City States: Medieval
In the codexIndieStrategy

City States: Medieval

You are the leader of a city-state in high medieval Europe. Expand your city through deep city-building systems, build a trade empire across the known world, and lead men to war to defend trade routes in a high-stakes struggle of global strategy and brutal warfare.

DEV: Reverie World StudiosPUB: indie.ioAppID 4066390
UPDATE PULSEevery ~8d·last 60d ago·12 recent on record

Is City States: Medieval still being updated? — the short answer, with the evidence.

85.1
Strong

Elixir Rating

63.6% of 55 Steam reviews are positive, which after adjusting for sample size gives a reception score of 50.4. The developers have shipped 12 substantial updates in the past six months, adding 34.7.

reception 50.4·support +34.7·Strong

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Current price

$13.99$19.99−30%

Development

Actively supported

Last heard from developers

3 days ago

Usual rhythm

every ~12 days

Substantial updates (6 mo)

12

Current silence

within normal range

The developers post roughly every 12 days and were last heard 3 days ago — within their normal range. 12 substantial updates landed in the past six months, 1 of them major. It is currently 30% below its usual price.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

patchAug 20, 2026

City States: Medieval Leaves Early Access at 1.0 with New Sandbox Mode

After a period of weekly Early Access updates, City States: Medieval has reached version 1.0 as of July 24, 2026, according to a launch announcement from developer Konstantin.

The team describes the release not as a conclusion but as a continuing development commitment, with regular post-launch updates planned.

What changed at 1.0

  • Sandbox Mode added by popular demand — players can choose a nation and build freely without campaign objectives
  • Expanded factions: Christian, Muslim, Pagan, and Slavic powers are now playable, each with distinct units and mechanics
  • Community-driven improvements: dozens of features and quality-of-life changes accumulated over the Early Access period
  • Additional nations will continue to be added on a weekly basis post-launch; players can request specific factions via the forums

The 1.0 announcement specifically credits player feedback — bug reports, suggestions, and reviews — as the primary driver of the game's development trajectory during Early Access.

For players who held off on the Early Access build, the 1.0 release offers a fuller faction roster and the flexibility of Sandbox Mode alongside whatever campaign structure was already in place.

Two years of development

■ substantial ■ routine

Nov2025FebMayAugNov2026FebMayAug

22 announcements · 13 substantial · 15 months with nothing

Recent Transmissions

22 entries in codex

Community AnnouncementsOct 1, 2026
City States Medieval: One City, The Whole Map

High medieval Europe, and exactly one city that is yours to make matter. City States: Medieval is city building with a continent attached. Grow the place with some genuinely deep systems underneath it, push trade routes out across the known…

Community AnnouncementsAug 4, 2026
Update #2 - Reworked Tutorial

Hey Everyone, Today`s update focuses on redesigning the tutorial based on your feedback.The tutorial is now entirely optional, allowing you to jump straight into any campaign, and it has also been heavily redesigned from start to finish.The…

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Community AnnouncementsJul 30, 2026
Update #1 - Major First Steps

Hello everyone,Our first major update since the 1.0 launch is here, and it's one of the biggest updates we've released so far. This update introduces several new features and dozens of fixes based on your feedback on Discord and our forums.…

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Community AnnouncementsJul 24, 2026
City States: Medieval is Out!

Hello Everyone,Thanks to your support, we’re officially at 1.0!Since entering Early Access, we have been hard at work releasing weekly updates, expanding the game, and adding dozens of features based on your feedback.One of the most request…

Read our dispatch on this

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Community AnnouncementsJul 22, 2026
Update #9 - Last Crashes Fixed

Hey everyone,First, thank you once again for all your feedback, bug reports, and continued patience.Today’s update fixes the last remaining major crash issue - specifically, the infamous loading-screen crash, which has finally been resolved…

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Community AnnouncementsJul 22, 2026
Previous Games Compared

Hey Everyone,How is City States different from our previous games?This is one of the most commonly asked questions, so let’s dive into it.First, a small disclaimer: this is a passion project. I handle most of the development myself, with tw…

Community AnnouncementsJul 20, 2026
Update #8 - New Features

Hey Everyone,Time to take a look at today’s major update and how it significantly changes the mid and late game experience.To start things off - any of the player`s armies can now engage in RTS combat, instead of requiring a hero. A hero`s …

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Community AnnouncementsJul 14, 2026
Update #7 - Performance

Hey everyone,After all the work over the past few months, we`re finally in a much happier place with City States - from performance and visuals to gameplay. The game has come a long way during Early Access, and your reports, feedback, and s…

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Community AnnouncementsJul 8, 2026
Update # 6 - Reworked Tutorial

Hey everyone,We have another update for you this week, focused on three main areas: the tutorial, world map visuals, and world map performance.The biggest part of this update is a major rework of the tutorial. The prologue and first half ho…

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Community AnnouncementsJun 26, 2026
Update # 5 - UI Improvements

Hey Everyone,We have another solid update for you this week - focused mostly on UI improvements, especially on the world map.The biggest part of this update is the reworked Trade Goods UI. The world map trade goods bar is now cleaner, easie…

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Community AnnouncementsJun 25, 2026
City States: Medieval: 20% Off in the Steam Summer Sale!

City States: Medieval is 20% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/4066390/

Community AnnouncementsJun 18, 2026
Update # 4 - Balancing

Hey everyone,We have another big update for you this week - and the main focus is balancing.This update makes major improvements to trade, diplomacy, AI attacks, research prices, unit upkeep, building upkeep, food consumption, loot rewards,…

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Community AnnouncementsMay 21, 2026
Update # 3 - New Features

Hey everyone,We have another large update for you this week - focused on several new features, critical tutorial fixes, and balance improvements.The biggest part of this update is another round of major tutorial fixes. Most importantly, the…

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Community AnnouncementsMay 7, 2026
Update # 2 - New Features & Crash Fixes

Hey Everyone,We`re excited to release a major update today - and it truly is a game changer.The biggest part of this update is a complete solution for the last common crashing issue. I`m glad to say that the last major stability issue has f…

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Community AnnouncementsMay 4, 2026
Update # 1 - First Steps

Hey Everyone,Thanks again for your continued support and invaluable feedback during City States launch week! We’re thrilled with the engagement since our Early Access launch and excited to present the first big official update.To start thin…

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Community AnnouncementsApr 20, 2026
Lead Your City State - Now in Early Access!

Build Your City StateCity States: Medieval puts you in command of a single large city, guiding it toward dominance not just through war or expansion, but through vast trade networks and diplomacy. And with great wealth comes the ability to …

Community AnnouncementsApr 20, 2026
Comparing with our previous Games

Hey Everyone,I`ve been getting a lot of questions about how City States: Medieval compares to our previous games - so let`s go over that.And I have to mention that this is a passion project, with me handling most of the work and two others …

Community AnnouncementsApr 4, 2026
Early Access Launch is set for April 20th!

🎉Very exciting news to share today! City States: Medieval officially has a release date — we’ll be launching in Early Access on April 20th! We’re also part of the indie.io Franchise Sale, making this the perfect time to wishlist the game a…

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Community AnnouncementsMar 17, 2026
Devlog - Heroes, Progress, Whats Next

Hey Everyone,I`ll be starting to share weekly development updates on City States: Medieval as we get closer to launch, and today I have quite a bit of news to share!Development is now in its late stages, and we have recently wrapped up seve…

Community AnnouncementsFeb 23, 2026
Next Fest is here - Big Demo Update and more...

Hey Everyone,Just in time for Steam Next Fests start - we`ve released a big updated City States: Medieval demo.This updated build includes a lot of improvements across both visuals and gameplay, all-new voice acting, and much more. Thanks s…

Community AnnouncementsFeb 2, 2026
Next Fest Demo is now live!

We are excited to share that the City States: Medieval demo is now officially live.This demo offers your first hands-on experience with the core vision of the game: a focused, historically grounded city-state strategy set around the year 11…

Community AnnouncementsDec 10, 2025
City States: Medieval is officially joining forces with indie.io!

We’re excited to announce that City States: Medieval has formed a new partnership with indie.io, marking our third published game together. This is a big step for the project, and we’re thrilled to finally share it with you. About City Stat…