The Isle
In the codexActionAdventureIndie

The Isle

Experience fierce open world survival gameplay as you attempt to stay alive on an unforgiving island inhabited by dinosaurs! Hunt. Grow. Survive.

DEV: Afterthought LLCPUB: Afterthought LLCAppID 376210
UPDATE PULSEevery ~51d·last 63d ago·9 recent on record

Is The Isle still being updated? — the short answer, with the evidence.

90.5
Strong

Elixir Rating

80.2% of 121,941 Steam reviews are positive, which after adjusting for sample size gives a reception score of 79.9. The developers have shipped 3 substantial updates in the past six months, adding 10.6.

reception 79.9·support +10.6·Strong

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Current price

$13.39$19.99−33%

Development

Actively supported

Last heard from developers

34 days ago

Usual rhythm

every ~28 days

Substantial updates (6 mo)

3

Current silence

within normal range

The developers post roughly every 28 days and were last heard 34 days ago — within their normal range. 3 substantial updates landed in the past six months, 3 of them major. It is currently 33% below its usual price.

Distilled by the oracle

Our coverage

3 dispatches written from this game’s announcements

releaseAug 4, 2026

The Isle Patch 0.21.772 Brings Austroraptor Abilities and Broad Bug Fixes

Patch 0.21.772 is now live on The Isle's Evrima public branch, arriving after the conclusion of a recent Hordetest. Official servers were taken offline during the transition. Full changelogs, beyond the highlights below, are available in Hordetest version announcements on Discord.

What changed

Austroraptor gains three new inputs:

  • RMB — Pounce
  • Spacebar — Water jump, allowing the dinosaur to leap from the water's surface while swimming
  • G — Spearfishing stance, active only during daytime, with functionality similar to pteranodon spearfishing

World and cosmetic additions:

  • A new Mangroves location has been added
  • Additional skin patterns and palettes are available

Notable fixes:

  • SQL linker and I/O errors resolved
  • Skin tolerances corrected; teeth, mouth, and claws no longer display unintended white coloring
  • Skin reset now affects only the failing section rather than the entire skin
  • Red Currant mesh collision restored
  • Linux performance degradation under high server population addressed
  • Elder pteranodon latching corrected
  • Hill slide momentum, knockdown triggers, and visual state corrected
  • Stegosaurus bee aggression weights, material index, and membrane blink direction fixed
  • Triceratops blood mask now activates on attacks
  • Ranged attacks no longer incorrectly trigger reflection and damage/bleed
  • Players can no longer unintentionally acquire prime elder status before 75% growth
  • Kentrosaurus defensive montage blend-out corrected
  • Various animation and idle blend group issues resolved

Players who do not see the update available are advised to restart their Steam client.

releaseJul 7, 2026

The Isle's Evrima Branch Gains Kentrosaurus and a Wave of Fixes in Patch 0.21.720

Patch 0.21.720 has arrived on The Isle's Evrima Public Branch, following a Hordetest phase now concluded. Official servers were taken down during the transition; players unable to see the download are advised to restart their Steam client.

What changed

New playable dinosaur — Kentrosaurus arrives with a distinct combat identity:

  • Hold RMB to charge a Power Swing; Hold RMB + LMB to release it
  • Passive Reflection Damage: attackers striking the tail or shoulder spikes take damage in return
  • Defensive Stance (Ctrl toggle) increases reflection damage and stability, and can block certain abilities if spikes connect
  • LMB while in Defensive Stance triggers a dedicated tail attack

World and creature updates:

  • Redwoods and Mangroves locations added (marked as work-in-progress), with supporting migration zones
  • Additional human locations added
  • Pteranodon terrestrial animations, speeds, adult weight (set to 90 kg), and landing angle tolerance updated
  • Sea turtle added to deinosuchus' diet

Systems and visuals:

  • Skin System updated with additional pattern and theme options
  • Eye shader, gore textures, and HUD/menu UI icons updated
  • Rain particles temporarily removed while a known issue is resolved; weather itself remains functional
  • Envenomation visuals updated for dilophosaurus and troodon targets

Bug fixes and tuning:

  • Resting regeneration rates updated across all species
  • Eggs now auto-hatch if players do not manually hatch after appearing
  • Pin retaliation attacks, swallow warnings, foliage collision for latched pouncers, weather issues, and fracture/mutation interactions all fixed
  • Spearfishing default keybind changed to G
  • "Traumatic Thrombosis" mutation temporarily removed for future reintegration

For players on Evrima, the patch represents one of the more substantive content drops in recent memory — a new playable species with mechanical depth, meaningful world expansion, and a long list of accumulated fixes.

Two years of development

■ substantial ■ routine

Nov2025FebMayAugNov2026FebMayAug

26 announcements · 7 substantial · 6 months with nothing

Recent Transmissions

30 entries in codex

Community AnnouncementsSep 1, 2026
DevBlog #72

Filipe - Lead Programmer This month I worked mainly on two fronts. The unified systems for footsteps visual effects (VFX) and sound effects (SFX). The system just scales all conditions based on species and size, avoiding us to have multiple…

Community AnnouncementsAug 4, 2026
Patch 0.21.772 is now available!

Hey Islanders, Thank you to everyone that participated in our recent Hordetest. Official servers are being taken down as we update the Evrima Public Branch to 0.21.772. Full changelogs can be found in Hordetest version announcements on Disc…

Read our dispatch on this

Read this patch for

Community AnnouncementsAug 1, 2026
DevBlog #71

Filipe - Lead Programmer I have been busy refactoring some stuff related to the game’s security and bug fixing but also some updates to mechanics: Migration system: Most of the system is being updated. The idea behind migrations are kept al…

Community AnnouncementsJul 9, 2026
Patch 0.21.734 Now Available!

Hey Islanders, We're deploying a new build to Evrima. You may need to restart your Steam client if the update is not immediately available to download. Evrima Public Branch - 0.21.734 Enabled hill sliding and slowdown Fixed beipiaosaurus/pt…

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Community AnnouncementsJul 3, 2026
Patch 0.21.720 Now Available!

Hey Islanders, Thank you to everyone that participated in our recent Hordetest. Official servers are being taken down as we update the Evrima Public Branch to 0.21.720. Full changelogs can be found in Hordetest version announcements on Disc…

Read our dispatch on this

Read this patch for

Community AnnouncementsJul 1, 2026
DevBlog #70

Ariel - Programmer This month I was looking at various issues from the horde test and making related changes. I also made a small change to nesting; after taking an egg, the dinosaur will now automatically hatch after a while. This was done…

Community AnnouncementsMay 30, 2026
DevBlog #69

Filipe - Lead Programmer I’ve been working on fixing UI issues and preventing some exploits. Kentrosaurus has a few reflection bugs where it's dealing damage in unintended ways but it should be done soon. The only thing to show this month i…

Community AnnouncementsMay 1, 2026
DevBlog #68

Who’s ready for Director’s Commentary 2: Return of the Donblog? It’s just me again. I’m going to play a bit of catch-up with some Hordetest info and some immediate plans. Since I’ve last written an entry the whole island has been updated. J…

Community AnnouncementsFeb 28, 2026
DevBlog #67

Filipe - Lead Programmer This month I have been focused on kentrosaurus and its defensive stance. This helps it to reflect damage back to attackers when they hit its spikes, but this will also be seen for other animals that have spikes or b…

Community AnnouncementsJan 31, 2026
DevBlog #66

Filipe - Lead Programmer This month I have been working primarily on bug fixes for several systems while we focus on bug cleanup, but I’ve had some small time to work on some upcoming changes for the skin system. You will get a limited type…

Community AnnouncementsDec 23, 2025
Patch 0.21.321

Hey Islanders, A new patch is now available on the Evrima Public Branch. Thank you to everyone that participated in our latest hordetest. To spare you all a novel-length read, we’ve trimmed the changelog down to the highlights. A list of kn…

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Community AnnouncementsNov 29, 2025
DevBlog #65

Filipe - Lead Programmer This month I worked more on updating some remaining UI panels and bug fixing them. The UI took less time to implement than expected, which is great for once. Besides that, new mutations have been added which allows …

Community AnnouncementsNov 1, 2025
DevBlog #64

Fred - 2D ArtistSince the start of the custom skin system, we had been using 1k textures for our creatures. Due to some troubleshooting during that process as we continued to update, I started making some of the skins in 2k in order for the…

Community AnnouncementsOct 1, 2025
DevBlog #63

Don - Director Who’s ready for nothing but director’s commentary? There’s been a lot of moving parts this month so I’m giving the team a break from having to provide an entry. There may be a distinct lack of media in this particular devblog…

Community AnnouncementsSep 1, 2025
DevBlog #62

Filipe - Lead Programmer As you know, there were also some issues related to upgrading the engine version from 5.4 to 5.6 that caused delays, but it was a much needed upgrade. The T. Rex and Elder System has its first pass out in the Hordet…

Community AnnouncementsAug 1, 2025
DevBlog #61

Ariel - ProgrammerIn the beginning of the month we updated the engine, which involved dealing with some issues that took some time to figure out. Throughout the month I also dealt with bug fixes as usual, this time mainly related to elders …

Community AnnouncementsJul 1, 2025
DevBlog #60

Filipe - Lead Programmer This month I have been mostly focused on the elder system.The system will be fully functional by the end of this month, likely only needing bug fixes and adjustments based on data gathered through testing. It has be…

Community AnnouncementsJun 27, 2025
Patch 0.20.117 is now available!

Hey Islanders,Patch 0.20.117 is now available on the Evrima Public Branch. You may need to restart your Steam client if update is not immediately available to download.Foliage interaction audio should now be properly playing based on size a…

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Community AnnouncementsJun 20, 2025
Patch 0.20.109 is now available!

Hey Islanders,Thank you to everyone that participated in our recent Hordetest! Patch 0.20.109 is now available on the Evrima Public Branch. You may need to restart your Steam client if update is not immediately available to download. Added …

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Community AnnouncementsMay 31, 2025
DevBlog #59

Filipe - Lead Programmer This month I’ve primarily been focused on the Elder system, which the current roster is having their curves put in for players who meet the requirements once they become adult. We had to replace the growth curve sys…

Community AnnouncementsMay 1, 2025
DevBlog #58

Ariel - Programmer This month I mainly worked on the climbing features for the hypsilophodon and herrerasaurus. The former will be able to latch on to walls and jump around, but not climb around freely like the herrerasaurus. It will also b…

Community AnnouncementsMar 31, 2025
DevBlog #57

Filipe - Lead Programmer I completed the main setup for Rex montages. The Deinosuchus needs some special treatment due to its morph target setup and animations. The core systems for Rex and Trike are now mostly finished, with the Crush abil…

Community AnnouncementsFeb 28, 2025
DevBlog #56

Filipe - Lead Programmer It’s been another busy month with a primary focus on the new playables like the Tyrannosaurus Rex, Triceratops and Allosaurus. The T-Rex’s signature mechanic, Crush, is nearing completion, with only a few animation …

Community AnnouncementsFeb 1, 2025
DevBlog #55

Filipe - Lead Programmer Hope you all had a great holiday season with your loved ones. After spending time with family and friends it’s time to get back to work. The main ability of the allosaurus has received more attention this month. Whi…

Community AnnouncementsDec 21, 2024
Patch 0.18.111 now live!

Hey Islanders, while there will not be a DevBlog this holiday season, we do have patch notes! Thank you to everyone that participated in our recent Hordetest. It’s been an action-packed year and we’re all excited for what 2025 has in store …

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Community AnnouncementsNov 30, 2024
DevBlog #54

Filipe - Lead Programmer At the beginning of this month, I focused on fixing crashes and various bugs for the latest public patch while simultaneously working on the Allosaurus and its unique mechanics. Most of its basic systems are already…

Community AnnouncementsOct 31, 2024
DevBlog #53

Filipe - Lead Programmer This month I worked mainly on finishing the diet system. The stomach grows with the dinosaur and food no longer scales with the stomach. This doesn’t have much impact on smaller animals, but large ones that have qui…

Community AnnouncementsOct 31, 2024
Patch 0.17.54 is now available!

Hey Islanders, A new patch has spread to the Evrima Public Branch and thank you to everyone that survived our recent Hordetest! While we hope that you enjoy the update, a friendly warning to any server admins that may click the new button: …

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Community AnnouncementsOct 1, 2024
DevBlog #52

Filipe - Lead Programmer This month I was busy reworking the math behind food, which also changed all diet code including the combinations. Now slots no longer need to be activated anymore, the bonuses are scaled with the amount of nutrient…

Community AnnouncementsSep 17, 2024
Patch 0.16.189 is now available!

Hey Islanders, A new patch is now available on the Evrima Public Branch. If the update isn't available for download right away, please restart your Steam client. Lastly, we'd like to extend a thank you to everyone that participated in our r…

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