Two years of development
■ substantial ■ routine
26 announcements · 1 substantial · 19 months with nothing
Recent Transmissions
26 entries in codex
Added 11 languages:Traditional ChineseRussianGermanSpanish (Spain)FrenchKoreanPortuguese (Brazil)JapanesePolishTurkishItalianGame Optimizations & Bug Fixes:Fixed a bug where the "Replace" button would appear when picking up a Primal Spirit …
New Feature!!! Primal Relics!!!Added new feature: Primal Relics!Now, while you're playing, the map will not only contain Primal Roots (permanent stat-boosting items) and Acquired Roots (temporary boost items), but you'll also discover 8 typ…
Added a codex for Active and Passive Skills. Added a codex for Innate and Acquired Spirit Roots.
Synced Steam language settings – the game will now match the language set in Steam (Properties → General → Language).Added a toggle to disable the red screen effect when HP drops below 50%.Added an Enemy Count Slider – adjust the relative n…
Added a roster of unlocked characters, viewable in the Creation Jade Disc Fragments interface.
Significantly increased the Soul Gems awarded upon stage completion.
Significantly reduced the difficulty of Hard mode. Buffed the effectiveness of Skin Refining skills. Law Reversal now reflects 2x damage. Resolved an issue where certain Innate Spirit Roots were not applying their bonuses. Improved the proj…
Added a close button to the Creation Jade Disc Fragments (meta-progression) interface. Fixed bugs related to experience gain. Fixed various minor bugs.
Refined card interaction logic to minimize the occurrence of bugs.
Modified permissions to allow offline play.
Read this patch for
Fixed some minor bugs. Fixed an issue where certain skills of the Rabbitkin Tier 6 Battleship evolution could not hit enemies.
Fixed some minor bugs Added a details page accessible via the Tab key (Tab detail view) Added hint/info messages
Greetings, fellow cultivators! Honghuang Evolution has arrived.At the dawn of heaven and earth, the Age of Ferocious Beasts begins.The primordial beings of the Fur kind are waiting for your salvation. A complete 6‑tier evolution tree, ultim…
Now, the music will evolve as the difficulty increases.
Character movement speed and enemy speed now scale with game difficulty.Character skill casting frequency has been increased.The doppelgangers created by the "Distract and Manifest" ability now move more fluidly.Instinctive skills have been…
Achievements After two or three days of research, I finally figured out Steam's achievement system. Yeah!!!Game Difficulty Reduced the overall game difficulty – the intensity scaling has been lowered from 1.0 / 1.2 / 1.5 to 0.75 / 1.0 / 1.2…
Greetings, fellow cultivators and players!After an intense and fulfilling development journey, I am thrilled to officially announce that my very first indie game – Honghuang Evolution – will be released on July 15!This is more than just a g…
Primordial Spirit Roots now appear on the map (consuming them will permanently increase character attributes).。。。 there are even more Primordial Spirit Roots for you to discover.Other Updates Adjusted the pace of the game to allow players t…
Update Content:Added some enemy attack animationsAdjusted game pace
Update Content:Adjusted the number of skill types available for learning in each level: 2 types in Level 1, and 1 type in Levels 2 and 3.Removed the requirement to learn the basic Body Refining skill before unlocking derivative skills.Chang…
Update:Fixed some bugsAdded skill tooltips to clearly show evolution and unlock conditions
Evolution ShiftCharacters undergo the following changes after evolution:1.Attribute Increase2.Talents Learned3.Skills Learned Will ChangeSkill ChangesAll evolutions currently grant unique skill modifications:Evolving into will bestow offens…
Add a replacement function Each level offers 3 card replacements. Fix the bug where the keyboard sometimes cannot select cards. The skill set for marrow training was removed in the first stage.Add health bar display.
· Fix the bug where the first-level boss doesn't spawn· Optimize the collision effect between enemies when they are normal or being pushed back · Add the effect of characters colliding with enemies · Optimize the halo effect of enemy elites…
