so long, but I guess with all the free time off we're all getting, I took it as an opportunity to overhaul the code base. I reworked a lot of back end systems and everything is running a lot more efficiently. One…
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Further Sprite Mod + Weapon Skin Creator updates You can now generate a sprite mod from the weapon skin creator! In the weapon skin creator window, you can click the "Sprite Mod" button in the upper left to generate the sprite mod, once gen…
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New Game Mode: ZombrainsBoard up your windows! Break out the hand sanitizer! No it's not the coronavirus, Zombrains has returned from the grave! For the uninitiated, Zombrains is a zombie-based game mode that blends co-op with PvP. Players …
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Winter Holiday Event The winter holiday event for v2.0.0 is here! The 6 holiday hats are now available to wear, but you can still wear the regular hats if you want, unlike the old version. You can also find weapon skins only available durin…
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Boring Man now has weapon skins, Workshop support, better netcode, better graphics, better everything! And it's still free! Launch the game from your Steam library then select the 3rd "v2.0.0 beta" option to launch the beta! Let me know wha…
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This update is just polishing things up before this week. If you're waiting for the game to go free-to-play on November 29th, there is now an in-game count down timer which will unlock automatically. No updating will be needed! It's like pr…
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This update adds the Drone for a little bit of testing by the community before the rewrite beta becomes free. I also polished the game up and fixed a good amount of bugs. Let me know what you think. New weapon: DroneWatch your head, the Dro…
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I've decided to release a few more weapon skin DLCs when the game goes free, check them out below! https://store.steampowered.com/app/1194781/ https://store.steampowered.com/app/1194780/ These weapon skins and the Boring Man v2.0.0 beta its…
Wow! Another big update is here! This is the last update before the rewrite beta becomes free to play. I'll be testing stability and uploading smaller updates to fix things, so please be patient, thank you. This change log is big, but I'll …
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https://i.imgur.com/JSleD6N.png The rewrite beta for Boring Man will become free to play for EVERYONE on November 29th! One more content update will be released this weekend, and I will focus on stabilizing things and making the game availa…
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View Accepted Weapon Skins (Updated frequently) Weapon skin guidelines thread I have unlocked access to the new map editor and uploading maps to the Workshop! Please give it a try and let me know what you think. All I did was upload a build…
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I've done a lot of work on the map editor, however its not quite ready for public use yet. Later in the week I may enable the editor and uploading to Workshop, but I wanted to let some friends test the editor on their own one more time befo…
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