DISTILLING…
DISTILLING…
15 entries in codex
Attempted to fix a game breaking bug locking players from progressing past the language screen. If you experienced a language screen problem before installing the update, please do the following before re-launching the game after it has bee…
MEATHOOK 1.0 Released! Any reviews are greatly appreciated. Hope you enjoy the game!
Read this patch for
Added ability to change difficulty via the pause menu.Added UI flourish to better indicate when the game is paused (Like when opening the inventory).Fixed a bug which could cause the time power to break.Other minor bug fixes and polishing.
Added a simple easy mode which gives unlimited ammo and removes the reloading feature. Can be selected when starting the game.
Added the option to disable weapon auto-unholstering (Find check-box in the controls menu).Added the option to use weapon equip buttons to both unholster and holster weapons (Find check-box in the controls menu). I recommend disabling auto-…
Fixed various rare time power bugs.Further optimizations made to ensure the game works properly at lower framerates (Tested at 10 fps).Other minor bug fixes.
Made it so medkit and food buttons in the inventory screen become clearly non-interactable when health is full.Audio now fades in on level start.Fixed cursor position glitching on level load by disabling cursor sprite.More minor details wer…
Fixed 2 small visual/UI glitches.Fixed level 2 bug where timed targets were resetting while the game was paused.Also updated demo trailer for upcoming Steam Next Fest in June (Now without letterboxing).
Updated main menu to include new branding.Updated screenshots shown on the level select menu.Changed default cursor opacity to 50%.Minor miscellaneous changes and fixes.
Opening the inventory now pauses the gameplay.UI buttons and sliders now have subtle interaction animation.The observer character now appears in all levels.
Changed how weapon shake works. Before: Firing weapons would amplify weapon shake and it would resolve over time when not firing, but only when the specific weapon was drawn. Now: Weapon shake resolves over time even when the weapon is hols…
Localized into many new languages. You can select from the following at the start of the game: EnglishGermanRussianSimplified ChineseJapaneseKoreanPortuguese (Brazil)TurkishPolishFrenchItalianSpanish (Spain)
You can now choose between English and German when launching the game.
Added option to remove letterboxing. Added option to change cursor opacity. Reduced final game intended level count from 12 to 10. Attempted to fix text artifacting.Minor tweaks and bug fixes.
Two years of development
■ substantial ■ routine
15 announcements · 1 substantial · 18 months with nothing