DISTILLING…
DISTILLING…
9 entries in codex
For your listening pleasure outside of the game, the Shrapnel Sentinel Soundtrack has now been released. Note that the bandcamp download also contains some bonus items, if you are interested...https://pritster95.bandcamp.com/album/shrapnel-…
Three years ago, we gathered to form TRITHESIA. Today we launch our debut game Shrapnel Sentinel. Thank you all for your interest and support since we began showing you the game. We are especially grateful to our beta testers.We look forwar…
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Shrapnel Sentinel - out July 10th
0.8.7.1Enhancements (gameplay)Changed Sequence 2.Changed Zniper behavior.Their general accuracy has been reduced.They now fire three times in a row.Each shot has slightly increased accuracy.Enhancements (visual)Improved game over image rend…
0.8.3.0Performance improvementsRender engine performance improvements.Massive performance improvements when rendering particles.Significant performance improvements when rendering shadows, gibs, and dynamic meshes.Improved physics performan…
0.8.0.2Enhancements (gameplay)Changed both sequences.Shield now depletes much faster when equipped.Decreased HP for Hork.Zippers now shoot the pillar when the player is behind the pillar or behind their shields.Enhancements (visual)Improved…
Leaderboards have been removed from the demo again. They will be available in the full game.Bug FixesFixed NEW HIGH SCORE displaying after having watched a replay.Fixed Dreaded spawn locations not being randomized.Fixed Zipper beam damage l…
Leaderboards are now temporarily enabled in the demo. Note that they will be removed from the demo again when the full game launches.Added "switch to last used weapon" control (default key is Q).Hork sounds are now louder and more apparent.…
Venti and Venti+ rate of fire have been increased.Venti++ ammo has been increased.Venti now has a tiny bit of spread.Revo shot sounds now have a click sound indicating when you can shoot again.Dreaded scream sound now loops.Added ring aroun…
Two years of development
■ substantial ■ routine
8 announcements · 1 substantial · 18 months with nothing