DISTILLING…
DISTILLING…
15 entries in codex
FIXESCombat no longer locks onto combat groups that are already dead, which was freezing a lot of battlesFixed the infinite loading wheel in raider battles, and stuck saves recover on loadFixed a hang after one combat round with a Doomsday …
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Fixes fixed tutorial soft locking and tutorial buttons not allowing input (I always tested by using the keyboard shortcuts :rip:)
Fixes screen display/resolution fixes choose empire color for single player and multiplayer suppress military academies tech (yes, this is an expansion feature :eyes:) There's a tutorial soft lock when advancing from the first to second tut…
stop game over checks in the tutorials fix combat soft locks in tutorial and main game replace demo pop up with full game welcome pop up add password option for multiplayer lobbies
better lobby interface for vs AI games in multiplayer multiplayer lobby chat 3p/4p team games available in single player menu normal / long game options for more than 2 team games
Commanders,Launch day is here! The game is available now.There are a couple small items I'm still actively pushing this morning. A couple of the single player maps will be available shortly. Additionally, for multiplayer, rather than rush i…
Commanders,The new UI is live on the demo branch! We've been very busy getting the final touches all together, and in my haste I neglected to update the tutorials with the new UI. The experience there has been lacking. The set of tutorials …
Commanders,My brother, Ryan Reichert, has spent the last ~9 months iterating on music for Space Imperia 4X. Ryan is a talented musician and violinist of over 20 years. As such, we're pleased to announce the Space Imperia 4X Official Soundtr…
FIXESCrash when selecting a ship next to two MS Pipeline hexesShips could enter nebulae/asteroids/unexplored after already moving that turn - now first-move-only, per the rulebookAI was firing with screened ships from round 2 on - screened …
Loop streaming a previously recorded developer playthrough. Soon, I'll have a new playthrough ready - for now, any new players interested in the game, check out how Space Imperia 4X works!
FEATURESv1 combat effects were added, significantly enhancing the current combat experiencethe entire game engine and game AI code was ported to C++; this is an enabler for running games w/ AI opponents in multiplayergame AI logic updates: …
Greetings Commanders,Launch day is less than three weeks away! Our small team at Breich Games is hard at work getting the final mile of features ready for launch. Here's a quick roadmap of what we're working on and where we're at:New MusicM…
Welcome Commanders (And Next Fest New Cadets!)If you’re just finding us during Next Fest: welcome! We’re a small indie team at Breich Games: myself (Brett Reichert), my partner (Jake Weise), and our art director (Mike Lindner). My brother (…
FEATURESSpanish, Italian, German, and French language support - I kept major nouns (ship names, tech names) in English for consistency - open to ideas here