Combolands: Roguelike Citybuilder
In the codexIndieStrategy

Combolands: Roguelike Citybuilder

A mini citybuilding roguelike. Place buildings, stack combos, and master deep strategy in short bursts to create a tiny thriving metropolis!

DEV: Crux GamesPUB: Crux GamesAppID 4075620
DEVELOPER POSTSevery ~4d·last 40d ago·14 recorded in 6 months

Is Combolands: Roguelike Citybuilder still being updated? — the short answer, with the evidence.

97.4
Exceptional

Elixir Rating

97.7% of 1,452 Steam reviews are positive, which after adjusting for sample size gives a reception score of 96.8. The developers have shipped 4 substantial updates in the past six months, adding 0.6.

reception 96.8·support +0.6·Exceptional

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Current price

$7.99$9.99−20%

Development

Unusually quiet

Last heard from developers

40 days ago

Historical posting rhythm

every ~4 days

Substantial updates (6 mo)

4

Current silence

10× normal

The developers have been silent for 40 days against a normal rhythm of about 4 — roughly 10 times longer than usual. 4 substantial updates recorded in the past six months, 2 classified as major. It is currently 20% below its usual price.

Last successful news check: Oct 7, 2026, 2:04 PM UTC. This is when we checked Steam, separate from when the developer last posted.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

releaseAug 30, 2026

Combolands: Roguelike Citybuilder Launches on Steam

Combolands, described by its developers as a "mini citybuilding roguelike," is now available on Steam following a development period that included revisions to the demo, the Steam page, and even the game's title.

What changed before launch

  • The team reworked the demo, Steam page, and title during the lead-up to release.
  • A Polygon article, which called the game "Steam's coolest new roguelike in years," brought a significant wave of new attention.
  • That attention generated fresh player feedback, which developers Sam and Skye say they worked to incorporate into the final product before shipping.

A launch trailer has been published alongside the release announcement.

For players who followed the game through its demo phase, the finished product reflects a round of late-stage refinements shaped directly by community response — a modest but meaningful distinction from a build that simply crossed a finish line unchanged.

Two years of development

■ substantial ■ routine

Nov2025FebMayAugNov2026FebMayAug

14 announcements · 4 substantial · 20 months with nothing

Recent Transmissions

16 entries in codex

Community AnnouncementsAug 28, 2026
Next steps for Combolands

Hi everyone!To begin with, just wanted to say thank you to everyone for helping us have such an amazing launch week. Let's chat about the future of Combolands and Crux in general. The first thing you should know is that we both work part-ti…

Community AnnouncementsAug 28, 2026
v1.0.6 Jewellery Box + Blueprint stacking fixed

Hi everyone, Another patch to fix some more issue that seems to be cropping up. We're going to also be doing a roadmap/explainer post later today. Anyways, full patch notes below: Fix a bug where gems and tomes sometimes wouldn't go into je…

Community AnnouncementsAug 26, 2026
v1.0.5 adds the Compendium - highly requested QoL

Hi everyone,By far the most requested feature in the game is a way to access more information about your current run, buildings, heirlooms, councillors, etc. So we've added a compendium to the game just for that.It also shows buildings you …

Community AnnouncementsAug 25, 2026
Combolands v1.0.4

Hi everyone! We've been overwhelmed by the wonderful response to our mini roguelike, thank you all so much! There are some things that have come up a lot of times in feedback - like wanting a compendium of everything. We are aware of those …

Community AnnouncementsAug 24, 2026
Combolands is out now!

Hi everyone!! The day is finally here. Combolands, our mini citybuilding roguelike, is out now on Steam! It’s been a nerve-wracking but also incredibly exciting past few weeks. After many months of effort - tweaking the demo, Steam page, ev…

Read our dispatch on this

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Community AnnouncementsAug 24, 2026
Tiny final patch before launch v1.0.3

A few final tweaksBlueprints of the same type will now stackTrading post, reliquary, shrine and vault will now show preview scores correctlyCharcoal changed to "campfires burn for 3 times as long"Red, green, gold and blue paint all had thei…

Community AnnouncementsAug 23, 2026
Small pre-release update - faster unlocks

Hi folks, I figure I should start posting these on Steam too now.Small pre-launch patch, full details below:Reduced guild unlock thresholds for later guildsAdd debug menu to allow unlocking all guilds if so desiredFix currently placing rang…

GamingOnLinuxAug 5, 2026
Mini roguelike citybuilder 'Combolands' from Terra Nil designer launches August 24

Combolands is a mini citybuilding roguelike! Place buildings, stack combos, and master deep strategy in short bursts. Read the full article here: https://www.gamingonlinux.com/2026/08/mini-roguelike-citybuilder-combolands-from-terra-nil-des…

Community AnnouncementsJul 28, 2026
Combolands is launching on August 24th!

Hey everyone!! We have a release date for Combolands! It’s launching on Steam on August 24th. I hope we’ll see you there! You may have noticed some changes to our Steam page, including some tweaked text and key art. This is to reflect a fre…

Community AnnouncementsJun 15, 2026
Some highly requested QoL features + NextFest Demo v9 Patch Notes

Hi everyone!Ahead of Nextfest this week, we have one last patch that covers some niggles and adds some QoL features, as well as a bit of new content. Full details below:New Content:Added a neutral unlock that allows you to decide whether to…

Read this patch for

Community AnnouncementsJun 9, 2026
Effigy Fire Infinite Bug Fixed + NextFest Demo v8 Patch Notes

Hi everyone!We're so happy you're enjoying the new demo, we're really proud of it. A couple of game breaking bugs have come up that we've patched. There a couple of minor tweaks and improvements as well.Changes:Fix a bug where torch with mu…

Community AnnouncementsJun 5, 2026
New demo with a New Guild+Proc Gen Maps

Hi everyone!We heard your feedback and we're thrilled to let you know that we've got a new, much improved demo available right now!This demo completely overhauls how the progression works. Mechanics, guilds, buildings, and heirlooms are unl…

Community AnnouncementsApr 27, 2026
2nd Demo with procedural maps coming end of May

Hi everyone! Thank you all so much for playing our little demo and being a part of Combolands from the very beginning! We've got loads of really good feedback from this demo and we want to take all of that and roll it into a second demo. We…

Community AnnouncementsApr 17, 2026
Steam Demo v6 - Ghost Paint + Patch Notes

Hi everyone!Thanks so much for playing the Combolands Demo, it's great to see you all having fun! We've got a new toy for you to play with: Ghost Paint which allows you to change what a building targets (kind of like opposite rainbow paint)…

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GamingOnLinuxApr 15, 2026
Designer of Terra Nil reveals Combolands, a deckbuilder where cards are buildings and the map is your deck

Based on a hit prototype game Tiny Towns that had over 100K views on itch.io, Combolands is a deckbuilder where cards are buildings and the map is your deck. Read the full article here: https://www.gamingonlinux.com/2026/04/designer-of-terr…

Community AnnouncementsApr 13, 2026
Combolands Announced // Demo out now!

This was the idea that inspired Tiny Towns, our hit Itch demo (100k views and counting!). It’s the same core idea for our full game adaption, which we’re calling Combolands, announced just today!Check out this trailer where we talk through …

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