PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
3recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
Newest in this record ·
DLC [Survivors Spotted] Development Preview
From the recorded announcement
Demon Hunters, we hear you—the free DLC Survivors Spotted is still in the works! We've put together a quick development update to show you where things currently stand. Thanks for your patience! We'll share more news as soon as it's ready. Check out the images for full details!
Bug FixesFixed an issue in multiplayer where players with pets and players without pets could not share Relics with each other. Fixed an issue where, in some cases, Relics in the shop could be placed into the pet backpack while carrying a pet. Fixed an issue where fully charged shots from the Legendary Lightning…
Read more of this announcement
Bug FixesFixed an issue in multiplayer where players with pets and players without pets could not share Relics with each other. Fixed an issue where, in some cases, Relics in the shop could be placed into the pet backpack while carrying a pet. Fixed an issue where fully charged shots from the Legendary Lightning Javelin could fail to reduce the Battle Skill cooldown of the Legendary Air Cannon.
This update brings the Pet system, buffs to Frost Relics, and several bug fixes. New ContentAdded the Pet system. After obtaining a pet, talk to it to open a temporary backpack. Added the Seed feature. You can check the current run’s seed from the in-game menu, and apply seeds at the flowerpot on the left side of the…
Read more of this announcement
This update brings the Pet system, buffs to Frost Relics, and several bug fixes. New ContentAdded the Pet system. After obtaining a pet, talk to it to open a temporary backpack. Added the Seed feature. You can check the current run’s seed from the in-game menu, and apply seeds at the flowerpot on the left side of the camp. Added a damage breakdown feature. Switch to the damage details panel to view the damage composition of your current build. Balance AdjustmentsSome Frost Relics suffered a sharp drop in damage when Armor was lost during combat. We adjusted how certain Relics gain damage bonuses, so losing Armor mid-fight will no longer reduce their damage. New effect for Kinetic OrbEmbarkation: Grants 1 \. When entering combat: Each \ increases your Final Damage by 0.5% until combat ends. New effect for Forged Kinetic OrbEmbarkation: Grants 2 \. When entering combat: Each \ increases your Final Damage by 1.25% until combat ends. New effect for Fury ArmorDestination: Grants 1 \. When entering combat: Each \ you have increases Frost Damage by 0.5% until combat ends. New effect for Forged Fury ArmorDestination: Gain 3 \. When entering combat: Each \ you have increases Frost Damage by 1% until combat ends. New effect for Storm Ring\ can now deal Critical HitsWhen entering combat: Each \ you have increases \ Critical Chance by 1% until combat ends. New effect for Forged Storm Ring\ can now deal Critical HitsWhen entering combat: Each \ you have increases \ Critical Chance by 3% until combat ends. New effect for Ice PillarWhen entering combat: Grants 3 \. While you have Armor:…
78.4% of 3,485 Steam reviews are positive, which after adjusting for sample size gives a reception score of 77. It was sold as a game that would keep being worked on, and the developers have gone dormant — subtracting 2.0.
reception 77·support −2.0·Mixed
Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated
Should you look into this?
From Steam's own record
Current price
$18.99
Development
Dormant
Last heard from developers
35 days ago
Historical posting rhythm
every ~2 days
Substantial updates (6 mo)
11
Current silence
18× normal
The developers have been silent for 35 days against a normal rhythm of about 2 — roughly 18 times longer than usual. 11 substantial updates recorded in the past six months, 1 classified as major.
Last successful news check: Nov 9, 2026, 2:01 PM UTC. This is when we checked Steam, separate from when the developer last posted.
Before buying, confirm the edition, Steam activation and availability in your region. Search results may include DLC or other editions.
Distilled by the oracle
Our coverage
1 dispatch written from this game’s announcements
releaseAug 15, 2026
Pass the Fear Launches in Full, Adding Chapters, Difficulty Tiers, and Story
Pass the Fear, a multiplayer co-op roguelite bullet-hell shooter, released on 2026-07-23 following a period of public demo testing. The developer credits player feedback during playtests with shaping changes to characters, weapons, relics, difficulty tuning, and overall progression.
What changed at full release
New chapters: Approximately 2.5 chapters added, bringing the total to five major chapters alongside hidden stages
New bosses and enemies: Each chapter features distinct environments, enemy types, and boss encounters
Story content: Story Fragments scattered across the island can be collected to piece together a narrative involving a time loop and a conspiracy behind an event called the Calamity; player choices at critical moments reportedly affect the ending
Chaos Battle Scars: A new modifier system tied to difficulty — each Battle Scar grants a significant benefit alongside a significant curse, directly influencing build decisions for that run
Five difficulty levels: Each new tier unlocks additional Chaos Battle Scars rather than simply scaling enemy numbers or health
Expanded builds: Characters, weapons, relics, Battle Scar effects, and progression paths vary between runs
For players who only encountered the demo, the full release represents a substantially larger and structurally different game — one where difficulty selection is itself a build decision rather than a difficulty slider.
Two years of development
■ substantial ■ routine
32 announcements · 15 substantial · 18 months with nothing
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Demon Hunters, we hear you—the free DLC Survivors Spotted is still in the works! We've put together a quick development update to show you where things currently stand.Thanks for your patience! We'll share more news as soon as it's ready.Ch…
Bug FixesFixed an issue in multiplayer where players with pets and players without pets could not share Relics with each other.Fixed an issue where, in some cases, Relics in the shop could be placed into the pet backpack while carrying a pe…
This update brings the Pet system, buffs to Frost Relics, and several bug fixes.New ContentAdded the Pet system. After obtaining a pet, talk to it to open a temporary backpack.Added the Seed feature. You can check the current run’s seed fro…
Bug FixesFixed an issue where players could be accidentally one-shot by the Corpse Collector's Arrow Rain.Fixed an issue where black bars appeared on certain screen resolutions.Fixed some compatibility issues on Steam Deck.
Bug FixesFixed an issue where some items could not be properly dismantled when Auto Dismantle was enabled.Fixed an issue where the Encyclopedia pages could not be turned when using a controller.Fixed an issue where characters could occasion…
UpdatesAdded the \ difficulty.Added golden versions for Weapon and Weapon Parts. After clearing The Blood Moon Has Arrived difficulty, you can obtain the corresponding skins for the weapons you carried at the time of clearing.Added achievem…
Balance Adjustments1.Blood Moon Necklace reworked.Updated Effect: When entering combat: your Bullet Attack increases by 20% every second until combat ends.Forbidden-Forged Blood Moon Necklace reworked.Updated effect: When entering combat: y…
Dear players,The reason there was no update yesterday is that the dev team has been planning tuning changes based on recent feedback. Today, we are prioritizing a major performance optimization update and a major balance adjustment update.U…
OptimizationsAdded a Maximum Frame Rate option in Settings. If the game stutters, please lower the maximum frame rate according to your hardware load. If high-load issues still occur, please join the community and send us feedback. We will …
OptimizationsVSync is now enabled by default for new players. If you still experience high device load or performance issues after enabling VSync, please join our community and provide feedback. We will continue investigating and working on…
UpdateAdded Blood Moon difficulty.OptimizationsIn Reality difficulty, after defeating a boss and choosing a Pearl, you can now press TAB to open your inventory.Clearing Hard difficulty now directly unlocks Nightmare, Hell, and Reality diffi…
OptimizationsOptimized scene rendering for improved performance, easing GPU load by roughly 50%.Key remapping now supports mouse side buttons and controller stick-press (click) buttons.Bug FixesFixed an issue where after using the Mask of S…
Improvements• Added multiplayer server support and server-generated Lobby Codes. Lobby Code connection logic has also been improved: if a direct Steam connection fails, the game will now attempt to connect through the server using the Lobby…
Bug FixesResolved an issue preventing players from viewing other lobbies or joining specific rooms in the multiplayer lobby.Fixed a bug where treasures would spawn outside the playable area on certain maps.Corrected the problem that some de…
A bug has been identified: some players may get their characters stuck and unable to move when fighting Lorelei, the boss in Act 5. This issue has now been fixed.If you are experiencing this problem, please fully close the game, install the…
Pass the Fear, the multiplayer co-op Roguelite bullet-hell shooter, is OUT NOW!From our earliest demo tests to today, we have received an incredible amount of feedback and suggestions from players. Your input has helped us continuously impr…
Hey Demon Hunters, thanks for waiting!We truly appreciate all your attention and support. It’s official —Pass the Fear will launch on July 23, 2026!The demo featured 4 playable characters, a basic experience with Weapons, Weapon Parts, Reli…
Improvements Fixed some text errors Modified the room display rulesSpecifically optimized some issues during certain BOSS battles, including: Addressed cases where the Little Potted Plant would sometimes not knock back players. Basically re…
ImprovementsAdjusted text for some Relics, Weapons, Skills and other content. Added and optimized BGM and SFX. Optimized the layout and functions of the multiplayer lobby for more stable online experience, including: -Removed password setti…
Pass the Fear will be participating in Steam Next FestThis version includes experience optimizations based on feedback from the last test, covering online functionality, adjustments to the fire-type treasures, balance tweaks, and improved c…
Greetings, Demon Hunters, Pass the Fear will be participating in Steam Next Fest on February 23, with the playable Demo available at the same time! For full details on what's included in this Demo version, please check the image below.
Bug FixesFixed an issue that could prevent the game from launching on certain German-language systems.Fixed a a case where The World Stone might fail to trigger correctly under specific conditions.We appreciate all your feedback and suggest…
Demon Hunters, Thank you all for your enthusiastic participation and support. The demowill officially conclude on January 4, 2026. We will then move into the next stage of closed development, focusing on polishing and refining the game. If …
Bug FixesFixed an issue related to Shop Merchants where sometimes no items would appear.Fixed a potential crash problem: opening the equipment tab in the shop could cause a crash.We appreciate all your feedback and suggestions. We have note…
New ContentHard Mode has been added. You can switch to Hard Mode by talking to the newly added Priest located to the left of the Camp exit. In Hard Mode, monsters become significantly stronger, with more powerful monsters joining the battle…
New Content Added a new Tarot Card: "The World"ImprovementsReduced invisible collision angles on certain slanted platforms to improve movement flow. Resolved an input conflict with Tarot Card · Wheel of Fortune when playing with a controlle…
ImprovementsAdded explanatory tooltips for \ and \.Weapon dismantling is now disabled during weapon comparison to prevent infinite dismantle loops.Optimized enemy hit detection by adjusting hit points to the target centers.The interface sho…