Shift At Midnight's Day-One Patch Doubles Lobby Size, Clears Several Bugs
Shift At Midnight received its first patch on the day following launch, authored by developer beef (credited here as Bun Muen). The update is described as primarily a bug-fix and minor balancing pass, though its headline addition is a notable shift in multiplayer scope.
What changed
- Lobby size expanded: players can now set a maximum lobby count of 6, up from the previous cap of 3. The developer is explicit that the game is designed and marketed around 3 players, and that larger lobbies are unsupported territory — likely chaotic, not recommended for a first playthrough, and used entirely at the player's discretion.
- Russia lobby fix: resolved an issue preventing players in Russia from creating joinable lobbies.
- Marionette HP lowered: a balancing adjustment to the Marionette enemy.
- Jack in the Box audio increased: the Jack in the Box is now louder.
- Profanity filter removed.
- Various minor bug fixes.
The developer also flagged the next patch's focus: a crash-recovery issue that leaves affected players unable to interact with the cursor or any in-game buttons. New content is described as coming soon, after further bug-fix updates.
For players who found the three-person cap restrictive, the expanded lobby is a practical gain — though the developer's own warning makes clear it comes without design backing.
