DISTILLING…
DISTILLING…
23 entries in codex
Hey everyone, thank you all for the great feedback and reviews. I'm so happy that the game is released and it's really heart-warming to see how much fun people are having with the game :)Here is a small update for the game with some fixes.H…
It's finally time!Grail, our 112th game and my biggest game ever is out now!!I want to thank everyone for your support and especially for all the feedback. It has been very valuable and helpful in knowing what features to add, which bugs to…
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Hi everyone!Here is already the 1.0 update so we can make sure there are no major game breaking bugs before the official release next week!I'll continue working on fixing smaller bugs in the meantime.Demo version will be removed on full rel…
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We have scheduled maintenance tomorrow at 08:00–09:00 UTC on 28 August. Be sure to finish your run before that time to not lose progress!
Fixed severe/lag freezing that happened during some transitions.Fixed the bug that ultimately caused the lag where in the end screen where you see which cards you have unlocked it would show a nearly endless series of the same card.Fixed a …
QoL- Removed from visual effects in the final boss cutscenes when having "reduced effects" enabled in settingsFixes- Fixed 'Family portrait' giving a lot of energy- Fixed 'Marron glace' having hidden shield values- Fixed a rare crash during…
Hello everyone!This will likely be the last (big) update before the official release of the game September 1st! I'm trying to get as many things in the game before the release, but there is little time left aahhh!! Luckily I have a lot of t…
There is an anxiety to deckbuilders that I don't find with many other games, in that I get incredibly stressed about which cards I should play. I feel this way about card games in real life too, for reasons I truly cannot understand. It's j…
Hey everyone!Grail is releasing September 1st!You can watch the new release date announcement trailer here:What you can expectThe full game will have Mabel and Zappy as additional playable characters. You will need to unlock them with troph…
v0.38.1 changelogFixes- Fixed 'Arboris oil' not burning anymore when ripped up- Fixed a hard crash when checking if a card crits- Fixed 'Woods' still spawning on the first day- Fixed a rare hard crash when clicking on cards- Fixed Farmer's …
Hey everyone!We're moving fast towards the full release (some information about that soon!) and here is one of the last big updates before that.Some cards/strategies that were very dominant (cheese cards for example) have been nerfed and th…
!!! There was a crash and a bug with energizing taking additional energy !!!This is fixed, so please update the game if you can!Full changelog v0.37.1QoL- Added a "don't show this again" option for the feedback promptFixes- Fixed battle ski…
-Battle skip-Monster/enemy battles can now be "skipped". It is not instantly skipped due to some technical limitations, but it's still quite fast.-Legacy store-When getting a duplicate cosmetic you now get 'trophy dust' instead of normal tr…
QoL- The new day messages (+health, +coins) now go away faster if you click the screenFixes- Fixed 'Windmill' not energizing- Fixed 'Windmill' shuffle not triggering shuffling sickness- Fixed 'Family recipe' removing enchantment from chosen…
Hello everyone!The demo is now 2 months old, and since then 16,000+ people have played it. It’s absolutely wild to us that many of you have already put hundreds of hours into our weird little autobattler deckbuilder!! I love working on this…
-Slight poison change-Poison remains the weakest and least played archetype, that's why I've decided to make a small change to poison!Poison values have been doubled across the board and when you shuffle poison now loses half its stack on t…
Fixes- Fixed some missing characters in Chinese fonts- Fixed No-Play, Sun and Moon stickers not working as expected- Fixed a bug when picking the tinker at the workshop events when you don't have enough resource cards- Fixed being able to p…
This update mostly introduces a new location event, the Wizarding Tower. There is a bunch of new content, fixes and balancing and playtesters can now test Zappy!New- New shock enchant- New Zappy card 'Gimbal'- New Zappy card 'Peanut'- New Z…
!!! We're updating the server, so it will be down for a few minutes !!!Leaderboard has changed! It is no longer sorted on winrate, but rather uses a point system at the highest rank. You now also see your ranking position even if you're not…
Poison now deals double damage to shield instead of ignoring shield. This is because poison ignoring shield hard counters shield and makes shield buildsvery dependant on RNG matchups with opponents. It also cause situations for poison build…
New mechanic: shuffling sickness! After shuffling your deck you will skip another turn. It doesn't happen at the start of battle. You also don't gain energy during shuffling sickness. We added this because small decks are very strong right …
Hey everyone!I’m incredibly excited to celebrate the launch of the demo. In just 2 days, over 5,000 players have already tried the game! It even made it into the trending free games list! Seeing so many of you playing for hours, enjoying th…
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Hello everyone!We've just released the demo for our new game, Grail! It's a fantasy deckbuilder where your deck fights for you!Travel through the woods, upgrade your deck, find synergies and sharpen your strategy. Take on foes in pitched ca…
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Two years of development
■ substantial ■ routine
22 announcements · 4 substantial · 18 months with nothing