Feed the Scorchpot
In the codexIndieStrategy

Feed the Scorchpot

A dice roguelike about feeding a dragon for twenty years. Roll ingredients, build your island, and fuse absurd recipes into combos that break the score wide open. Miss a meal and you're next on the menu.

DEV: MoravianPUB: Indieformer, WhisperGamesAppID 3966510
UPDATE PULSEevery ~41d·last 21d ago·6 recent on record

Is Feed the Scorchpot still being updated? — the short answer, with the evidence.

96.0
Exceptional

Elixir Rating

89.7% of 429 Steam reviews are positive, which after adjusting for sample size gives a reception score of 86.5. The developers have shipped 4 substantial updates in the past six months, adding 9.5.

reception 86.5·support +9.5·Exceptional

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Current price

$11.24$14.99−25%

Development

Actively supported

Last heard from developers

21 days ago

Usual rhythm

every ~14 days

Substantial updates (6 mo)

4

Current silence

within normal range

The developers post roughly every 14 days and were last heard 21 days ago — within their normal range. 4 substantial updates landed in the past six months. It is currently 25% below its usual price.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

releaseOct 2, 2026

Feed the Scorchpot Patch 1.02 Brings Dragons, QoL Fixes, and Wide Balance Sweep

Developer Moravian has shipped Patch 1.02 for Feed the Scorchpot, a update that mixes cosmetic additions with quality-of-life improvements and an unusually wide pass at balance.

The headline addition is seven new small flying dragons that now battle the sea snakes on the map. Previously, only the Baron was depicted in that role — an inconsistency when players chose other dragon types. The new animations bring the full roster into the conflict.

What changed

Features

  • Seven new small flying dragons that battle the sea snakes
  • Tooltip added next to recipes and dice targeting specific values (e.g. Eintopf, Umami)
  • Recipes in the tray now preserve the order in which they were activated
  • In the secret minigame, Space can now be pressed to feed

Bug fixes

  • Temple ducat bonus was not applying to certain buildings — now fixed
  • Harvest expectation tooltip removed from Feeding Grounds
  • Accidental shop-selection locking is now less likely
  • Rare autosell on some gamepieces resolved
  • Translation fixes

Balance

  • Buckets of Ducats achievement ducat requirement lowered to 100,000
  • Mason's Moorings more likely to appear in the shop if absent
  • Temple bonus: 8 → 10 ducats; Altar bonus: 20 → 30 ingredients
  • Casino bonus: 3 → 4 ducats per unused dice roll
  • Tollhouse bonus: 2 → 4 ducats per adjacent Farmstead
  • Base ingredient yield for Windmill, Pasture, Ranch, Garden, Orchard, and Plantation: 50 → 70
  • Long Summer card cost: 3 → 4 points; Divination card cost: 3 → 2 points

The production building buffs and ducat-generating structure increases collectively shift the economic tempo, while the card cost changes nudge deck construction toward Divination and away from Long Summer.

Two years of development

■ substantial ■ routine

Nov2025FebMayAugNov2026FebMayAug

22 announcements · 5 substantial · 11 months with nothing

Recent Transmissions

22 entries in codex

Community AnnouncementsSep 14, 2026
Patch 1.021

This is just a small hotfix, but due to changes in music compression, the update has to download some extra data. Sorry about that, but hopefully the music will sound even nicer now.Patch 1.021Fixed a graphical issue with the new value tool…

Community AnnouncementsSep 13, 2026
Patch 1.02 Who Let the Dragons Out?

New update is here!I continue to work my way through all the feedback, do a little balancing, sit down to do more testing, fix a bug here and there... The usual post-launch stuff, but I'm really enjoying it.However, I didn't want to put out…

Read our dispatch on this

Read this patch for

Community AnnouncementsSep 3, 2026
Patch 1.01 Fine-tuning the Cookery

Two weeks since the release!I've received an enormous amount of great feedback and some bug reports (fortunately, not that many!). It's mind-boggling to see so many people having a blast feeding the Scorchpot.I've read through all the comme…

Read this patch for

Community AnnouncementsAug 29, 2026
First week - the dragon approves

It's been a little over a week since we launched Feed the Scorchpot. I'm over the moon that so many people have bought the game and are having a blast playing it. We've sold over 16,000 copies at the time of writing this. That's just an inc…

Community AnnouncementsAug 20, 2026
The Dragon has come to claim his feast – Feed the Scorchpot is here

After 18 months of development, the day is finally here. It’s hard to believe I’m actually writing these words.Feed the Scorchpot is now officially available on Steam.Eight different dragons, ten difficulty levels, a whole deckbuilding syst…

Community AnnouncementsAug 16, 2026
Music is on fire, yo

Every indie dev faces the same challenge - you have to wear so many hats at the same time: programmer hat, artist hat, designer hat, marketing hat, and many more. My wife and I were lucky that we had most of these hats covered between the t…

Community AnnouncementsJul 29, 2026
Three Weeks Left

I have no idea where all the time went. It feels like only yesterday I came up with the idea of making a game about feeding a dragon, and now it's suddenly almost ready. There are only a few last tweaks and fixes left on my to-do list.I've …

Community AnnouncementsJun 23, 2026
The Dragon Has a Date

Alright, Steam Next Fest is over, and I'm quite happy with how we did. Our game attracted quite a few new players, and the reception was great! Seeing how much new players enjoyed the demo, I can't wait to show you the whole thing... which …

Community AnnouncementsJun 15, 2026
Play the demo during Next Fest and Win a Launch Key!

The Dragon is hungry, and we want to see how you feed him. To celebrate Steam Next Fest, we're giving away 10 launch keys for Feed the Scorchpot.Here's how to grab one:Play the demo and reach at least year 20.Screenshot your end screen (any…

Community AnnouncementsMay 20, 2026
New Dice, New Features, and a Demo Update

Wow, it’s been a month since the last update. Time for another one.We’ve been busy, to say the least. A lot of planned features have now made their way into the game. I’m especially happy with the new rare dice, they change the gameplay qui…

Read this patch for

Community AnnouncementsApr 21, 2026
New tutorial

Probably most surprising thing about making a game for me was how hard it is to make a good tutorial. I knew about many of the pitfalls of game dev, but introducing new players to the game has been quite a challenge.The old tutorial still m…

Community AnnouncementsApr 14, 2026
Let’s take this to another level: Kickstarter

I first came up with the idea for a board game-inspired roguelite last winter, but it wasn’t until April that I made it my main project. So, about a year… and I still have a hard time believing how far we’ve come. What a journey!Now the dem…

Community AnnouncementsApr 9, 2026
Big Demo Update

This update took a while, but it was worth it. There’s a lot of new stuff: new visuals, new sounds, quality-of-life improvements, balance changes, bug fixes, new dice, and more.Also good news for those who sank dozens of hours into the old …

Read this patch for

Community AnnouncementsMar 10, 2026
The Dragon Wants More

Demo Success – Thank You!It’s been over a month since the demo dropped, and I’m really happy with how it went. More than 3,500 people have played the demo so far, and some of you have sunk many, many hours into it. I’ve gathered a lot of gr…

Community AnnouncementsFeb 5, 2026
First Demo Update (and a Dairy Question)

The Feed the Scorchpot demo has been live for over a week, and I’m really happy to see so many people playing and enjoying the game. Some players have already surpassed what I thought was possible in the demo. I even saw someone reach Year …

Read this patch for

Community AnnouncementsJan 26, 2026
It’s your turn to cook for the dragon

I have been teasing the demo for a while, and the day is finally here. Surprisingly, right on schedule. You can jump in and play the game right now.Even though this is just a demo, it offers several hours of board-building gameplay. In the …

Community AnnouncementsJan 12, 2026
New year, new name

This update took a bit longer than intended, but there was a reason for it (apart from just taking a break over Christmas). Well… Dragon Fodder is no more!dramatic pauseYeah. As it turns out, out of all the names I could have picked for the…

Community AnnouncementsDec 6, 2025
Gamefeel and polish might be the most important thing

This post will probably feel trivial to a lot of people, but for me, learning how to get a game to feel right was possibly the biggest “aha” moment in my gamedev journey. Before I delved into game development, I honestly didn’t think about …

Community AnnouncementsNov 8, 2025
Thinking about dragons

One of the reasons I picked up game dev was my years of being a dungeon master in Dungeons and Dragons. I always made my own campaigns, created entire worlds, and eventually our group even built an entirely new ruleset. After years of DMing…

Community AnnouncementsNov 1, 2025
F*ck! I wanted to go to sleep and instead I keep playing this!

When I first came up with the idea for Dragon Fodder, it was supposed to be a small game – just a few months of development before moving on to something bigger. I wanted to finish a smaller project before committing to a larger one. I sat …

Community AnnouncementsOct 1, 2025
Dragon Fodder is getting a publisher

I didn’t expect to be writing this announcement so soon – just one month after revealing Dragon Fodder! It still feels unreal.Originally, my plan was to dive headfirst into promotion: posting on social media, trying to look like a cool indi…

Community AnnouncementsSep 1, 2025
Announcing Dragon Fodder

It’s the first of September, and I can finally show off a game I’ve been working on for several months – this time with my amazing wife and her lovely art style. Now the time has come to feed the DRAGON!I was originally hoping to have the S…