DISTILLING…
DISTILLING…
15 entries in codex
Hello Everyone,Thanks to your support, we’re officially at 1.0!Since entering Early Access, we have been hard at work releasing weekly updates, expanding the game, and adding dozens of features based on your feedback.One of the most request…
Read this patch for
Hey everyone,First, thank you once again for all your feedback, bug reports, and continued patience.Today’s update fixes the last remaining major crash issue - specifically, the infamous loading-screen crash, which has finally been resolved…
Read this patch for
Hey Everyone,How is City States different from our previous games?This is one of the most commonly asked questions, so let’s dive into it.First, a small disclaimer: this is a passion project. I handle most of the development myself, with tw…
Hey Everyone,Time to take a look at today’s major update and how it significantly changes the mid and late game experience.To start things off - any of the player`s armies can now engage in RTS combat, instead of requiring a hero. A hero`s …
Read this patch for
Hey everyone,After all the work over the past few months, we`re finally in a much happier place with City States - from performance and visuals to gameplay. The game has come a long way during Early Access, and your reports, feedback, and s…
Read this patch for
Hey everyone,We have another update for you this week, focused on three main areas: the tutorial, world map visuals, and world map performance.The biggest part of this update is a major rework of the tutorial. The prologue and first half ho…
Read this patch for
Hey Everyone,We have another solid update for you this week - focused mostly on UI improvements, especially on the world map.The biggest part of this update is the reworked Trade Goods UI. The world map trade goods bar is now cleaner, easie…
Read this patch for
City States: Medieval is 20% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/4066390/
Hey everyone,We have another big update for you this week - and the main focus is balancing.This update makes major improvements to trade, diplomacy, AI attacks, research prices, unit upkeep, building upkeep, food consumption, loot rewards,…
Read this patch for
Hey everyone,We have another large update for you this week - focused on several new features, critical tutorial fixes, and balance improvements.The biggest part of this update is another round of major tutorial fixes. Most importantly, the…
Read this patch for
Hey Everyone,We`re excited to release a major update today - and it truly is a game changer.The biggest part of this update is a complete solution for the last common crashing issue. I`m glad to say that the last major stability issue has f…
Read this patch for
Hey Everyone,Thanks again for your continued support and invaluable feedback during City States launch week! We’re thrilled with the engagement since our Early Access launch and excited to present the first big official update.To start thin…
Read this patch for
Build Your City StateCity States: Medieval puts you in command of a single large city, guiding it toward dominance not just through war or expansion, but through vast trade networks and diplomacy. And with great wealth comes the ability to …
Hey Everyone,I`ve been getting a lot of questions about how City States: Medieval compares to our previous games - so let`s go over that.And I have to mention that this is a passion project, with me handling most of the work and two others …
🎉Very exciting news to share today! City States: Medieval officially has a release date — we’ll be launching in Early Access on April 20th! We’re also part of the indie.io Franchise Sale, making this the perfect time to wishlist the game a…
Read this patch for
Two years of development
■ substantial ■ routine
15 announcements · 11 substantial · 20 months with nothing