Two years of development
■ substantial ■ routine
22 announcements · 0 substantial · 16 months with nothing
Recent Transmissions
22 entries in codex
Starting off with the minor update. There are some random crashes occurring for some players during the end of day process. As such we have reworked the saving process that kicks off at the end of the day which involved spawning a separate …
It's good to patch things up. In this patch we fix up the following: Trolley not saving correctly. Prices able to drop in to the negatives. Now prices have a min and max variance, and the further away prices get from original pricing the le…
Very minor patch this one. Fixed pricing of specific later game products not saving across sessions. Added the floral wallpaper textures which had accidentally been excluded.
A lot of rework for employees restocking has been completed. Employees can be assigned to stock items which you have not yet assigned prices, or to only stock items which you have set prices for. Employees restocking items with no assigned …
Still unable to replicate the bug causing saves to become corrupted. This is still a very rare occurrence and most likely already fixed. As a precaution we have automated the restoration of save backups, if they have been created since impl…
We were advised of a critical bug which causes save files to become corrupted. Unfortunately the bug is not yet able to be replicated, however it may be related to one of the bugs fixed in the previous release. We are actively trying to rep…
Some more minor bug fixes and a crash fix. Fixed the Bobble Stand Medium delivery causing a crash. Fixed sorting collections by price. Fixed UI bug showing "Sell" instead of "Place" in some instances when moving furniture around the store.
Few more bug fixes: Further changes to how customer dialogue is generated. Fix for payment logic where in rare cases the customer would provide less than they should. Fixed loading a store with a number of extensions divisible by 3. We are …
Sound extra fixes for a glorious Monday! Fixed bug preventing loading a save with certain workbench configurations. Fixed bug allowing certain displays to be packed away while products are still on them. Fixed animations of certain items on…
Some quality of life improvements are being implemented.All rejoice! Credit card payment input.Entering a value such as 12.3 will automatically charge $12.30. No longer needing the extra 0 to be entered. This also means entering 177 will au…
Some more stability and bug fixes never hurt anyone! In this patch we address the following: * Random Crashes due to a divide by zero has been tracked down and fixed. * Picking up a bobblehead being targeted by an automated trapper no longe…
We have updated our tablet interactions so that they are click based, not focus based. Initially the intent for a focused based system was to mimic navigation of a tablet style system. Obviously this isn't great for something driven by a co…
So apparently customers did incorrectly take items off shelves which had yet to be priced. This is clearly not correct. An extra check to validate the price is set has been added to stop this insane behaviour! Other than that, it is clear t…
Working off the assumption that the random crashes are caused by possible divide by zero errors, we have made some changes. Areas that could possibly result in a divide by zero, but have not in any of our testing, have had checks put in pla…
Reviews from customers are much better when they can be read. All customer reviews now show up and are being translated as expected. Enjoy reading what your customers think of your store!
As bugs are reported, we are fixing. The two bugs fixed in this patch are: * Reloading a saved game has customers remain in store and also remain queued. Not leave the store with unpaid items. * Employees who are working as cashiers did cau…
After a little over a year of development, Bobble Shop Simulator has a confirmed release date of July 24th!Yay, woot, hurrah, and so on!There are only a few remaining things left to ensure a smooth grand opening.First we have to finish crea…
The updated demo is released!There was a lot of feedback about the demo being 1 dimensional. So we added more content to the demo. You can now repair broken bobbleheads for customers, hire additional employees, sell furniture you no longer …
With the demo live, it's time to look to the future and what's in store for Bobble Shop Simulator!Here is our planned roadmap, if all goes well, so you know what to expect:
Oh boy, it's finally happening!It's time for the second play test of everyone's favorite shop simulator involving bobbleheads, Bobble Shop Simulator!Be sure to join our Discord, and select the bobblehead role in the Welcome channel to gain …
HUGE thank you to everyone that played and reported bugs/feedback through our Discord. It's always good to see how others approach playing a game, as that's generally where the bugs lie.There have been several bug fixes implemented and chan…
Our first Steam play test is now live. Request access now and help us improve the Bobble Shop before the demo is released in February.The focus of this play test is:Performance Issues:How well does it run on older hardware or low power hard…
