Farewells clicker
In the codexCasualIndieSimulation

Farewells clicker

Farewells Clicker is an addictive blend of clicker and city builder! Expand your island, develop your city, and produce resources endlessly. Upgrade your buildings and skills through a vast skill tree to progress further and further!

DEV: Team SquarePUB: Team SquareAppID 4264950
UPDATE PULSEevery ~4d·last 42d ago·5 recent on record

Is Farewells clicker still being updated? — the short answer, with the evidence.

47.7
Weak

Elixir Rating

62.7% of 67 Steam reviews are positive, which after adjusting for sample size gives a reception score of 50.7. It was sold as a game that would keep being worked on, and the developers have gone dormant — subtracting 3.0.

reception 50.7·support −3.0·Weak

Computed from Steam’s own review tally and observable developer activity — never from anyone’s opinion of the game. How this is calculated

Should you look into this?

From Steam's own record

Current price

$6.90

Development

Dormant

Last heard from developers

42 days ago

Usual rhythm

every ~3 days

Substantial updates (6 mo)

2

Current silence

14× normal

The developers have been silent for 42 days against a normal rhythm of about 3 — roughly 14 times longer than usual. 2 substantial updates landed in the past six months, 1 of them major.

Distilled by the oracle

Our coverage

1 dispatch written from this game’s announcements

releaseAug 17, 2026

Farewells Clicker Launches v1.0 With New Buildings, Creative Mode, and Late-Game Rebalance

After a demo period that gathered player feedback and testing, Farewells Clicker has released version 1.0. Developer teamsquare.game credits the community's reports and testing with shaping the release, and has signaled that bug-fix patches will follow in the coming weeks.

What changed

New and previously locked buildings:

  • Rock — produces stones
  • Obsidian — described as a "super rock"
  • Quarry — produces stones in volume based on surrounding rocks
  • Tower — generates stars; produces nothing; built with stones via Banquet/Totem
  • Lumbermill — produces wood based on surrounding trees
  • Manor — produces coins based on surrounding manors
  • Castle — generates stars with "super click propagation"; produces nothing; built with coins via Banquet/Totem
  • Portal — described as the island's ultimate building

New nodes tied to the new buildings and independent of them, including:

  • Multi Claim (claim several tiles at once)
  • Chest Discovery (chance to find a chest when claiming)
  • Jungle (chest choice; major boost to trees)
  • Windmill Range (chest choice; extends windmill range)

Creative Mode — a separate mode allowing free placement, claiming, and removal of buildings, suited to relaxed play or min-maxing layouts.

Balancing — early-game balance was left largely intact; adjustments focused on the late game.

Quality of life — bug fixes, performance optimizations for large islands, localization corrections, and achievements have been added. (Note: the source text appears truncated at "Dark transiti," so additional changes may exist that are not reflected here.)

For players who exhausted the demo, 1.0 substantially expands the mid-to-late building roster and gives sandbox-minded players a dedicated space to experiment.

Recent Transmissions

6 entries in codex

Community AnnouncementsAug 20, 2026
Patch 1.0.3 - Late game optimization

Major :Fixed an issue causing the storm to cause crashes for some playersImproved late game optimizationMinor :Locked island VFX could still appear when loading into a save

Community AnnouncementsAug 18, 2026
Patch 1.0.2 - Bug Fixes

Fixes :"unlocking all nodes" achievement is now properly unlocking.Some bugged nodes in the skill tree are now properly showing.Fixed a bug causing the music to stop after opening a chestFixed a bug causing the camera to get frozen after pl…

Community AnnouncementsAug 17, 2026
Patch 1.0 - Release patch note

Patch Note - 1.0It's finally here, Farewells Clicker is out! Thank you to everyone who followed the project, tested builds, and sent feedback along the way. This release owes a lot to you.Over the coming weeks, we'll be pushing bug fixes ba…

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Community AnnouncementsJun 15, 2026
Next Fest Broadcast - IdleCub

Let's watch IdleCub discover Farewells Clicker Demo ! Find out more about IdleCub :https://www.twitch.tv/idle_cub

Community AnnouncementsJun 15, 2026
Patch 0.6.2 - BUG FIXES & STABILITY

Fixed Bugs :"Click on the building" tutorial could validate on its own without actually clicking on the building.Clicking a demo locked node in the skill tree would play 2 sounds at the same time.Building cost could be wrong after the Storm…

Community AnnouncementsJun 11, 2026
Patch 0.6.0 - NEXT FEST

The game's release date is approaching and I can tell you... we cooked ! But we also wanted to deliver new content and features for the demo coming to Steam Next Fest in june. Here's everything that changed in Farewells Clicker version 0.6.…

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