Archon Soul
In the codexStrategy

Archon Soul

Archon Soul is a 2D roguelike dice-builder where you create powerful dice using swappable faces, runes, and bodies with unique effects. ​Draft spells, craft powerful synergies, defeat challenging enemies, and conquer the Archon's palace.

DEV: PolyGryphPUB: Goblinz Publishing, Maple Whispering LimitedAppID 4252700
DEVELOPER POSTSevery ~15d·last 59d ago·9 recorded in 6 months

Is Archon Soul still being updated? — the short answer, with the evidence.

Catch up before you play

Developer activity at a glance

Catch up on Archon Soul with the developer’s own announcements. Start with the newest recorded post, then explore the details before you return.

Newest identified developer post

Archon Soul 1.0.04 Patch

· Published by the developer

3recent developer posts shown belowSelected from the developer record, separately from press coverage. Announcements are not necessarily shipped patches.
Last successful news check: This is our collection date, not the date of the latest patch.
  1. Newest in this record ·

    Archon Soul 1.0.04 Patch

    From the recorded announcement

    Hey everyone! Just a quick patch to fix some bugs introduced in yesterday's update:Grounded Rune now gains Grounded correctlyThe Volatile Being fight should now no longer softlock the gameSorry about that!-Thomas, PolyGryph

    Read original announcement ↗
  2. Earlier announcement ·

    Archon Soul 1.0.03 Update

    From the recorded announcement

    Hey everyone! Before we get into the balance stuff, some housekeeping:Bug/General FixesFixed a bug where some status effects that targeted random enemies would freeze the game if there were no more living enemies when it triggeredThe pre-combat tooltip for Ogre Husk should now display properlySlime’s combat intention…

    Read more of this announcement

    Hey everyone! Before we get into the balance stuff, some housekeeping:Bug/General FixesFixed a bug where some status effects that targeted random enemies would freeze the game if there were no more living enemies when it triggeredThe pre-combat tooltip for Ogre Husk should now display properlySlime’s combat intention for it’s attack + slime toxin move now properly shows a debuff intentionExploding Ether should now unlock correctly in the bestiaryThe semantics of the Deathmark status are now correctSnow Plating now gains fortitude at the correct amount of frost barrierCursed Dice Bodies gained as a result of the Approach the Palace event will now be marked as discovered in your collectionRelevant Worthiness level info will be sent with analytics, if enabled. Balance ChangesGeneralThe Grounded status will now be a duration-based status effect (it will decrease by 1 at the beginning of each turn after barrier is gained)Enemies\Armored Rat deals slightly less damageMace deals slightly less damageTiny Ogre deals slightly less damageHextress gains slightly less MightThe 4 Slimes combat in Area 1 now only has 3 slimesHexbeast deals slightly more damage and has 3 more base HPPunch Warlocks attack deals an additional 1 damageThe Replicator's base HP has been reduced by 3Armored Homunculus has 5 more base HP and deals more damageEmerald Demon deals more damageRuby Demon deals more damageBladed Dancer has 7 additional base HPSpore Shroom has 6 additional base HPSpore Shroom's unit ability cost has been changed from Countdown 13 to Countdown 15Arena Hero deals more damage in both…

    Read original announcement ↗
  3. Earlier announcement ·

    Archon Soul v1.0.02 Patch

    From the recorded announcement

    Hey everyone! Just a quick patch to fix a few issues that got missed in 1.0.01:QoL Improvements:Unit UI and screen positions slightly changed to give better access to status effect info for the following units: Avatar of the Soul, Demon of Misfortune, Chaos Mass, Origin of Sickness, Ghost of Beauty. Removed…

    Read more of this announcement

    Hey everyone! Just a quick patch to fix a few issues that got missed in 1.0.01:QoL Improvements:Unit UI and screen positions slightly changed to give better access to status effect info for the following units: Avatar of the Soul, Demon of Misfortune, Chaos Mass, Origin of Sickness, Ghost of Beauty. Removed Unnecessary tooltips from some unit ability swap events. The undiscovered icon in the collections screen contrasts from the locked icon better. Bug / General Fixes:Crystallize Rune now generates 2 ethereal dice as intended in the last update. I changed the number in the backend but that number didn’t actually link to the generation code on the rune. Whoops. Removed Charge from Overdrive Bolt, as it no longer needs it. This probably technically counts as a balance change, but I'm listing it here. Fixed an issue where Chain Rune would not hit all enemies with the damage from Overdrive Bolt. Fixed an issue where spells that deplete charges of other spells would trigger Energy Pulse/Field even when those spell’s charges were already 0. Commanding Presence now stacks properly. Commanding Presence+ now works as intended. So there we are. A smaller patch for now just to get some things in working order, but I'll be pulling the analytics and doing a more substantive balance update.I'll mainly be looking to improve the difficulty curve of the run. I haven't seen the analytics to know for sure, but from what I have seen watching gameplay footage from other players, my instincts tell me that:Generally, Area 1 normal combats will get slightly easier. Generally, Area 1 Elite combats…

    Read original announcement ↗
Explore news & source history ↓
92.7
Excellent

Elixir Rating

89.2% of 250 Steam reviews are positive, which after adjusting for sample size gives a reception score of 84.7. The developers have shipped 6 substantial updates in the past six months, adding 8.0.

reception 84.7·support +8.0·Excellent

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Current price

$13.99

Development

Slowing down

Last heard from developers

2 months ago

Historical posting rhythm

every ~15 days

Substantial updates (6 mo)

6

Current silence

4× normal

Posting has slowed: the developers usually appear every 15 days, and it has now been 59. 6 substantial updates recorded in the past six months, 1 classified as major.

Last successful news check: Nov 7, 2026, 2:01 PM UTC. This is when we checked Steam, separate from when the developer last posted.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

releaseAug 15, 2026

Archon Soul Launches With Dice-Building Roguelike Formula and 65,000+ Combos

Archon Soul, the dice-building roguelike published under the Goblinz label, is now live on Steam as of July 29, 2026.

What's in the game

The core loop revolves around customizing dice before combat rather than after — players select from runes and dice bodies to construct their rolls, then draft spells designed to chain off those configurations.

By the numbers from the announcement:

  • 40 distinct runes and over 30 unique dice bodies, yielding more than 65,000 combinations
  • Over 200 spells available in the draft pool
  • 4 playable characters, each with distinct strategic identities
  • 4 acts leading to a final confrontation at the Archon's palace

Pricing and bundles

The base game is priced at $13.99 / €13.99 / £12.99, with a 30% launch discount active for a limited time. Two bundles are also available at launch: one pairing Archon Soul with Runeborn (at an additional discount for existing Runeborn owners), and a Supporter Edition that adds exclusive skins and the full game soundtrack.

For players who have been watching the dice-builder space, Archon Soul's emphasis on pre-combat construction — rather than mid-run item acquisition alone — positions the synergy math as the primary strategic surface.

Two years of development

■ substantial ■ routine

Dec2025MarJunSepDec2026MarJunSep

12 announcements · 6 substantial · 18 months with nothing

News & source history

12 recorded posts · includes developer announcements and press coverage

Community AnnouncementsSep 15, 2026
Archon Soul 1.0.04 Patch

Hey everyone!Just a quick patch to fix some bugs introduced in yesterday's update:Grounded Rune now gains Grounded correctlyThe Volatile Being fight should now no longer softlock the gameSorry about that!-Thomas, PolyGryph

Community AnnouncementsSep 14, 2026
Archon Soul 1.0.03 Update

Hey everyone!Before we get into the balance stuff, some housekeeping:Bug/General FixesFixed a bug where some status effects that targeted random enemies would freeze the game if there were no more living enemies when it triggeredThe pre-com…

Read this patch for

Community AnnouncementsAug 20, 2026
Archon Soul v1.0.02 Patch

Hey everyone!Just a quick patch to fix a few issues that got missed in 1.0.01:QoL Improvements:Unit UI and screen positions slightly changed to give better access to status effect info for the following units: Avatar of the Soul, Demon of M…

Read this patch for

Community AnnouncementsAug 13, 2026
Archon Soul 1.0.01 Update

Hey everyone!This update took a bit longer than expected to get live, but here we are! Let's run down the list of changes:New FeaturesAdded pillarbox/letterbox support for non 16:9 aspect ratios. New resolutions added to settingsBug/General…

Read this patch for

Community AnnouncementsJul 29, 2026
Archon Soul is OUT NOW! 🎲

Hello everyone,The day is finally here. Archon Soul is out now! 🥳🎲 Key FeaturesDeep Customization: Forge your own luck by customizing your dice with 40 distinct runes and over 30 unique dice bodies, allowing for more than 65,000 combinati…

Read our dispatch on this

Read this patch for

Community AnnouncementsJul 26, 2026
Demo v1.1.06 Patch

Hey everyone!Fixed a visual bug where the screen transition would not cover the whole screen on some resolutions.Fixed a bug where spells would slowly creep up the screen on 16:10 aspect ratiosAdded support for 1280x800 resolutionThe game w…

Community AnnouncementsJul 23, 2026
Demo Patch 1.1.01

Hey everyone!Nothing really of note in this update! There are a few minor bugfixes, an update to the skeleton hit sound effect, and support for a few 16:10 resolutions.I've been made aware recently that for some players, they've been met wi…

Read this patch for

Community AnnouncementsJul 8, 2026
Demo 1.1.0 Update

Hey everyone!This update brings the visual and audio polish of the demo up to the standard of the full game, in anticipation of its launch on July 29! This includes new & improved VFX that help the combat backgrounds feel more alive, dice b…

Read this patch for

Community AnnouncementsJun 23, 2026
Archon Soul Launches July 29th! 🎲

Hello everyone!The stars have aligned, the dice are cast, and we are thrilled to finally announce that Archon Soul will officially launch on Steam on July 29th!To celebrate the news, check out our brand-new release date trailer:What is Arch…

Community AnnouncementsMar 9, 2026
Demo 1.0.03 - Events Revamp!

Hey everyone! I'm back with another update:EventsOne of the most common complaints I've gotten in feedback are that the events are too punishing or underwhelming, and for the most part I agree. I wanted to take this opportunity to improve t…

Community AnnouncementsFeb 21, 2026
Demo 1.0.01 Patch

Hey everyone!Quick little bugfix:Fixed a bug where one of the attacks after turn 10 from Demon of Misfortune would sometimes break the game.Sorry about that!-Thomas, PolyGryph

Community AnnouncementsFeb 20, 2026
What's New in the Demo?

Hey Everyone!Moving forward, the Demo on the main game page will be the most up-to-date build of the game. What's new in the demo?Dice Modification Screen RedesignThe dice modification screen has been redesigned for a better and more stream…