DISTILLING…
DISTILLING…
15 entries in codex
Optimized enemy spawn position logic to minimize the risk of soft locks caused by enemies failing to attack after spawning.Fixed an issue where the Wolf-Fern Spear Soldier battle formation could not be activated.Revamped game UI; moved the …
Fixed an issue caused by packaging settings where levels after Stage 6 became unplayable.Fixed mouse stuttering problems when running the game at low frame rates.Added game speed adjustment function. Available speed options: 1x, 1.5x, 2x, 3…
Against wokou Frontline officially releases today!ːsteamthumbsupːAfter ten months of development, the full version of my tower defense game set in the Ming Dynasty’s coastal anti-pirate campaigns is now available to all players. I’m truly p…
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ESC can now close individually opened UI screens.Fixed an issue where enemies would stand idle after defeating our soldiers.Fixed a bug causing some models to flicker strangely.
Replaced all AI-generated modeling assets, optimized detail effects for certain scenes, and enhanced the level’s visual quality.
Fixed an issue in Level 1-1 where enemies could get blocked by an invisible wall.
Readjusted lighting and ground textures for all levels to enhance visuals.Made minor adjustments to the tutorial and Level 1-1, and replaced models.
Added a hint text to the level completion results screen.Adjusted the descriptions of some units.Added a simple animation to the enemy health bars for better visual feedback.Fixed an issue where ranged enemies could occasionally become stuc…
Optimized the tutorial level: added a short gameplay preview before the tutorial begins and made slight adjustments to the scene.
Fixed an issue in Level 1-1 where enemies could occasionally break through the defense line without reducing the point count, causing the game to get stuck.Made adjustments to the wording of Tactical Formations to be more specific.
Added a tutorial-only level, accessible only on your first playthrough, where you can directly experience late-game content.Various adjustments and optimizations to improve gameplay.
Adjusted the Ronin enemy line: reduced their base attack, but added a high-damage Charged Slash for the Sakikiki and Hatamoto Ronin.The Honezan now has a chance to appear as a “Runner” type, moving twice as fast and evading arrows and lan…
Changes the default difficulty to Story Mode.Boosts performance by disabling features like Lumen global illumination and reflections in scenes. Averages a 30% FPS increase.Adds FSR support. Disabled by default. Can be enabled in Settings > …
Updated the attack animation for the Ronin, changing it to a charged slash, and increased its attack power.Adjusted the enemy spawn logic in Endless Mode: reduced the number of enemies per spawn but increased the spawn frequency, preventing…
The Level Select screen now remembers your last chosen level, mode, and difficulty, even when switching between game screens.Added tutorials for Skill Upgrades and Unit Unlocks.Adjusted enemy spawning logic to optimize potential stuttering …
Two years of development
■ substantial ■ routine
15 announcements · 1 substantial · 20 months with nothing