DISTILLING…
DISTILLING…
15 entries in codex
Highlights: Rice unlocks earlier at the farmer echo finale—fixing the pacing bottleneck from rice unlocking too late for kitchen/voyage needs; livestock daily feed now pauses ageing while fed with longer intervals to reduce micromanagement;…
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Buildings gain Store to inventory—most structures can be packed into your bag and placed again later, and relocation is now free with no cooldown. Auto expedition loops now push notifications on abort, stop when power falls below the zone r…
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Fixes clicking Show Desktop on the taskbar closing the game outright—it now minimizes to the taskbar instead, and autosaves before doing so. The Armory gains a capacity limit with a capacity readout, and identical gear now stacks, making lo…
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The Expedition Tavern gains a dedicated Armory tab for managing the gear you forge for expeditions—salvage idle, full-durability gear for about half its craft materials, or destroy damaged gear, both with batch actions. Also fixes the Perfe…
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The Expedition Tavern gains an Expedition Loop—one party can now sail several runs back-to-back, capped by your supplies, and you can set it to Stop after this run mid-voyage. Settings add an Opaque Background option to ease transparency-re…
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Fixes a serious cooking-reservation issue from the last update: after certain actions chefs could all stop working and the queue got stuck on "waiting"—even with plenty of ingredients—and tasks couldn't be canceled even after a restart. Als…
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Cooking reservation queues tasks even when short on ingredients; Blacksmith standing orders now restock fresh- and saltwater bait separately; animal pens hold 16; Trading Post merchants browsable during active caravans; smoother building re…
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Fixes a nautical-chart tutorial that could get stuck when synthesis conditions weren't met; adds an explorable memory in the deepest chamber; and refines the synthesis-bar UI and long-text display. New Content Abyss Chamber · Memories: In t…
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Blacksmith great-ship blueprint UI overhaul; timed ship-part crafting with offline progress; Echo Stele farmer finale now shows rice unlock; plus achievement save-load and stat-tracking fixes. Gameplay Improvements Blacksmith · Ship Bluepri…
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Hold right-click to repeatedly enqueue or cancel in Craft and Cooking UIs; achievement names and descriptions now fully localized in all 11 languages (including French, Spanish, Brazilian Portuguese, Russian, and Italian), with matching Ste…
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Gold speed upgrades for the Blacksmith and Gem Workshop; Keeper Echo summoning after the great ship departs; Expedition Tavern codex UI overhaul; plus Trading Post order, post-departure cooking queue, and stability fixes. New Content Blacks…
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Fixes durability equipment handling in trading and sell-slot flows; corrects underground mining zone unlock logic and adjusts ore prepopulation and respawn pacing; improves Trading Post merchant favor/tier display and adds cooking sell pric…
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Trading Post order and purchase flow improvements, plus fixes for status display and stability; cooking recipe unlocks now branch in parallel, with tooltip display fixes. Gameplay Improvements Trading Post · Dispatch: Order + Purchase, Orde…
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Bug FixesSurface softlock after loading: Fixed saves where, after loading, ground trees and stones couldn't be clicked, farmland placement previews showed all-red, and every surface worker stayed idle (surface navigation could break; baking…
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The first post-launch patch, focusing on achievement, UI, and save-related issues reported since release. Bug FixesAchievements: Fixed an issue where achievements would not pop up during your first play session in a new save, and would only…