DISTILLING…
DISTILLING…
15 entries in codex
The wait is over - Warhounds is officially out now on Steam!Version 1.0 is here, and you can now jump into the full campaign, assemble your squad of mercenaries, develop your base, and take on tactical turn-based battles across the world of…
Read this patch for
We’ve just hit a huge milestone: Warhounds has reached 100,000 wishlists on Steam!Thank you to everyone who has followed the game, played the demo, shared feedback, joined our community, and added Warhounds to their wishlist. Seeing so many…
After years of development, we are finally ready to announce the release date.Warhounds launches on Steam on August 11, 2026!Lead an elite mercenary squad through a full story-driven campaign across an alternate-future Africa. Fight hundred…
🎙 Every Mercenary Has a Story. Every Story Has a Voice. ⚔️ In Warhounds, we pay close attention to our characters and their personalities. Every veteran mercenary is a unique character with their own backstory, worldview, and attitude towa…
During Steam Fest, one question kept coming up again and again: Will Warhounds be playable on Steam Deck? Will it support controllers? Are Xbox and PS5 versions planned? We’re happy to say: YES to all of the above. Right now, our team is ac…
Warhounds has reached 50,000 wishlists on Steam.Thank you for supporting the game and following its development. This is an important milestone for our team, and we’re grateful to everyone who has been with us so far.At the same time, work …
At this stage of development, we’re focusing not only on new features, but also on improving the existing parts of the game. In the previous devlog, we showed how we create character portraits directly from their in-game 3D models — using u…
I've been watching Warhounds with keen interest for a while now, and one of my biggest gripes with the upcoming turn-based strategy game has just been tackled by developer Everplay. Citing XCOM and Jagged Alliance as its main inspirations, …
During the announcement, playtests, and demo, we received a lot of feedback about one specific issue: AI-generated character portraits. Even though we clearly noted on Steam that these portraits were temporary placeholders, they still came …
Lead the Company. Face the Consequences. ⚔️ Running a mercenary company in Warhounds is not just about winning firefights and managing resources. A major new feature is here: your actions now have consequences. At any moment, something can …
🛠 Dev Diary #2: Warhounds - Camera & OptimizationHere’s a quick update from the dev front: 🎥 Camera Smoother floor transitions No more weird shots through walls Cleaner, more cinematic kill momentsIf you pull the trigger - it should look …
🔥 Steam Next Fest is officially over - and so is our first-ever Steam Next Fest Challenge. You fought through the Demo, cleared enemy sectors, extracted hostages under fire, grabbed your personal codes - and some of you earned the @Demo He…
🎯 The new demo version of Warhounds is available for everyone to play. What's new? Bug fixes in the “Free the VIP” scenario:- Game freeze when evacuating the squad - fixed- Mission failed case after the full evacuation - fixed- Game freeze…
Read this patch for
Today we’re collaborating with the developers of Lootbound! Lootbound is a build-driven roguelike where every run is shaped by your decisions. You combine abilities, scale your power, and try to survive increasingly brutal encounters. It’s …
💡 A bit about AI in the WARHOUNDS demo During the demo, we used AI only for character portraits and a few UI illustrations. This allowed our small team to fully focus on creating the gameplay and making it as fun and engaging as possible. …
Two years of development
■ substantial ■ routine
14 announcements · 2 substantial · 17 months with nothing