DISTILLING…
DISTILLING…
15 entries in codex
After 18 months of development, the day is finally here. It’s hard to believe I’m actually writing these words.Feed the Scorchpot is now officially available on Steam.Eight different dragons, ten difficulty levels, a whole deckbuilding syst…
Every indie dev faces the same challenge - you have to wear so many hats at the same time: programmer hat, artist hat, designer hat, marketing hat, and many more. My wife and I were lucky that we had most of these hats covered between the t…
I have no idea where all the time went. It feels like only yesterday I came up with the idea of making a game about feeding a dragon, and now it's suddenly almost ready. There are only a few last tweaks and fixes left on my to-do list.I've …
Alright, Steam Next Fest is over, and I'm quite happy with how we did. Our game attracted quite a few new players, and the reception was great! Seeing how much new players enjoyed the demo, I can't wait to show you the whole thing... which …
The Dragon is hungry, and we want to see how you feed him. To celebrate Steam Next Fest, we're giving away 10 launch keys for Feed the Scorchpot.Here's how to grab one:Play the demo and reach at least year 20.Screenshot your end screen (any…
Wow, it’s been a month since the last update. Time for another one.We’ve been busy, to say the least. A lot of planned features have now made their way into the game. I’m especially happy with the new rare dice, they change the gameplay qui…
Probably most surprising thing about making a game for me was how hard it is to make a good tutorial. I knew about many of the pitfalls of game dev, but introducing new players to the game has been quite a challenge.The old tutorial still m…
I first came up with the idea for a board game-inspired roguelite last winter, but it wasn’t until April that I made it my main project. So, about a year… and I still have a hard time believing how far we’ve come. What a journey!Now the dem…
This update took a while, but it was worth it. There’s a lot of new stuff: new visuals, new sounds, quality-of-life improvements, balance changes, bug fixes, new dice, and more.Also good news for those who sank dozens of hours into the old …
Demo Success – Thank You!It’s been over a month since the demo dropped, and I’m really happy with how it went. More than 3,500 people have played the demo so far, and some of you have sunk many, many hours into it. I’ve gathered a lot of gr…
The Feed the Scorchpot demo has been live for over a week, and I’m really happy to see so many people playing and enjoying the game. Some players have already surpassed what I thought was possible in the demo. I even saw someone reach Year …
I have been teasing the demo for a while, and the day is finally here. Surprisingly, right on schedule. You can jump in and play the game right now.Even though this is just a demo, it offers several hours of board-building gameplay. In the …
This update took a bit longer than intended, but there was a reason for it (apart from just taking a break over Christmas). Well… Dragon Fodder is no more!dramatic pauseYeah. As it turns out, out of all the names I could have picked for the…
This post will probably feel trivial to a lot of people, but for me, learning how to get a game to feel right was possibly the biggest “aha” moment in my gamedev journey. Before I delved into game development, I honestly didn’t think about …
One of the reasons I picked up game dev was my years of being a dungeon master in Dungeons and Dragons. I always made my own campaigns, created entire worlds, and eventually our group even built an entirely new ruleset. After years of DMing…