DISTILLING…
DISTILLING…
9 entries in codex
False Alarm is out now!After a long time in development, I’m excited to finally say that False Alarm is now available on Steam.The full game features levels filled with stealth, distractions, improvised knockouts, and plenty of things to st…
False Alarm releases on 20 August!I’m excited to announce that False Alarm will be released on Steam on 20 August 2026.The full game will feature levels filled with stealth, distractions, improvised knockouts, and plenty of things to steal.…
False Alarm will be taking part in Steam Next Fest next week.Steam Next Fest is a huge event full of upcoming games and playable demos, and it’s a great chance to try False Alarm if you haven’t played it yet.During Next Fest, you’ll be able…
False Alarm is part of Tiny Teams 2026!I'm thrilled to announce that False Alarm has been selected to participate in Tiny Teams 2026!Tiny Teams is a Steam festival celebrating games made by solo developers and micro-studios, and we’re incre…
The demo for False Alarm is now live!The demo contains the first 8 levels of False Alarm. Make your way through offices, hotels, labs and museums. Avoid the guards or knock them out, just make sure you don't get spotted! If you want to keep…
The False Alarm playtest has now ended. Thank you to everyone who signed up, played the game, reported bugs, and shared feedback. Getting the game in front of players at this stage has been incredibly valuable, and your responses have helpe…
Signups for the False Alarm public playtest are now open on Steam. You cannot play the build just yet, but you can request access now so you are ready when the playtest begins. This playtest will be an important step in development. It will…
Hi everyone,Today I’m breaking down the other half of stealth: the enemies themselves. The goal is for each enemy type to be readable at a glance and to force different decisions, without turning encounters into trial-and-error. The Core Id…
Hi everyone,Today I’m breaking down one of the core stealth tools in the game: distracting enemies. The goal is to give you consistent, readable ways to manipulate patrols without the AI feeling random.The Core IdeaDistractions create a poi…